You wrote :
>>The holofield saves against everything.
>
>Not precisely true. Holofield impart a "a 2+ saving throw against
>any and all HITS they take, rather like a unit with a save." (page
>65 of the Battles book, my emphasis).
I read, in the French version, "any and all HITS they take, EVEN IN
CLOSE COMBAT..." or something like this...
> The point that is being
>debated is that the auto-destroy is not a hit.
Of course but you need a HIT to cause the auto-destroy.
> As a matter of fact,
>a titan does not need to score a hit at all to destroy with a CC
>weapon;
Sorry but I can't see how you can destroy a titan with a CC weapon
without striking him...
I see where's the problem, we don't have the same definition for a
HIT.
For me, a HIT (a "touche" in French) is something which causes damage
to a unit.
For example :
A Land Raider targets a Falcon (for example :), you will roll
2x1D6 and for each 4+ the falcon will suffer a HIT.
An other example is an assault space marine squad in close
combat with a guardian squad, the marines just have won the combat
and have to make a 3+ to make a HIT against the guardians and the
guardians have to make a 5+ to make a HIT against the marines.
This is a HIT for me.
Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)
Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/
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Received on Tue Jul 29 1997 - 07:04:05 UTC