[NetEpic ML] Re: 4.0 revision suggestions

From: J Andrew Evans <J_Andrew_Evans_at_...>
Date: Sat, 20 Nov 1999 09:13:31 -0000

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Andrew
----- Original Message -----
From: Debbie <gizmo_at_...>
To: <netepic_at_egroups.com>
Sent: Saturday, November 20, 1999 3:49 AM
Subject: [NetEpic ML] Re: 4.0 revision suggestions


> PLEASE REMOVE ME FROM YOUR LIST!! (gizmo_at_...)
> -----Original Message-----
> From: Weasel Fierce <septimus__at_...>
> To: netepic_at_egroups.com <netepic_at_egroups.com>
> Date: Friday, November 19, 1999 2:19 AM
> Subject: [NetEpic ML] Re: 4.0 revision suggestions
>
>
> >> > a 3+ on 1d6. Why do NetEpic make them so extremely hard. If keeping
in
> >>line
> >> > with NetEpic's current saves they shouldn't get a save at all.
> >>
> >>Easiest way would be to note that INFANTRY saves are different from
> VEHICLE
> >>saves. That way infantry vs infantry would have saves but if they got
hit
> >>by
> >>vehicle weapons...SPLOOSH! As an optional plugin to keep down the number
> of
> >>stats you could say infantry hit by vehicle weapons can save...but at
> twice
> >>the normal target number. The vast majority of troops could be over
> >>6..essentially making them mushed hamburger.. Termis and such could have
> 3+
> >>infantry saves which would mean they would still save on 6+. To balance
> >>things and make them more "NetEpic" like infantry ignore vehicle weapon
> >>save
> >>modifiers (its harder to hit a grunt with a 120mm cannon then you might
> >>think!) unless otherwise SPECIFICALLY noted.
> >
> >this sounds really reasonable.
> >
> >
> >>
> >> > It is worth remembering that these weapons are often linked bolters
or
> >> > individual heavy bolters.
> >> > I'd say that their range should be increased to 25 cm. or they should
> >>hit
> >>on
> >> > 5+. 25 cm. is propably the best solution
> >>
> >>I agree they just blow. With a simple vehicle/infantry weapons
> >>differentiation this could be easily fixed and not make bolters the tank
> >>killers of choice they could otherwise turn into.
> >>
> >
> >>Err. This one little change would totally change the game in favor of
the
> >>Orks, Tyranids and Chaos. Not worth the hassle of redoing all the
balance
> >>issues.
> >
> >
> >Perhaps, I havent plattested this but just considered it
> >
> >>
> >> > Unit revision:
> >> > Some units seem out of hand. Especially the eldar exarchs. These guys
> >>can
> >> > move 40 cm and fire twice at 75 cm. range with a -2 modifier to
saves.
> >>Oh,
> >> > and they hit on 3+ (4+ with snap fire). WHY??? Not even second
edition
> >>40K
> >> > makes them this hard!! (And thats saying something!)
> >> > They should certainly be revised in some way (even though they are
> >>special
> >> > units and cost 100 points each.)
> >>
> >>Many units should be simplified or redone I agree.
> >
> >Simplification is a sure thing!! Too many units have idiotic special
rules
> >which could be resolved otherwise
> >
> >>
> >> > Close combat:
> >> > I think separate rules should be made for ramming vehicels and
> >>overrunning
> >> > infantry. This is how tanks fight in close combat after all, they
don't
> >> > fight with sword and pistol like the infantry.
> >> > Adeptus Titanicus will be a usefull starting point for the rules for
> >>such
> >> > combat
> >>
> >>I made NetEpic compatible vesions of the ramming rules for Epic Ogre
> >>Miniatures along with a bazillion other special rules you could use.
Check
> >>out the Incomings. It does require we make Size Classes for vehicles
> >>(though
> >>its so simple and makes a lot of sense I would like to see it be a core
> >>rule).
> >
> >I know, the rule was cool enough
> >
> >
> >>1) Standard templates - yes that's right just a handful of templates for
> >>all
> >>the weapons. No special damn doomweaver templates, no wierd shaped
flamer
> >>templates.
> >>2) NO DAMN SPECIAL DICE - yup, if we could I'd even get rid of the
scatter
> >>dice. As it stands we need to ditch the Titan templates and their
special
> >>dice. We need to have a "scatter template" for those without scatter
dice.
> >
> >I dont mind the dice that much as long as the game rules describe ach
dice
> >
> >>3) Reduce the special rules- If a system requires an entire page of
> special
> >>rules it get's thrown out and we find a simpler way of doing things.
This
> >>means a lot of Ork stuff needs to be looked at.
> >
> >Sure!!!
> >
> >> > New units:
> >
> >
> >>I've kinda restarted my Legionnaire skirmish system, and I'll be using
> >>Heresy as a model to revise the trickier aspects...in particular it will
> >>have a much more detailed Morale model a la Stargrunt.
> >>
> >>Ken
> >
> >Damn me but i have never read the stargrunt rules....my local gaming
store
> >cant order it and Id really like to see it
> >
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> >
>
>
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Received on Sat Nov 20 1999 - 09:13:31 UTC

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