Re: Re: Dark eldar revision part 1 (long)

From: W. S. Scott Boyd <wsboyd_at_...>
Date: Wed, 15 Aug 2001 20:35:15 -0400

I agree, but I feel a more pressing issue is how to
simulate on an EPIC scale battle their ability to
insidiously produce unstoppably long posts...

WSB ;-}


> Hi it is quite possible that a whirlwind cant kill them in 40k but there are a couple of things
> to consider.
>
> 40k deals with the single vehicles, we are talking about the combined firepower of 3 whirlwinds
> or 5 thud guns. Its quite OK that theese units cant kill SH tanks, but I find it unreasonable
> that weapon systems that hits on 4+ and 2+ has absolutely no chance of killing an infantry
> stand.
>
> But most important, this also applies to many other units. In 40k a lasgun or whirlwind cant
> kill a dreadnought, nor ANY vehicle except bikes, and if I remember correctly not even a SM
> terminator. This is the fluff of 40K on theese units also, and the way netepic is dealing with
> it is by the armor save system.
>
> Eivind
>
> ----- Original Message -----
> From: quester
> To: netepic_at_yahoogroups.com
> Sent: Wednesday, August 15, 2001 5:25 PM
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> From what I remember from them a whirlwind can t kill them in 40K eather
>
> (only str. 5) the weapon has to be str. 6 or higher to kill them in 40K
>
> las rifles, bolters, and cats cant wound them let alone stop them
>
> their living dead types and you have to totaly dismember them to stop them
>
> so the need for a -1 tsm is the only suggestion that fits the fluff
>
> you need a heavy weapon to kill one thats what you have work into
>
> epic. The other suggestions don t do that.
>
>
>
>
>
> Eivind Borgeteien wrote:
>
> Infantry should NEVER need weapons with modifers to kill them, too unbalancing. The idea to
> treat them as juggers that they always complete a charge is much, much better.
>
> ---------->I do agree!!! With this you compare them to something reasonable, a jugger and
> not a void shield! I have a hard time thinking that any humanoid crature, no matter how
> malformed, could just walk through the barrage of a Whirlwind battery!
>
> Lets go for this.
>
> Eivind
> ----- Original Message -----
> From: Peter Ramos
> To: netepic_at_yahoogroups.com
> Sent: Wednesday, August 15, 2001 2:25 PM
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> Hi!
>
> Hehe, well, well, its seems we are waking up a bit after the long slumber and with a yell
> too!
>
> My impressions:
>
> I dont mind fleet of foot as long as it is not combined with any other ability that would
> make infantry move too fast. Only some should receive it, perhpas stuff like grotesques should
> not.
>
> Infantry should NEVER need weapons with modifers to kill them, too unbalancing. The idea
> to treat them as juggers that they always complete a charge is much, much better.
>
> Only command types hsould have saves and low ones with a light sprinkling of fixed save,
> the vast majority should have no saves. Darius's summary on this looked pretty good.
>
> I like the capture slaves rules, very character building. The combat drugs I am unsure
> about, why not integrate some of the effects to those units that fluff wise could have them and
> forego the table?
>
> Peter
>
> eivind.borgeteien_at_... wrote:
>
> hehe..
>
> Thi guy Trygve is really in the right mood today, dealing punches left and right :-)
>
> Eivind
> >
> > Fra: Trygve Bj�rnstad
> > Dato: 2001/08/15 Wed PM 12:57:53 CEST
> > Til:
> > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> >
> > Only problem is I'll beat the crap out of you, meaning that the army will
> > appear to be too weak... mwhuahahahaha....
> >
> > Oooops, just broke one of Eivind's rules... sorry ;o)
> >
> > Trygve
> >
> > > -----Original Message-----
> > > From: nils.saugen_at_... [mailto:nils.saugen_at_...]
> > > Sent: 15. august 2001 12:25
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > We are thinking of giving the Dark Eldar a test. Then i'ts easier
> > > to discuss
> > > if somethings are utterly unbalanced or not! I'm in for a gluing
> > > session for
> > > the rest of the week I think!
> > >
> > > -----Original Message-----
> > > From: eivind.borgeteien_at_... [mailto:eivind.borgeteien_at_...]
> > > Sent: 15. august 2001 12:13
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > ...and if you wonder whatthe 2nd and 3rd rule of nettiquette are, Im not
> > > sure yet but I will invent them as we break them :-))
> > >
> > > Eivind
> > > >
> > > > Fra: nils.saugen_at_...
> > > > Dato: 2001/08/15 Wed PM 12:00:14 CEST
> > > > Til: netepic_at_yahoogroups.com
> > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > >
> > > > Right,
> > > >
> > > > However, this was directed at you. And you should know me well
> > > enough not
> > > to
> > > > take this to seriously! Well, I'm gonna let this silly excange drop now!
> > > >
> > > > Nils
> > > >
> > > > -----Original Message-----
> > > > From: eivind.borgeteien_at_... [mailto:eivind.borgeteien_at_...]
> > > > Sent: 15. august 2001 11:55
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > Sensitivity: Confidential
> > > >
> > > >
> > > > 1st rule of netiquette; Dont use irony!
> > > >
> > > > You should be real carefull using irony on this list as mail
> > > lacks some of
> > > > the finer aspects of communication like mimmic, body language and so on.
> > > >
> > > > So, think about this; when we first discovered this list we watched the
> > > > discussions for weeks before we wrote anything. And when we did
> > > , we where
> > > > quite ancious abot what kind of reply we would get. Everything
> > > written on
> > > > this list should have the goal to include people, so irony or not, you
> > > > should not really ironize over peoples suggestions on this list.
> > > >
> > > > Eivind
> > > > >
> > > > > Fra: nils.saugen_at_...
> > > > > Dato: 2001/08/15 Wed AM 11:01:20 CEST
> > > > > Til: netepic_at_yahoogroups.com
> > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > >
> > > > > Get real!
