RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)

From: Trygve Bjornstad <trygve_at_...>
Date: Wed, 15 Aug 2001 10:46:53 +0200

That's a very good point you're making! We definately shouldn't get carried
away and make too many special rules for our new armies. It'll be too
difficult to balance the powers...

Trygve

> -----Original Message-----
> From: eivind.borgeteien_at_... [mailto:eivind.borgeteien@...]
> Sent: 15. august 2001 10:34
> To: netepic_at_yahoogroups.com
> Subject: Sv: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> Sensitivity: Confidential
>
>
> We have to be very carefull that it is the actual units, and not
> the game mechanics of 40K we import to netepic. If we import the
> game mechanics of 40K to just one army, it wil become
> unballanced, too weak or too strong.
>
> For example:(If I remember this correctly...)
>
> The "fleet of foot" is a game mechanich. In 40K assault marines
> also have this ability. The equivalent of fleet of foot in
> Netepic would be 15cm move.
>
> The ability to shoot twice if standing still is also a general
> game mechanic in 40K. The equivalent in Netepic would be the
> First Fire Ordre
>
> The ability to teleport is also a matter of game mechanic. In 40k
> some units have the ability to teleport in, depending on the
> scenario played. If the DE is given some units with this ability
> unrestricted, it should also apply to for example SM Terminators
> as it does in 40K.
>
> Now we already have rules for teleporting terminators in Netepic,
> so I expect the DA teleporters would be a similar unit. (Small,
> expencive and a Special Card)
>
> Eivind
>
> >
> > Fra: nils.saugen_at_...
> > Dato: 2001/08/15 Wed AM 10:03:14 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> >
> > Yea, super fluff idea. As I gather the dark eldar don't use dropships to
> > land on a planed, the simply teleport down, and in WH40K they
> are able to
> > teleport in reinforcements to almost any area of the board.
> I've inkluded a
> > sort of teleporting knight class unit called the shadow
> stalker, which we
> > will be able to discuss later. The unit is an enormous
> cheesecake, so some
> > serious tampering is needed though!
> >
> > Nils
> >
> > -----Original Message-----
> > From: jyrki.saari_at_... [mailto:jyrki.saari@...]
> > Sent: 15. august 2001 09:36
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > Sensitivity: Confidential
> >
> >
> > Since we don't have to follow the mainstream 40K fluff we might
> rationalize
> > this by stating that the Dark Eldar use grav-belts similar to
> those of the
> > Harlequins. This would satisfy me at least and fit well with
> the hit and run
> > mentality of DE army.
> >
> > Jyrki Saari
> >
> > -There is no such thing as free lunch because eating takes time
> and time is
> > money.
> >
> > > -----Original Message-----
> > > From: ext nils.saugen_at_... [mailto:nils.saugen@...]
> > > Sent: 15. August 2001 10:31
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > Probably not, but it gives an extra aspect to the Dark Eldar Army.
> > >
> > > They then become deadly fast!
> > >
> > > Nils
> > >
> > > -----Original Message-----
> > > From: jyrki.saari_at_... [mailto:jyrki.saari@...]
> > > Sent: 15. august 2001 08:58
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > > -----Original Message-----
> > > > From: ext [mailto:eivind.borgeteien_at_...]
> > > > Sent: 14. August 2001 14:14
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: Sv: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > Sensitivity: Confidential
> > > >
> > > >
> > > > Hi
> > > >
> > > > I dont have much references concerning the Dark Eldar, but I
> > > > think it should follow some generic Netepic principles.
> > > >
> > > > Thats why I think we should not introduce "fleet of foot" as
> > > > an ability, nor upgrade units with equipment and artifacts.
> > > >
> > > > In stead of the "fleet of foot" suggested I would give them a
> > > > base move of 15 cm.
> > > >
> > > > The Haemonculi should in stead of being upgraded with an
> > > > artifact be given said ability by deafault.
> > > >
> > > > Eivind
> > >
> > > Hm. If we give them 15cm move they move as fast as Imperial jump pack
> > > troops. are they really THAT fast with their bare (or armored
> > > :P ) feet?
> > >
> > > Jyrki Saari
> > >
> > > -There is no such thing as free lunch because eating takes
> > > time and time is
> > > money.
> > >
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Received on Wed Aug 15 2001 - 08:46:53 UTC

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