---- Detachment 1: (approx.= 265 points) 10 stands of Guardians mounted in 5 Wave Serpents, 2 warlocks= , and nominate one of the warlocks as HQ. Detachment 2: (approx. 195 point= s) 10 Swooping Hawks, 10 Exarchs, 2 warlocks, and nominate one of warlocks = as HQ. ---- 1. Setup with Guardians in Wave Serpents, and placed 15 cm a= head of the hawks. 2. Set Assault orders on both detachments. 3. Movement= phase Wave Serpents move 25 cm ahead. If there is cover, they move the ex= tra 5 cm to maxout their movement. If there is no cover, disembark the gua= rdians into a protective screen around the wave serpents, leaving the stan= ds with the warlocks in the back. The hawks move 30 cm ahead, now with 10 = cm separating the guardians from the hawks. 4. Shooting Phase For shooting= , you have 3 disrupt shots (5 Disrupts / 2 due to assault orders = 2.5 a= ctual disrupts), and a FP of 10 from the guardians (20 FP / 2 due to assaul= t orders). This setup will cause 2-4 BM's just from the Disrupt shots (1-3= Super Heavy Weapons will cause 1 BM if they hit, and the disrupts cause an= additional BM on a 4+), and 1 more BM from the guardians! For extra effec= t, dump some artillery into the target unit. 5. Assault Phase In the assa= ult phase, hawks move 45cm(or less) into a close combat with your target de= tachment. If the guardians are already disembarked, they fork onto either o= f the target detachments flanks, staying out of close combat, but giving s= upporting fire by being within 15 cm - while the wave serpents move straig= ht up the middle to give supporting fire to the hawks. If the guardians ar= e not disembarked, the wave serpents move forward 25 cm (or less) and disgo= rge the guardians. They can then move 10-25cm forking onto either flank of= the target detachment (but staying within 30 cm of detachment hq), providi= ng supporting fire, but not going into close combat. This is the desired ro= ute, as they can move upto 25 cm, and possibly out flank the detachment, an= d limit their capability to respond with a retreat move. In the assault ph= ase, the hawks "should" win with a +2 or greater (they will have more psyke= rs, the other unit should have more BM's, possibly the other unit will have= 5 or more BM's, the hawks will have a greater assault rating, etc.). The = target detachment is broken, and if you positioned your guardians correctl= y, they should limit the enemies capability to retreat, thus destroying the= m. The critical task here is attempt to get your guardians into a position= to limit the retreat move / still provide supporting fire / and stay withi= n 30 cm of the detachment hq. ----- Historical Note: I play against most= ly Space Marine Players, and one Ork player. The Space Marine players all = have very large detachments, with an equally large point cost. This tactic= works wonders against the big detachments, as you can break even the tough= est opponents with a few assault phases. Also, this tactic just plain "loo= ks" cool on the table top. Actually, you got one thing wrong. Only stands = in the SAME detachment as one in CC lend supporting fire, althought they wa= y you described it the guardians would still prevent an enemy retreat. What= you might want to do is charge a WS in, as this will give you a LOT more s= upport.
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