> > > > >
> > > > > Irony my friend IRONY!
> > > > >
> > > > > Flamers locked and ready to go!
> > > > >
> > > > > However, having said that, I really don't think it was a good Idea for
> > > > this
> > > > > particular unit! First off, I'm not over entusiastic of adding armour
> > > save
> > > > > to the Dark Eldar army. (This is why I prefer my rule over darius as
> > > this
> > > > > also includes an armour save). Secondly, this unit comes as a
> > > detachment
> > > > of
> > > > > 4 stands and is quite nasty in CC. Now having my rule means
> > > that regular
> > > > > infantry cant fire them down from afar. You need to allocate better
> > > weapon
> > > > > to do that, or try to take them out in CC. Which is quite difficult.
> > > > > Remember this unit has some serious limitations also! We are now only
> > > > > working on a small part of the list, overall I feel that the
> > > dark Eldar
> > > > army
> > > > > is quite balanced! So Believe me, this is in no way unbalancing, at
> > > least
> > > > > that is my humble opinion!
> > > > >
> > > > > Nils
> > > > >
> > > > > -----Original Message-----
> > > > > From: eivind.borgeteien_at_... [mailto:eivind.borgeteien_at_...]
> > > > > Sent: 15. august 2001 10:51
> > > > > To: netepic_at_yahoogroups.com
> > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > Sensitivity: Confidential
> > > > >
> > > > >
> > > > > Thats OK, but if you want people to take part of the
> > > discussion you cant
> > > > > kill their suggiestions like that. It will only lead to a dull and
> > > awfully
> > > > > quiet list. :-(
> > > > >
> > > > > Eivind
> > > > > >
> > > > > > Fra: nils.saugen_at_...
> > > > > > Dato: 2001/08/15 Wed AM 10:40:11 CEST
> > > > > > Til: netepic_at_yahoogroups.com
> > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > >
> > > > > > Hmmm, I think it was self proclamed you know, like when Napoleon tok
> > > the
> > > > > > crown from the pope and crowned himself emperor. Nice and symbolic,
> > > > > Napoleon
> > > > > > was then even greater than God.... To bad he only took his bading
> > > > outfits
> > > > > > when visiting
> > > > > > Russia....
> > > > > >
> > > > > > Now, over to more serious matters. I think my solution is
> > > the best for
> > > > > this
> > > > > > unit, then Darius idea and finally yours.
> > > > > >
> > > > > > Nils
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: eivind.borgeteien_at_...
> > > [mailto:eivind.borgeteien_at_...]
> > > > > > Sent: 15. august 2001 10:08
> > > > > > To: netepic_at_yahoogroups.com
> > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > Sensitivity: Confidential
> > > > > >
> > > > > >
> > > > > > Who died and made you god?
> > > > > > >
> > > > > > > Fra: nils.saugen_at_...
> > > > > > > Dato: 2001/08/15 Wed AM 08:44:35 CEST
> > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > >
> > > > > > > boooooohhhhh!!!!
> > > > > > >
> > > > > > > That was quickly woted down!
> > > > > > >
> > > > > > > Now we are back to 2 options :)
> > > > > > >
> > > > > > > Nils
> > > > > > > The Laughing God
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> > > > > > > Sent: 14. august 2001 15:56
> > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > Subject: Re: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > >
> > > > > > >
> > > > > > > I know thats was the options given but I dont like either of them.
> > > > Thats
> > > > > > why
> > > > > > > I introduced option number 3;
> > > > > > >
> > > > > > > 4+ to save, modifiable to 6
> > > > > > >
> > > > > > > So, now there are 3 options....!
> > > > > > >
> > > > > > > Eivind
> > > > > > > ----- Original Message -----
> > > > > > > From:
> > > > > > > To:
> > > > > > > Sent: Tuesday, August 14, 2001 2:58 PM
> > > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > >
> > > > > > >
> > > > > > > Well, I guess the options are:
> > > > > > >
> > > > > > > No save, but weapon needs a modifyer to harm it.
> > > > > > > or save + regen roll.
> > > > > > >
> > > > > > > I think the first is the best option!
> > > > > > >
> > > > > > > Nils
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: eivind.borgeteien_at_...
> > > [mailto:eivind.borgeteien_at_...]
> > > > > > > Sent: 14. august 2001 14:53
> > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > Subject: Sv: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > > Sensitivity: Confidential
> > > > > > >
> > > > > > >
> > > > > > > Grotesque
> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules (-1 to wound)
> > > > > > >
> > > > > > > What does this mean? That you must have a weapon of at
> > > least -1 TSM
> > > to
> > > > > hit
> > > > > > > it? Man! What are you thinking???!!! This is waaaayyyy to
> > > cheesy!!!!
> > > > We
> > > > > > > should probably rename the unit to Gorgoneque after the milk
> > > > product!!!
> > > > > > >
> > > > > > >
> > > > > > > Hehehe... :-))
> > > > > > >
> > > > > > > I just missed some heavvy bickering as the list has been
> > > very quiet
> > > > > > lately.
> > > > > > > I will put my flamer down now, put it in a box and lay it
> > > safely in
> > > > the
> > > > > > > closet.
> > > > > > >
> > > > > > > Honestly, I would rather prefer a 4+, modifiable to 6.
> > > > > > >
> > > > > > > Yours cincerely
> > > > > > > Eivind :-)
> > > > > > >
> > > > > > > > Fra: nils.saugen_at_...
> > > > > > > > Dato: 2001/08/14 Tue PM 02:09:15 CEST
> > > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > > Emne: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > My point exactly. The artifacts should be a permanent
> > > part of the
> > > > > > > Haemonculi
> > > > > > > > stas instead of psychic powers!
