Re: [NetEpic ML] New Squat Units. Tunnelers

From: Kelvin Henderson <kx.henderson_at_...>
Date: Thu, 19 Jul 2001 08:53:06 +1000

Hi Albert,

>At the beggining I also thought about using melta cannons, but I prefered
>a corrosive type of weapon to fulfill the role of rock melter and anti
>infantry weapon. Note that unlike most Squat Heavy Units this unit only
>has one barrage weapon (very expensive though) and no other area effect
>weapon, so I thought that a flamethrower antiinfantry weapon would do
>great. Anyway we can leave as is changing the name to HellWorm Melta /
>Melta Destructor / any soundy name you come across. In the other hand we
>can use something as 35 cm range 2 dice 3+ To hit and -4 to hit but I'm
>for the first option (thus seeming a Dune worm opening it's mouth and
>spitting hotty spice. mmmmh...).

This is exactly what I was thinking when I read it. Keep the stats the way
they are, just change the name of the weapon. Something simple like the
"HellBurner" or the "HellCannon". Acid just seems to fit better as a
Tyranid weapon, not a Squat weapon. Sorry if I sounded like I meant you
should replace the weapon with a Melta Cannon. I actually meant keep the
stats, change the name.



>
>Albert
>
>
>
>----- Original Message -----
>From: <mailto:kx.henderson_at_...>Kelvin Henderson
>To: <mailto:netepic_at_yahoogroups.com>netepic_at_yahoogroups.com
>Sent: Wednesday, July 18, 2001 5:19 AM
>Subject: Re: [NetEpic ML] New Squat Units. Tunnelers
>
>At 04:54 AM 18-07-01 +0200, you wrote:
> >Hi people,
> >
> >I really love ending exam periods...
> >
> >The long-time-ago promised brand new Squat tunellers are here!
> >
> >Part I
> >
> >HellWorm (or what happens when you mix a land train with a mole and add
> >some drop pod flavour)
>
>This is pretty cool. Something different, something unique Squat-ish. I
>like it. It would make for one hell of an interesting modelling
>project. Just one suggestion:
>
> >Hellworm Tractor head
> >
> >Note this Segment doesn't need to open to use weapons
> >
> >Move 15 cm on surface / 10 cm without fuel battlecar
> >Save 1+ all around
> >CAF +8
> >Weapons
> >Acid cannon Distance: Flamethrower Template Attack dice: No To
> >hit: 4+ STM: -1 Ignores cover
>
>I'd actually change this to a Melta-type weapon (such as a Melta Cannon or
>a new weapon called a HellCannon perhaps, to fit with the HellWorm
>theme). Acid weapons fit better with a Tyranid army than with the
>Squats. The HellCannon/Melta Cannon would fit really well with the theme
>as the Squats use plenty of Melta-type weapons (look at the Trikes and the
>Cyclops) and the fluff can say that it uses this weapon to melt the rock
>ahead of the drill head to make tunnelling easier.
>
>Otherwise, this is a pretty cool idea!
>
>-Kelvin...
>
>"Look, just give me some inner peace
>or I'll mop the floor with you."
>-Homer
>
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-Kelvin...

"Look, just give me some inner peace
or I'll mop the floor with you."
-Homer
Received on Wed Jul 18 2001 - 22:53:06 UTC

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