Sv: Fw: [NetEpic ML] Tanith First and Only
Hi Albert
It got through the first time. I havemade some modifications to the Tanith. You can read all about it in the next Incomming...
Eivind
>
> Fra: Albert Farr� Benet <cibernyam_at_...>
> Dato: 2001/07/18 Wed AM 03:31:56 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: Fw: [NetEpic ML] Tanith First and Only
>
> I hope this time reaches the list. Sorry for the delay
>
> A big hurrah for hotmail.com server!
>
> Albert
>
>
>
> ----- Original Message -----
> From: Albert Farr� Benet
> To: netepic_at_yahoogroups.com
> Sent: Friday, July 13, 2001 7:29 PM
> Subject: Re: [NetEpic ML] Tanith First and Only
>
>
> Hi,
>
> The idea is great for a novel, but I think this army is too limited to be fielded as a whole, even as a company. I would start by making them a special card of an HQ unit and 10 tactical stands or HQ plus 5 CC stands.
>
> The reasoning is as follows:
>
> IG armies have a very high level of casualties (I think we all agree on this :-) ) and IG regiments are never reinforced but a new regiment is raised to replace the remains of the previous one. I supose, though I'm not sure, that the old decimated regiment is given three choices: either they leave the army and receive some fields in a distant colony planet (much like classical Rome, where veterans were given lands to colonize and spread Latin culture), they rejoin Imperial forces as special units, like forward observers, high rank guards, etc thus acting as veterans, or they are mixed with remains of other regiments to form a whole new regiment, thus leaving behind any special features individual soldiers could have.
>
> Following this ideas, a regiment of troops which have very "special" caracteristics but cannot be substituted would not be used in large numbers, so they can be fielded during a long time. Even more, allocating half of the regimental forces to battle in first line (as this seems their role in battle) would mean that the regiment would last only a few battles.
>
> Note that Catachan and other special Imperial regiments actually DO have the possibility to be substituted by new risen regiments (though not too often, as the planets have limited population).
>
> I think they could only be used in very few numbers and in counted battles, as they losses cannot be replaced. Let's use them as Unique Special Cards (that means, Special Card plus the limitation to ONE CARD FOR THE ENTIRE BATTLE FORCE) and obviously, if played in campaigns, once broken they cannot be used again.
>
> What do you think?
>
> Albert
> ----- Original Message -----
> From: eivind.borgeteien_at_...
> To: netepic_at_yahoogroups.com
> Sent: Friday, July 13, 2001 4:58 PM
> Subject: [NetEpic ML] Tanith First and Only
>
>
> Hi!
> Its awfully quiet on the list theese days, but I hope someone is
> still
> around...
>
> Summertime is readingtime and I have spent my vacation at the beach
> reading the
> 40K novel "First and Only" Its about an IG regiment and their
> commander. I had
> to make a netepic unit out of it.
>
> Any feedback is greatly apreciated!
>
> Tanith First and Only - Gaunts Ghosts
>
> This is a special regiment of IG coming from the world of Tanith. The
> day of the
> regiments founding, an overwhelming force of chaos invaded Tanith.
> Instead of
> fighting a hopeless battle, the commander, Commissar Colonel Ibram
> Gaunt,
> decided to salvage what he could of the regiment and leave the
> planet. As Tanith
> now most likely is a dead world, the Tanith 1st is the only regiment
> recruited
> from this world.
>
> The vast majority of the regiment feels that they should have fought
> and died
> for their homeplanet rather than leave it behind. Therefore the men
> quikly
> called themselves The Ghosts, or Gaunts Ghosts, after the man who
> denied them to
> die for their homes.
>
> Tanith was a forest planet situated in a system very near The Eye of
> Terror. The
> influence of Chaos had a peculiar effect on the forest, making it
> change from
> day to day, hour to hour. Trails that where there one hour could be
> gone the
> next as the trees moved across the planet.
>
> Because of this, the people of Tanith developed an exceptional sense
> of
> direction and stealth, allowing them one initial move before the
> battle begins.
> (Infiltration)
>
> Coming from a forest world, the regiments uniform is heavily
> camouflaged. All
> fighting men of Tanith is wearing a special camouflaged cape that
> makes them
> very hard to see in wooded terrain. Because of this, when situated in
> forest or
> forest edge, the regiment cant be targeted unless the
> firing/targeting unit is
> 25 cm or nearer the Tanith forces.
>
> With the forces of chaos already on top of them the Tanith 1st had to
> leave in a
> hurry and lost very much of their equipment. Because of this, the
> regiment has
> no vehicles. However, the two company HQ stands does not have to be
> in
> coherency. Further, you may only attach IG Tactical or IG Support as
> supportcards to a Tanith company. These supportcards posses all
> Tanith abilities
> and can only be attached to a Tanith Company
>
> When choosing Gaunts Ghost you must bye Commisar Colonel Ibram Gaunt
> as a
> special card. The Commissar has learned fast and now posses all the
> abilites of
> the Tanith tacticals in addition to the normal abilities for an
> Imperial Guard
> Colonel. His personal guard also has all the Tanith special
> abilities.
>
> As the commander is a commissar, the Imperium has full trust in this
> regiment
> and has not assigned any other commisars to it. Because of this, even
> if you bye
> additional Tanith companies, you do not get more commisars for this
> regiment.
>
> Stats and cost is just like the corresponding ordinary IG units.
> However, the company HQ and the colonel does not have any vehicles.
> (Ibram Gaunt
> being an IG colonel)
>
> Eivind
>
>
>
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>
>
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Received on Wed Jul 18 2001 - 07:10:10 UTC
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