> > > > > > > >
> > > > > > > > I've gone through the stats as well and present them
> > > side by side:
> > > > > > > >
> > > > > > > > Warrior
> > > > > > > > 10 - +1 Splinter Rifles 50 2 5+ -
> > > > > > > > 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > > >
> > > > > > > > Scrouge
> > > > > > > > 15 - +2 Lascannon 50 2 5+ -1 Skimmer
> > > > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
> > > > > > > >
> > > > > > > > Wyches
> > > > > > > > 15 - +3 Splinter Pistols/CC Weapons 25cm 2 5+ 0
> > > CombatDrugs, Elite
> > > > > > > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > > > > > >
> > > > > > > > Grotesque
> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules (-1 to wound)
> > > > > > > >
> > > > > > > > Mandrake
> > > > > > > > 15 - +4 Splinter Pistols 25cm 2 5+ 0 Shadow Skinned
> > > Fleet of Feet
> > > > > > > > 15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > > Infiltrate,Special Rules
> > > > > > > >
> > > > > > > > Helion
> > > > > > > > 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
> > > Special Rules
> > > > > > > > 20 - +5 Hellglaive 15 1 3+ -2 Combat Drugs, Skimmer
> > > > > > > >
> > > > > > > > Incubi
> > > > > > > > 10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command Elite Morale
> > > Bonus
> > > > > > > > 10 6+ +6 Tormentor Helm/Punisher 25 1 5+ - Elite
> > > > > > > >
> > > > > > > > Dark Eldar Lord
> > > > > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50cm 4+ -1 Command
> > > > EliteCAF
> > > > > > > Bonus
> > > > > > > > 15 4+ Fixed +6 Splinter Pistol 25 2 5+ - Commander, Elite
> > > > > > > >
> > > > > > > > Haemonculus
> > > > > > > > 15 - +4 Stinger 25 1 4+ -1
> > > > > > > > Destructor Template 4 -1 Special Rules,Commander,
> > > > > > > > EliteIgnores cover to hit
> > > > > > > > Succubi
> > > > > > > > 15 - +4 Splinter Pistol 25 2 5+ - Commander, Elite, CombatDrugs
> > > > > > > >
> > > > > > > > Dracon
> > > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special
> > > > > > > > Splinter pistol 25 2 5+ -1 Commandander, Elite, Soul seeker
> > > > > > > > amunition, ignores cover
> > > > > > > > Sybarite
> > > > > > > > 15 - +2 Dark Lance 75 2 5+ Special Commander,
> > > Elite,Special Rules
> > > > > > > >
> > > > > > > > Beast Master
> > > > > > > > 15 - +4 Splinter pistol/Agoniser 25 2 5+ - Commander,
> > > Elite Combat
> > > > > drugs
> > > > > > > > Special Rules
> > > > > > > > 20 6+ +2 Splinter Pistols/CC Weapons 2 25cm 5+ 0 Combat Drugs
> > > > Psychic
> > > > > > Save
> > > > > > > > Elite
> > > > > > > >
> > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+ 0 Command
> > > Psyker
> > > > > > > >
> > > > > > > > They are very similar.
> > > > > > > >
> > > > > > > > Nils
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > From: eivind.borgeteien_at_...
> > > > [mailto:eivind.borgeteien_at_...]
> > > > > > > > Sent: 14. august 2001 13:14
> > > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > > Subject: Sv: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > > > Sensitivity: Confidential
> > > > > > > >
> > > > > > > >
> > > > > > > > Hi
> > > > > > > >
> > > > > > > > I dont have much references concerning the Dark Eldar,
> > > but I think
> > > > it
> > > > > > > should
> > > > > > > > follow some generic Netepic principles.
> > > > > > > >
> > > > > > > > Thats why I think we should not introduce "fleet of foot" as an
> > > > > ability,
> > > > > > > nor
> > > > > > > > upgrade units with equipment and artifacts.
> > > > > > > >
> > > > > > > > In stead of the "fleet of foot" suggested I would give
> > > them a base
> > > > > move
> > > > > > of
> > > > > > > > 15 cm.
> > > > > > > >
> > > > > > > > The Haemonculi should in stead of being upgraded with
> > > an artifact
> > > be
> > > > > > given
> > > > > > > > said ability by deafault.
> > > > > > > >
> > > > > > > > Eivind
> > > > > > > > >
> > > > > > > > > Fra: nils.saugen_at_...
> > > > > > > > > Dato: 2001/08/14 Tue AM 09:21:51 CEST
> > > > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > > > >
> > > > > > > > > Hi you all
> > > > > > > > >
> > > > > > > > > Slow start to the Dark Eldar bickering! I recon that
> > > is because
> > > > > > > > > nobody has played with them yet.
> > > > > > > > >
> > > > > > > > > My comments below!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > --- In netepic_at_y..., Peter Ramos wrote:
> > > > > > > > > > Hi!
> > > > > > > > > >
> > > > > > > > > > We will start hammering out a Dark Eldar force list while we
> > > > wait
> > > > > > > > > for GW
> > > > > > > > > > to get thier minis out. Note any list will be experimental
> > > until
> > > > > > > > > some
> > > > > > > > > > playtesting is done. The following is from
> > > manuscripts made by
> > > > > > > > > Darius,
> > > > > > > > > > Nils and others. I will present the ideas side by side and
> > > > people
> > > > > > > > > can
> > > > > > > > > > sort them out.
> > > > > > > > > >
> > > > > > > > > > Dark Eldar special rule:
> > > > > > > > > >
> > > > > > > > > > Special Rules
> > > > > > > > > > The Dark Eldar almost always take prisoners during their
> > > raids.
> > > > > > > > > When a
> > > > > > > > > > unit in close combat with the Dark Eldar is broken,
> > > and fails
> > > > it's
> > > > > > > > > > moral, roll 1d6 for any stands still in Close Combat with a
> > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > stand in the end phase, on a roll of 4+ the stand is taken
> > > > > prisoner
> > > > > > > > > and
> > > > > > > > > > the Dark Eldar player awarded 1 victory point.
