RE: [Epic] Tactic Critique

From: James Nugent <jnug1453_at_...>
Date: Wed, 23 Jul 1997 12:17:23 -0400

Last night saw the 5th time I used this tactic to
winning effect. I think=
 this is generic enough to

be used by any army, but have only tested it wi=
th
the Eldar force I have. Please critique!!

----
Detachment 1: (approx.=
 265 points)
10 stands of Guardians mounted in 5 Wave Serpents,
2 warlocks=
, and nominate one of the warlocks as
HQ.
Detachment 2: (approx. 195 point=
s)
10 Swooping Hawks, 10 Exarchs, 2 warlocks, and
nominate one of warlocks =
as HQ.
----
1.  Setup with Guardians in Wave Serpents, and
placed 15 cm a=
head of the hawks.
2.  Set Assault orders on both detachments.
3.  Movement=
 phase
Wave Serpents move 25 cm ahead.  If there is
cover, they move the ex=
tra 5 cm to maxout their
movement.  If there is no cover, disembark the
gua=
rdians into a protective screen around the wave
serpents, leaving the stan=
ds with the warlocks in
the back.
The hawks move 30 cm ahead, now with 10 =
cm
separating the guardians from the hawks.
4. Shooting Phase
For shooting=
, you have 3 disrupt shots (5 Disrupts
/ 2 due to assault orders = 2.5 a=
ctual disrupts),
and a FP of 10 from the guardians (20 FP / 2 due
to assaul=
t orders).  This setup will cause 2-4
BM's just from the Disrupt shots (1-3=
 Super Heavy
Weapons will cause 1 BM if they hit, and the
disrupts cause an=
 additional BM on a 4+), and 1
more BM from the guardians!  For extra effec=
t,
dump some artillery into the target unit.
5.  Assault Phase
In the assa=
ult phase, hawks move 45cm(or less)
into a close combat with your target de=
tachment.
If the guardians are already disembarked, they
fork onto either o=
f the target detachments flanks,
staying out of close combat, but giving s=
upporting
fire by being within 15 cm - while the wave
serpents move straig=
ht up the middle to give
supporting fire to the hawks.  If the guardians
ar=
e not disembarked, the wave serpents move
forward 25 cm (or less) and disgo=
rge the
guardians.  They can then move 10-25cm forking
onto either flank of=
 the target detachment (but
staying within 30 cm of detachment hq), providi=
ng
supporting fire, but not going into close combat.
This is the desired ro=
ute, as they can move upto
25 cm, and possibly out flank the detachment, an=
d
limit their capability to respond with a retreat
move.
In the assault ph=
ase, the hawks "should" win with
a +2 or greater (they will have more psyke=
rs, the
other unit should have more BM's, possibly the
other unit will have=
 5 or more BM's, the hawks
will have a greater assault rating, etc.).  The
=
target detachment is broken, and if you positioned
your guardians correctl=
y, they should limit the
enemies capability to retreat, thus destroying
the=
m.
The critical task here is attempt to get your
guardians into a position=
 to limit the retreat
move / still provide supporting fire / and stay
withi=
n 30 cm of the detachment hq.
-----
Historical Note:  I play against most=
ly Space
Marine Players, and one Ork player.  The Space
Marine players all =
have very large detachments,
with an equally large point cost.  This tactic=
works wonders against the big detachments, as you
can break even the tough=
est opponents with a few
assault phases.  Also, this tactic just plain
"loo=
ks" cool on the table top.
Actually, you got one thing wrong. Only stands =
in the SAME detachment as one in CC lend supporting fire, althought they wa=
y you described it the guardians would still prevent an enemy retreat. What=
 you might want to do is charge a WS in, as this will give you a LOT more s=
upport.




Received on Wed Jul 23 1997 - 16:17:23 UTC

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