Well it's not broken now by any stretch so even aside my intense dislike for
anything that allows gamey tactics like Gretchin Armor-Killer teams I'd
rather keep a working rule.
BTW: I thought you said you scatter open-sheaf artillery templates
individually? In the newest rules you say scatter the first template then
lay out the others so they still touch..it works but it caught me by
surprise :)
Kenneth
> Hi!
>
> As far as this goes...sure most troops have genades and such but thats
what
> close combat simulates. Overall if you can shoot it attack it in close
combat.
>
> Then again playtest the rule Weasel and let me know how it goes.
>
> Peter
>
> Tzeentch wrote:
>
> > <grumble> Still don't like it, but can accept what currently exists. I'd
> > rather not make it possible at ALL for a gretchin to kill a Rhino with
> > shotguns and blackpowder weapons. That's why I still strongly suggest
that
> > the rule be made a skill, so that it can be differentiated.
> >
> > Hmm, Chaos is SOOOO different through the various editions it's not even
> > funny. Realms of Chaos is a LOT different from the 2ndEd Codex and that
is a
> > LOT different from the 40K3 Codex...
> >
> > I say we can all make lists and if we want, later we can combine them or
> > keep them separate. Chaos is funny that way - it's perfectly logical to
have
> > multiple Chaos lists...
> >
> > I need to get my Chaos books back but I'll start on a stand-in Codex
> > sometime soon.
> >
> > Kenneth
>
>
> ------------------------------------------------------------------------
> Looking for the latest consumer electronic gadgets or computer
> equipment? eBay has thousands of audio equipment, computer
> games & accessories. You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1142
>
> -- Create a poll/survey for your eGroup!
> -- http://www.egroups.com/vote?listname=netepic&m=1
>
>
>
Received on Tue Nov 02 1999 - 01:12:35 UTC