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > I really, really, like this rule! The Dark Eldar go to war in
> > > > order
> > > > > > > > > to get slaves to drag back home. I guess they
> > > sacrifice them to
> > > > > > > > > Slaanesh or the great devourer, as the god is known to them.
> > > It's
> > > > > > > > > constant need for fresh souls, drives the Dark Eldar on their
> > > > > > > > > conquest, or else they will be consumed themselves!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Suggested infantry powers (and ONLY infantry)
> > > > > > > > > >
> > > > > > > > > > � Fleet of foot- this permits infantry to move an additional
> > > 5cm
> > > > > > > > > during
> > > > > > > > > > a charge move.
> > > > > > > > > > � Shadowed skin- they may only fired upon if the firing unit
> > > is
> > > > > > > > > within 25cm
> > > > > > > > > > � Combat drugs- roll once on the following table
> > > and apply the
> > > > > > > > > results
> > > > > > > > > > to the unit
> > > > > > > > > >
> > > > > > > > > > Die Roll Result
> > > > > > > > > > 1 +10cm to base move
> > > > > > > > > > 2 + to hit rolls
> > > > > > > > > > 3 +d6 to CAF
> > > > > > > > > > 4 Fixed 5+ save
> > > > > > > > > > 5 Re-roll 1's & 2"'s in CC
> > > > > > > > > > 6 Ignore morale checks
> > > > > > > > > >
> > > > > > > > > > Another manuscript limited combat drugs to Whyches
> > > and Helions
> > > > > with
> > > > > > > > > > tables as follows:
> > > > > > > > > >
> > > > > > > > > > for whyches
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > for helions
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Crazed! Ignores fall back result, always on charge orders.
> > > > > > > > > > 2 +1 CAF
> > > > > > > > > > 3 +1 Attack
> > > > > > > > > > 4 +1 To Moral
> > > > > > > > > > 5 +1 To Hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > Hmm, if I remember correctly I've included a spesific
> > > table for
> > > > the
> > > > > > > > > combat Drugs under each of the descriptions for units that may
> > > > > > > > > utilise this! I think that is the best way to go!
> > > > > > > > >
> > > > > > > > > Shadow skinned is a nice addition! However I believe it only
> > > > > (should)
> > > > > > > > > apply(s)to Mandrakes!
> > > > > > > > >
> > > > > > > > > Fleet of foot is best added to the unit stats, giving them
> > > > > additional
> > > > > > > > > 5 cm move. However, in Epic Eldar don't have this special
> > > ability,
> > > > > so
> > > > > > > > > should the Dark Eldar have it??? I think they should!
> > > > > > > > >
> > > > > > > > > The Dark Eldar army should be built along three core values.
> > > > > > > > > Speed, Firepower and Light Armour.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Infantry descriptions and stats
> > > > > > > > > >
> > > > > > > > > > Dark Eldar Warriors: These are the main infantry unit of the
> > > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > army. They are armed with Splinter rifles and make for
> > > excellent
> > > > > > > > > > tactical troops.
> > > > > > > > > >
> > > > > > > > > > Scourges: Scourges provide the heavy firepower for the
> > > infantry.
> > > > > > > > > They
> > > > > > > > > > are armed with lascannons and use special jump packs that
> > > > resemble
> > > > > > > > > wings.
> > > > > > > > > >
> > > > > > > > > > Wyches: Wyches are assault troops for the Dark
> > > Eldar. They are
> > > > > > > > > naturally
> > > > > > > > > > quick and use Combat Drugs to enhance their
> > > fighting ability.
> > > > They
> > > > > > > > > are
> > > > > > > > > > also classifies as elite troops. Wyches can only use Advance
> > > > Fire
> > > > > > > > > and
> > > > > > > > > > Charge orders.
> > > > > > > > > >
> > > > > > > > > > Mandrakes: These units are the deadly recon units. They are
> > > > > > > > > Shadowed
> > > > > > > > > > Skinned and Fleet of Foot. They are allowed an infiltration
> > > move
> > > > > at
> > > > > > > > > the
> > > > > > > > > > beginning of the game, which allows them one move
> > > up to charge
> > > > > rate
> > > > > > > > > > (this includes Fleet of Foot 5cm bonus). Mandrakes can only
> > > use
> > > > > > > > > Advance
> > > > > > > > > > Fire and Charge orders.
> > > > > > > > > >
> > > > > > > > > > Hellions: These troops ride razor boards into combat and are
> > > > armed
> > > > > > > > > with
> > > > > > > > > > a Hell Glaive. The Hell Glaive is a powerful CC
> > > that make the
> > > > > > > > > Hellions
> > > > > > > > > > one of the most deadly combat troops available to the Dark
> > > > Eldar.
> > > > > > > > > > Hellions also use Combat Drugs. Hellions can only
> > > use Advance
> > > > Fire
> > > > > > > > > and
> > > > > > > > > > Charge orders.
> > > > > > > > > >
> > > > > > > > > > Grotesque: These deformed creatures are so hideous that they
> > > > cause
> > > > > > > > > fear.
> > > > > > > > > > The charged unit must make their morale check or
> > > fight at -2.
> > > > > > > > > Otherwise
> > > > > > > > > > they are at -1. In addition to being disgustingly ugly the
> > > > > > > > > Grotesque is
> > > > > > > > > > quite stupid and must roll a d6 to follow its
> > > orders. On a 4+
> > > > the
> > > > > > > > > > Grotesque may follow the orders placed for the unit. If the
> > > roll
> > > > > is
> > > > > > > > > not
> > > > > > > > > > successful the unit cannot move but can fight in CC
> > > normally.
> > > If
> > > > a
> > > > > > > > > > Grotesque is hit and fails its save it isn't destroyed yet.
> > > Turn
> > > > > > > > > the
> > > > > > > > > > model on its side and at the End phase roll 1d6 and on a 4+
> > > the
> > > > > > > > > unit
> > > > > > > > > > gets up and continues as if it was never hit. This does not
> > > work
> > > > > in
> > > > > > > > > CC
> > > > > > > > > > however.
