Sv: RE: [NetEpic ML] Squat Robots

From: <eivind.borgeteien_at_...>
Date: Wed, 18 Jul 2001 9:20:17 +0200

Hi!

Glad you liked the unit! It has not been thoroughly tested yet, so if you use it, I would really apreciate any fedback :-)

Eivind
>
> Fra: Gavan Pearce <gavan_at_...>
> Dato: 2001/07/18 Wed AM 09:18:06 CEST
> Til: "'netepic_at_yahoogroups.com'" <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] Squat Robots
>
> I Like the new Robot Unit.
>
> I have a small Squat Army because of the lack of available Infantry for
> them. But I have many Robots of Imperial origins and so this will easily
> create another Company for my Squat Army. The Squat Army was already going
> to have 2 Robot Detachments so this is just a small step up.
>
> Gavan
>
> -----Original Message-----
> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> Sent: Thursday, 14 June 2001 1:17
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Squat Robots
>
>
> Hi!
> I see theres no feedback on the squat Robots. I take it that hey are OK the
> way they are now. I want to change one thing though, the price on the
> company should go down somewhat.
>
> It is custumary in epic that a compay is cheaper than bying the detachments
> seperately, so the new cost is 650, VP 8
>
> Eivind
>
> ----- Original Message -----
> From: Eivind Borgeteien <mailto:eivind.borgeteien_at_...>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> Sent: Tuesday, June 12, 2001 9:02 PM
> Subject: [NetEpic ML] Squat Robots
>
> Hi!
> Here are the new and revised robot unit!
>
> A note on the breakpoint: All robot detachments have 100% BP so thats why
> the BP on this unit is high, but that just fits in with the rest os the
> squat units.
>
> Is this OK?
>
> Eivind
>
>
>
> ARMOURED ROBOT SQUADRON
>
>
> The greater availability of robots has led to even more development of the
> robotic weaponsystems. The Armoured Robot Squadron consist of 5 robots and
> one super heavy command vehicle. The role of the command vehicle is to
> transports the robots into battle, and then control the robots.
>
> As long as the command vehicle is operational, the owning player can give
> orders to the robots as normal. If the command vehicle should be destroyed,
> the robots will go back to their prewritten programs.. The command vehicle
> has to be within 25 cm of the robots to be able to give them orders. If the
> vehicle is further away than this, the robots will go back to their
> prewritten programs.
>
> The command vehicle is considered a commander, so all rules for commanders
> applies to this vehicle
>
>
>
>
> Unit Name<?xml:namespace prefix = o ns ="urn:schemas-microsoft-com:office:office" />
>
> Move
>
> Save
>
> CAF
>
> Weapon
>
> Range
>
> Attack Dice
>
> To hit roll
>
> Target's save modifier
>
> Notes
>
>
> Robots
>
> 10 cm
>
> 5+
>
> +2
>
> Autocannon
>
> 75 cm
>
> 1
>
> 5+
>
> 0
>
> Walker, special rules.
>
>
> Hellfury Command Vehicle
>
> 15 cm
>
> 1+ all round
>
> +3
>
> Autocannon
>
> Heavy Bolters
>
> 50 cm
>
> 25 cm
>
> 2
>
> 4
>
> 5+
>
> 5+
>
> -1
>
> 0
>
> Carries 5 robots
>
>
>
>
> Name
>
> Contents
>
> Break
>
> Point
>
> Morale
>
> Victory
>
> Points
>
> Cost
>
>
> Armoured Robot Squadron
>
> (Support Card)
>
> 5 robots
>
> 1 Command Vehicle
>
> 5
>
> -
>
> 3
>
> 250
>
>
> Armoured Robot Company
>
> (Company Card)
>
> 3 Commad Vehicles, 3 Robot detatchments
>
> 15
>
> -
>
> 9
>
> 750
>
>
>
>
> "Smile, the computer doesn�t REALLY hate you, it�s just having FUN!!!"
>
>
>
>
>
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[ Attachment content not displayed ] Received on Wed Jul 18 2001 - 07:20:17 UTC

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