Re: [NetEpic ML] New Squat Units. Tunnelers

From: quester <quester666_at_...>
Date: Wed, 18 Jul 2001 13:51:43 -0700 (PDT)

 If you all read some of the old story line on tunellers use a plasma drill the move underground
and is why there is a 6cm pool of multen rock around them when they come up and why in the old rules troops could not
disinbark or the tunellers be charged in CC on the turn they came up. the weapon you arm the thing with has no bering on its
tunneling. but lots of heavy bolters for anti-infantry work is very Squaty
  Albert_Farr�_Benet <cibernyam_at_...> wrote: Hi Kelvin, At the beggining I also thought about using melta cannons, but I prefered a corrosive type of weapon to fulfill the role of rock melter and anti infantry weapon. Note that unlike most Squat Heavy Units this unit only has one barrage weapon (very expensive though) and no other area effect weapon, so I thought that a flamethrower antiinfantry weapon would do great. Anyway we can leave as is changing the name to HellWorm Melta / Melta Destructor / any soundy name you come across. In the other hand we can use something as 35 cm range 2 dice 3+ To hit and -4 to hit but I'm for the first option (thus seeming a Dune worm opening it's mouth and spitting hotty spice. mmmmh...). Albert ----- Original Message ----- From: Kelvin Henderson To: netepic_at_yahoogroups.com Sent: Wednesday, July 18, 2001 5:19 AMSubject: Re: [NetEpic ML] New Squat Units. Tunnelers
At 04:54 AM 18-07-01 +0200, you wrote:
>Hi people,
>
>I really love ending exam periods...
>
>The long-time-ago promised brand new Squat tunellers are here!
>
>Part I
>
>HellWorm (or what happens when you mix a land train with a mole and add
>some drop pod flavour)

This is pretty cool. Something different, something unique Squat-ish. I
like it. It would make for one hell of an interesting modelling
project. Just one suggestion:

>Hellworm Tractor head
>
>Note this Segment doesn't need to open to use weapons
>
>Move 15 cm on surface / 10 cm without fuel battlecar
>Save 1+ all around
>CAF +8
>Weapons
>Acid cannon Distance: Flamethrower Template Attack dice: No To
>hit: 4+ STM: -1 Ignores cover

I'd actually change this to a Melta-type weapon (such as a Melta Cannon or
a new weapon called a HellCannon perhaps, to fit with the HellWorm
theme). Acid weapons fit better with a Tyranid army than with the
Squats. The HellCannon/Melta Cannon would fit really well with the theme
as the Squats use plenty of Melta-type weapons (look at the Trikes and the
Cyclops) and the fluff can say that it uses this weapon to melt the rock
ahead of the drill head to make tunnelling easier.

Otherwise, this is a pretty cool idea!

-Kelvin...

"Look, just give me some inner peace
or I'll mop the floor with you."
-Homer


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Received on Wed Jul 18 2001 - 20:51:43 UTC

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