> > > > > > > > > >
> > > > > > > > > > Beast Master: This elite troop controls Warp Beast packs and
> > > is
> > > > > > > > > enhanced
> > > > > > > > > > with Combat Drugs. They are very fast because they
> > > need to be
> > > > able
> > > > > > > > > to
> > > > > > > > > > keep up with the Warp Beasts. The Beast Master is a
> > > deadly CC
> > > > unit
> > > > > > > > > and
> > > > > > > > > > must be with 10cm of the pack she controls. The Beast Master
> > > > moves
> > > > > > > > > and
> > > > > > > > > > shoots like a command unit but can be targeted normally.
> > > > > > > > > >
> > > > > > > > > > Incubus: The Incubi are command units for the Dark Eldar
> > > > Warriors.
> > > > > > > > > Any
> > > > > > > > > > Warrior stand within 10cm of the Incubi is +1 on morale
> > > checks.
> > > > > > > > > >
> > > > > > > > > > Haemonculus: The Haemonculi are command units for
> > > Wyches. Any
> > > > Wych
> > > > > > > > > stand
> > > > > > > > > > within 10cm of the Haemonculi gains a +1 to CAF.
> > > > > > > > > >
> > > > > > > > > > Archon: The evil Leader of the Dark Eldar. Any Dark
> > > Eldar unit
> > > > > > > > > within
> > > > > > > > > > 10cm of the Archon automatically passes morale checks. The
> > > > Archon
> > > > > > > > > has a
> > > > > > > > > > psychic save of 5+. A Haemonculus bodyguard accompanies the
> > > > > Archon.
> > > > > > > > > >
> > > > > > > > > > Dark Warlock: These are the psykers of the Dark Eldar race.
> > > They
> > > > > > > > > are
> > > > > > > > > > command units and targeting rules apply. The Dark
> > > Warlock has
> > > a
> > > > > > > > > psychic
> > > > > > > > > > save of 4+. The Dark Warlock may use one of the following
> > > powers
> > > > > > > > > once
> > > > > > > > > > per turn as long as they aren't in close combat.
> > > > > > > > > >
> > > > > > > > > > * Shadowed: This power enables the psyker to hide one
> > > detachment
> > > > > or
> > > > > > > > > unit
> > > > > > > > > > (not company) from the enemy. The shadowed units appear to
> > > > flicker
> > > > > > > > > in
> > > > > > > > > > out of their shadows thus making them more difficult to hit
> > > and
> > > > > > > > > fight in
> > > > > > > > > > close combat. When this is used the unit must be within 50cm
> > > of
> > > > > the
> > > > > > > > > > psyker. The effects last for 1 turn. All enemy
> > > units must roll
> > > a
> > > > > 4+
> > > > > > > > > on
> > > > > > > > > > 1d6 in order to shoot at Shadowed units. If successful they
> > > may
> > > > do
> > > > > > > > > so at
> > > > > > > > > > -1. Shadowed units in close combat receive a +2
> > > bonus to their
> > > > > CAF.
> > > > > > > > > >
> > > > > > > > > > * Blinded: This enables the psyker to blind one unit (not
> > > > > > > > > detachment) in
> > > > > > > > > > a shroud of darkness. Command targeting does not apply. The
> > > > shroud
> > > > > > > > > of
> > > > > > > > > > darkness will follow the unit for one turn. The
> > > affected unit
> > > > > > > > > cannot
> > > > > > > > > > fire or engage in close combat but move. When
> > > moving, roll the
> > > > > > > > > scatter
> > > > > > > > > > die for every 5cm the unit travels and move it in the
> > > direction
> > > > > > > > > > indicated. In addition, enemy units can't engage it nor fire
> > > at
> > > > > it.
> > > > > > > > > The
> > > > > > > > > > psyker must roll a 4+ to be successful. Units that have a
> > > > psychic
> > > > > > > > > save
> > > > > > > > > > must make a successful psychic save roll to negate this
> > > effect.
> > > > > > > > > This
> > > > > > > > > > power has a range of 50cm.
> > > > > > > > > > * Death Grip: This allows the psyker to attack one unit in a
> > > > > > > > > detachment
> > > > > > > > > > within 25 cm. The warlock player must roll a 4+ on 1d6 to
> > > > > > > > > successfully
> > > > > > > > > > attack the unit. If successful, the unit is automatically
> > > > > destroyed
> > > > > > > > > > unless it has a psychic save. Titans and
> > > praetorians who lose
> > > > > their
> > > > > > > > > crew
> > > > > > > > > > to this attack aren't destroyed but can't move and are at -1
> > > to
> > > > > hit
> > > > > > > > > for
> > > > > > > > > > the rest of the game (there are still enough crew members to
> > > man
> > > > > > > > > the
> > > > > > > > > > other posts.
> > > > > > > > > >
> > > > > > > > > > The stats are in one continuous line with name followed by
> > > move,
> > > > > > > > > save,
> > > > > > > > > > CAF, weapon, range, attack dice, to hit number, save modifer
> > > and
> > > > > > > > > special
> > > > > > > > > > notes in that order.
