RE: [Epic] E40K:Battle Report - Eldar vs Imperial (very brief)

From: Mike Bowen <mbowen_at_...>
Date: Thu, 17 Jul 1997 14:40:37 -0500 (CDT)

On Thu, 17 Jul 1997, Miller, Chris wrote:

<Snip Q on how to get rid of eldar WE with new e40k ork units>

> ----> Well you pile your boyz into a skullhamma and move at triple
> charge range....D'oh!
>
> ...or you could approach under cover of a mekboy dragsta's deflektor
> field....D'oh!
>
> ....then move the mega-gargant over to him and dump some Nobz stands out
> on
> him in CC....D'oh
>
> ....and if you fire _enough_ traktor cannons at him...D'oh!
>
> ...Shokk attack guns on First fire do have unlimited range so...D'oh!
>
> ...Point a couple of magna-kannons his way and when he pops up...D'oh!
>
> ...Spleenrippas are pretty fast and have a decent hit chance & save
> mod....D'oh
>
>
> Chris Miller
> Can you guess what the theme for the day is today?

heh.
forgot
... Blood Axe landraider detactment....D'oh

... GutBuster in Slasha Gargant......D'oh

... Weirdboy Tower with long range blast....D'oh

Gack.
 not only was 80% of all ork wagons= battle wagon

us greenskins ended up with the WORST War Engines in E40k

slow 85 pt targets armed with FP. worthless for shooting
at armor. Oh Boy! I put 1 BM on that group of eldar WE.

they used to have great armor, now...well, its not so good in E40k


enough bitching for now.

against eldar, the best thing i have found is a kult of speed
with 10 bikes, and 6 deth ray speedstas.

take 2 detachment like this, plus a detachment of boarboyz.

the boarboyz will help against the aspect warriors that will
chew up those KoS bikes.

the lack of long range AT shots hurt the orks in a big way.

mike
Received on Thu Jul 17 1997 - 19:40:37 UTC

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