Re: [Epic] Tactic Critique

From: David Lado <lado_at_...>
Date: Thu, 24 Jul 1997 10:48:18 -0400 (EDT)

>> 4. Shooting Phase
>> For shooting, you have 3 disrupt shots (5 Disrupts
>>
>> / 2 due to assault orders = 2.5 actual disrupts),
>> and a FP of 10 from the guardians (20 FP / 2 due
>> to assault orders). This setup will cause 2-4
>> BM's just from the Disrupt shots (1-3 Super Heavy
>> Weapons will cause 1 BM if they hit, and the
>> disrupts cause an additional BM on a 4+), and 1
>> more BM from the guardians! For extra effect,
>> dump some artillery into the target unit.

>Note page 31 of the rule book.
>
>"Super heavy weapons which are used by units making an Assault must roll
>a 4 or more on a D6 in order to lock on and be able to fire in the
>shooting phase"
>
>You do not halve the "firepower", but roll to see if they can fire.

The average number still comes out the same. On more technical detail:
check the turn order for the firing phase. You apply blast markers
_before_ you half the firepower. Thus the 20 FP would apply 2 BMs,
not 1 (you would still use 10 FP for determining casualties).

David
Received on Thu Jul 24 1997 - 14:48:18 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:40 UTC