> > > > > > > > > >
> > > > > > > > > > Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0
> > > > > > > > > > Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer
> > > > > > > > > > Wych 15cm None +3 Splinter Pistols/ CC Weapons 25cm 2 5+ 0
> > > > Combat
> > > > > > > > > Drugs
> > > > > > > > > > Elite
> > > > > > > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons
> > > 25cm 2 5+ 0
> > > > > > > > > Shadow
> > > > > > > > > > Skinned Fleet of Feet
> > > > > > > > > > Hellion 20cm None +5 Hell Glaive 15cm 1 3+ -2 Combat Drugs
> > > > Skimmer
> > > > > > > > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A Stupidity
> > > > > > > > > Toughness
> > > > > > > > > > Beast Master 20cm 6+ +2 Splinter Pistols/ CC
> > > Weapons 2 25cm 5+
> > > 0
> > > > > > > > > Combat
> > > > > > > > > > Drugs Psychic Save Elite
> > > > > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ 0 Command
> > > Elite
> > > > > > > > > Morale Bonus
> > > > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCannon CC Weapons 2 50cm
> > > 4+
> > > > -1
> > > > > > > > > > Command EliteCAF Bonus
> > > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50cm 50cm 4+
> > > -2 Command
> > > > > > > > > Elite
> > > > > > > > > > Psychic Save Morale Bonus
> > > > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+ 0 Command
> > > > > Psyker
> > > > > > > > > >
> > > > > > > > > > The second version is as follows:
> > > > > > > > > >
> > > > > > > > > > INFANTRY
> > > > > > > > > >
> > > > > > > > > > Warriors
> > > > > > > > > > Dark Eldar warriors attack rapidly, killing or
> > > crippling those
> > > > > that
> > > > > > > > > > oppose them. They then drag off any survivors back to
> > > Commorragh
> > > > > to
> > > > > > > > > be
> > > > > > > > > > tortured or killed at leisure.
> > > > > > > > > >
> > > > > > > > > > Scrouges
> > > > > > > > > > On black pinions, the Scrouges drop down from the
> > > skies, their
> > > > > > > > > heavy
> > > > > > > > > > weapons unleashing a hail of splinters and pulses of dark
> > > > energy.
> > > > > > > > > They
> > > > > > > > > > attack wherever they please, and strike where least
> > > expected,
> > > > > > > > > utilising
> > > > > > > > > > their wings to quickly retreat or drive forward
> > > depending upon
> > > > the
> > > > > > > > > > enemies strength.
> > > > > > > > > > Models: Swooping Hawks, Exarchs or any 1/300 scale miniature
> > > > with
> > > > > > > > > either
> > > > > > > > > > wings or jumppacks.
> > > > > > > > > >
> > > > > > > > > > Wyches
> > > > > > > > > > Ruled by their Succubi, Wyches spend their entire lives
> > > > perfecting
> > > > > > > > > the
> > > > > > > > > > skills of gladiatorial combat. Few survive their first duel,
> > > but
> > > > > > > > > those
> > > > > > > > > > who live learn quickly. A Dark Eldar lord with sufficient
> > > means
> > > > > can
> > > > > > > > > hire
> > > > > > > > > > these highly-skilled warriors to accompany him into battle,
> > > > > > > > > promising
> > > > > > > > > > great rewards for those whose fighting displays are most
> > > > pleasing
> > > > > > > > > to watch.
> > > > > > > > > >
> > > > > > > > > > Wyches use combat drugs to artificially boost their already
> > > fine
> > > > > > > > > honed
> > > > > > > > > > abilities. Roll a d6 for every Wych detachment at
> > > the start of
> > > > the
> > > > > > > > > > battle to see what effect the vile narcotics have
> > > on the unit.
> > > > The
> > > > > > > > > > effect lasts for the entire battle.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Grotesques
> > > > > > > > > > All Dark Eldar take pleasure in suffering, especially the
> > > > > > > > > infliction of
> > > > > > > > > > pain. There are some that have become so obsessed
> > > by this need
> > > > for
> > > > > > > > > > torture that they have turned upon their own bodies. Others
> > > are
> > > > > > > > > less
> > > > > > > > > > voluntary about their twisted, manipulated flesh,
> > > haven fallen
> > > > > > > > > victim to
> > > > > > > > > > the attention of the Haemonculi through some real
> > > or perceived
> > > > > > > > > misdeed,
> > > > > > > > > > or by simply being in the wrong place at the wrong time.
> > > > > > > > > >
> > > > > > > > > > Grotesques are not noted for their intelligence. To be given
> > > > > orders
> > > > > > > > > as
> > > > > > > > > > normal the detachment has to be within 10 cm of a Command
> > > unit.
> > > > If
> > > > > > > > > not,
> > > > > > > > > > roll a d6; on a 3+ the Grotesques receive charge orders,
> > > > otherwise
> > > > > > > > > they
> > > > > > > > > > receive advance orders.
> > > > > > > > > >
> > > > > > > > > > Grotesques are inured to pain and shrug off minor
> > > wounds that
> > > > > would
> > > > > > > > > > leave another writhing in agony. Because of this they ignore
> > > the
> > > > > > > > > wounds
> > > > > > > > > > from weapons without a save modifier.
> > > > > > > > > >
> > > > > > > > > > Grotesques are so terrifying that any unit they enter into
> > > close
> > > > > > > > > combat
> > > > > > > > > > with must make a morale check or go on fallback orders.
> > > > > > > > > Additionally,
> > > > > > > > > > enemy troops must succeed in a moral check if they
> > > wish to try
> > > > to
> > > > > > > > > enter
> > > > > > > > > > close combat with a grotesque stand.
> > > > > > > > > >
> > > > > > > > > > Mandrakes
> > > > > > > > > > Mandrakes are the most malevolent of the Dark Eldar, preying
> > > on
> > > > > > > > > their
> > > > > > > > > > own kind form the shadows of Commorragh. Who can say how a
> > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > Lord can entice these vile creatures to serve him in battle.
> > > > What
> > > > > > > > > prizes
> > > > > > > > > > can be offered to beasts who crave flesh and blood
> > > and little
> > > > > else?
> > > > > > > > > >
> > > > > > > > > > The special chameleon-like skin of the Mandrakes
> > > allow them to
> > > > > > > > > blend
> > > > > > > > > > into the background, even when standing in open
> > > terrain. This
> > > > > means
> > > > > > > > > the
> > > > > > > > > > can not be seen at a range of over 25 cm, and thus not be
> > > > targeted
> > > > > > > > > by
> > > > > > > > > > units that are further away. If in cover the cover
> > > modifier is
> > > > > > > > > counted
> > > > > > > > > > as being one level higher.
