[Epic] tRANDIS IN EPIC

From: Felipe Cintron <felipe_at_...>
Date: Thu, 17 Jul 1997 19:43:01 -0600

        

Ok now I've been playing Space Marine since well... the eldar and chaos
boxed set came out..

and now in the new system (not to sound say... Whiny) Hand to hand (or
claw) combat is allmost pointless.. I mean just 2 days ago 5 stands of
genestealers and one stand of tyranid warriors got beat by 3 Whirlwinds!!!
yes you read right... in the old system this was allmost impossible..


here i'll show you the way it was set up and how it came out...

Key: WW = 1 Whirlwind

         SS = 1 Space marine
         HH = 1 Space marine hero
         PP = 1 Space marine Psycher
         LL = 1 Land raider

        Note: the whirlwinds are one detachment and the marine,Psycher,Hero are
another and the land raiders yet another detachment.

        GG = Genestealer stand
        TT = Tyranid warrior stand


WW WW WW WW WW WW
ss ss ss ss ss ss
ss ss hh pp ss ss

                        ww ww ww
                      TT GG GG GG GG GG <-- 2 to a stand note all models
within 15 cm of combat .



Marine Assault value WW=0+ 1 for every stand within 15 cm for support= 18

        note marines No Blast markers


Tyranids assault value: (5*6(genestealers))+4(tyranids warriors)= 34

Marines have: less blast markers than enemy .. +1 bonus to dice
              a psycher in support of hth .... +1 bonus to dice

Tyranids have: Greater Assault value .... +1 bonus to dice

Marine player drops a 5 and Tyranid player dropped a 2 tot:


5+2 7

2+1 3

Marines win with a diff of 4 on the chart it shows kill enemy on 3+ enemy
kill on 5+


hence the whirlwinds procede to kill all the stands and the tyranids kill
none.(dice rolls)

now.. let's look how that used to work in the old system...


ok Whirlwind is a 0 in assault value.. so he rolls )+1d6

the first genestealre is a 6 +1d6 (whirlwind is an automatic KO) min6+1 =7
1 dead whirlwind

the second if somehow it survived woudl have 2d6+6 no way now..

Note The Hivetyrant was picked off one turn earlier by landraiders because
of a stupid ruling about Anti-Tank shots being able to pick ANY target
within range .. No not any class but ANY TARGET.. yes that's right they've
broken the basic 40k rule about targeting and ignored it for 40k epic!!!!

had the hive tyrant not been picked out (note he is now classed as infantry)

the tyranids would of had a +2 due to double assault value (hive tyrant is
a 6 that doubles in hth.. and an additonal +1 for a psycher in combat


Marines +2

Tyranids +3 Hmmm are land raiders cheesey?? i think so in the new
system 2 antitank shots any target 4+ to kill..

        I don't know about most of yall but i'm sticking to Space marine instead
of 40k Epic


unlike the advertisements and white dwarf 40k epic is nothing like 40k.


just my 2cent's worth


Maelstorm
maelstorm1_at_...
Received on Fri Jul 18 1997 - 01:43:01 UTC

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