> > > > > > > > > >
> > > > > > > > > > The Mandrakes may infiltrate after initial deployment up to
> > > > their
> > > > > > > > > full
> > > > > > > > > > charge move before the battle begins.
> > > > > > > > > >
> > > > > > > > > > Helion
> > > > > > > > > > Mounted on multibladed skyboards, Helions sweep
> > > down from the
> > > > sky
> > > > > > > > > > screaming chilling battle cries. They delight in surprise
> > > > attacks,
> > > > > > > > > using
> > > > > > > > > > their speed and specialised weapons to strike quick
> > > and hard,
> > > > and
> > > > > > > > > then
> > > > > > > > > > move out of range, before the enemy can turn their guns on
> > > them.
> > > > > > > > > >
> > > > > > > > > > If the Helions are on charge orders all enemy units shooting
> > > at
> > > > > > > > > them
> > > > > > > > > > receive a -1 penalty.
> > > > > > > > > >
> > > > > > > > > > The Helions is a subsect of the Wych Cult, and like Wyches
> > > they
> > > > > use
> > > > > > > > > > combat drugs to artificially boost abilities. Roll a d6 for
> > > > every
> > > > > > > > > Helion
> > > > > > > > > > detachment at the start of the battle to see what effect the
> > > > vile
> > > > > > > > > > narcotics have on the unit. The effect lasts for the entire
> > > > > battle.
> > > > > > > > > >
> > > > > > > > > > The Helions is armed with the hellglaive. It incorporates a
> > > > > > > > > splinter
> > > > > > > > > > rifle and a set of vicious cutting blades that are
> > > capable to
> > > > > > > > > slicing a
> > > > > > > > > > man in half when the Helions swoops into close combat. When
> > > the
> > > > > > > > > Helion
> > > > > > > > > > initiates close combat he may add +1 to his CAF. This effect
> > > > lasts
> > > > > > > > > for
> > > > > > > > > > the first round of close combat only.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Crazed! Ignores fall back result, always on charge orders.
> > > > > > > > > > 2 +1 CAF
> > > > > > > > > > 3 +1 Attack
> > > > > > > > > > 4 +1 To Moral
> > > > > > > > > > 5 +1 To Hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Incubi
> > > > > > > > > > The Incubi is the Dark Eldar Lord's most trusted
> > > and deadliest
> > > > > > > > > servants.
> > > > > > > > > > None can tell what the true aims of the Incubi are. On the
> > > > surface
> > > > > > > > > their
> > > > > > > > > > only need appears to be to excel in martial skills.
> > > That they
> > > > have
> > > > > > > > > some
> > > > > > > > > > hidden plan, some unfulfilled agenda, is without doubt.
> > > Whatever
> > > > > > > > > their
> > > > > > > > > > reasons, no Dark Eldar Lord is without a force of these
> > > > incredible
> > > > > > > > > > warriors to protect them. The Incubi will protect their Lord
> > > in
> > > > > > > > > battle,
> > > > > > > > > > but, as the Dark Eldar is an evil and power hungry race, the
> > > > Lord
> > > > > > > > > > requires his Incubi to also protect him from his
> > > own followers
> > > > > > > > > nearly as
> > > > > > > > > > much as they are required to shield him from the enemy.
> > > > > > > > > >
> > > > > > > > > > Unit stats present as above:
> > > > > > > > > >
> > > > > > > > > > Warrior 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > > > > > Scrouge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
> > > > > > > > > > Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > > > > > > > > Grotesque 15 - +4 None - - - - Elite, Stupidity,
> > > Special Rules
> > > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > > Infiltrate,
> > > > > > > > > Special Rules
> > > > > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
> > > > Special
> > > > > > > > > Rules
> > > > > > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ - Elite
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > SPECIAL UNITS
> > > > > > > > > >
> > > > > > > > > > Dark Eldar Lord
> > > > > > > > > > Dark Eldar thrive on domination and power, and those who are
> > > > > > > > > vicious and
> > > > > > > > > > ruthless enough will quickly rise to the position of
> > > authority.
> > > > > The
> > > > > > > > > Dark
> > > > > > > > > > Eldar Lord's lead their servants into battle in the
> > > search for
> > > > > > > > > slaves
> > > > > > > > > > and souls, leaving worlds in ruin and a veritable
> > > mountain of
> > > > dead
> > > > > > > > > > heaped in their wake. The Dark Eldar Lords are known as
> > > Archons.
> > > > > > > > > >
> > > > > > > > > > Haemonculus
> > > > > > > > > > There is no pain unknown to the Haemonculi, no agony they
> > > cannot
> > > > > > > > > > administer upon their victims. They treat the infliction of
> > > > misery
> > > > > > > > > and
> > > > > > > > > > death as the highest of arts, gleefully producing
> > > choruses of
> > > > > > > > > screams
> > > > > > > > > > and taking delight in any nuance of discomfort and woe.
> > > > > > > > > >
> > > > > > > > > > The Haemonculus is a command unit, they bring a lot
> > > of arcane
> > > > > > > > > devices
> > > > > > > > > > into battle to administer suffering on their enemies.
> > > > > > > > > >
> > > > > > > > > > The Dark Eldar Haemonculi use a special gun, known as the
> > > > stinger.
> > > > > > > > > It
> > > > > > > > > > fires a dart of a very virulent poison into the
> > > victims blood
> > > > > > > > > stream,
> > > > > > > > > > causing them to explode. If the target is killed
> > > place a blast
> > > > > > > > > marker
> > > > > > > > > > centred on the exploding model, and roll a hit against all
> > > other
> > > > > > > > > models
> > > > > > > > > > at least half covered by the template, scoring a hit on 5+.
> > > This
> > > > > > > > > weapon
> > > > > > > > > > will only affect opponents of flesh and blod!
> > > > > > > > > >
> > > > > > > > > > They also carry the Destructor, it fires a spray of highly
> > > > > > > > > corrosive
> > > > > > > > > > acid that can eat through any armour. Use the small (10cm)
> > > > > teardrop
> > > > > > > > > > template. This weapon ignores covermodifiers.
> > > > > > > > > >
> > > > > > > > > > Crucible of Malediction; no one knows what arcane the Dark
> > > Eldar
> > > > > > > > > use to
> > > > > > > > > > create this devices. Each crucible contains the trapped
> > > spirits
> > > > of
> > > > > > > > > > psykers captured and tortured by the dark eldar.
> > > When released
> > > > > > > > > these
> > > > > > > > > > spirits hurtle across the battlefield unleashing a psychic
> > > > > > > > > cacophony
> > > > > > > > > > that can drive enemy psykers insane. The Heamonculi need to
> > > > focus
> > > > > > > > > his
> > > > > > > > > > entire concentration to use this item, thus he may not move,
> > > > fire
> > > > > > > > > any
> > > > > > > > > > other weapon or be in close combat.
> > > > > > > > > >
> > > > > > > > > > When the crucible is used the Dark Eldar player rolls 2d6
> > > while
> > > > > the
> > > > > > > > > > closest enemy psyker (or daemon) rolls 1d6 (Greater daemons
> > > roll
> > > > > > > > > 3d6).
> > > > > > > > > > If the Dark Eldar player rolls higher, then the enemy psyker
> > > is
> > > > > > > > > slain
> > > > > > > > > > and is removed from the battle. If the enemies roll
> > > is higher,
> > > > > then
> > > > > > > > > the
> > > > > > > > > > tortured spirits hurtle along towards the second closest
> > > psyker
> > > > > and
> > > > > > > > > > attack in the same manner as above. The spirits
> > > continue until
> > > > > > > > > either
> > > > > > > > > > one enemy psyker is slain or all survives the attacks.
> > > > > > > > > >
> > > > > > > > > > Succubus
> > > > > > > > > > All Wych cults is lead by a Succubi. The Succubi is
> > > the finest
> > > > > > > > > warrior
> > > > > > > > > > in the cult, and won the title by defeating the
> > > predecessor in
> > > > > > > > > single
> > > > > > > > > > combat. The Succubi must constantly fight duels with their
> > > best
> > > > > > > > > warriors
> > > > > > > > > > to keep their title.
> > > > > > > > > >
> > > > > > > > > > The Succubi use the Shardnet and the impaler in
> > > close combat,
> > > > > > > > > reducing
> > > > > > > > > > their opponents CAF by 1.
> > > > > > > > > >
> > > > > > > > > > Like all Wych the Succubi use Combat Drugs to boost their
> > > > > abilities.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Beast Master
> > > > > > > > > > Beastmasters are a subsect of the Wych cult, that fight
> > > against
> > > > > > > > > wild
> > > > > > > > > > creatures in the arenas of Commorragh. The Beastmasters also
> > > use
> > > > > > > > > combat
> > > > > > > > > > drugs, but always get the triple charge rate
> > > result, in order
> > > to
> > > > > > > > > allow
> > > > > > > > > > them to keep up with their pack of warp beasts.
> > > > > > > > > >
> > > > > > > > > > Dracon
> > > > > > > > > > The only way to power in Commorragh is through murder and
> > > > deceit.
> > > > > > > > > Many
> > > > > > > > > > Dark Eldar shows great talent at this, and the few that
> > > survives
> > > > > do
> > > > > > > > > > often rise quickly to power within their Kabal and become
> > > > Dracons.
> > > > > > > > > Their
> > > > > > > > > > ultimate goal is to become the next Archon of the Kabal.
> > > > > > > > > >
> > > > > > > > > > The Dracon is always looking for an opportunity to strike at
> > > the
> > > > > > > > > Arcon,
> > > > > > > > > > so whenever a Dracon stand is the closest stand to
> > > an Arcon in
> > > > the
> > > > > > > > > > orders segment. The Dracon must charge the Arcon and engage
> > > him
> > > > in
> > > > > > > > > close
> > > > > > > > > > combat. The Dark Eldar player must make this move before
> > > moving
> > > > > any
> > > > > > > > > > other units in that turn.
> > > > > > > > > >
> > > > > > > > > > The Dracons use a special type of ammunition made
> > > of captured
> > > > > > > > > wraithbone
> > > > > > > > > > lootet from the bodies of slain Eldar Wraithguards. You may
> > > > > re-roll
> > > > > > > > > any
> > > > > > > > > > misses once, and this weapon ignores cover to hit.
> > > > > > > > > >
> > > > > > > > > > Terrorfex is a wrist mounted grenade launcher,
> > > firing grenades
> > > > > made
> > > > > > > > > of
> > > > > > > > > > Eldar Wraithbone. The effect this is to produce nightmarish,
> > > > > > > > > psychically
> > > > > > > > > > induced visions that terrify the users enemies. To use this
> > > > weapon
> > > > > > > > > > choose a target as normal. Place a blast marker
> > > centred on the
> > > > > > > > > target
> > > > > > > > > > model and roll to hit, the target is not allowed an armour
> > > save,
> > > > > > > > > but
> > > > > > > > > > cover modifiers is applied as normal. If you score
> > > a hit, all
> > > > > > > > > models at
> > > > > > > > > > least half-covered by the template must make a moral check
> > > with
> > > > a
> > > > > > > > > +1
> > > > > > > > > > penalty or go on fallback orders. This weapon may
> > > not be fired
> > > > > > > > > indirectly.
> > > > > > > > > >
> > > > > > > > > > Sybarite
> > > > > > > > > > The most cruel and cunning of the Dark Eldar
> > > warriors rise to
> > > > the
> > > > > > > > > ranks
> > > > > > > > > > of the Sybarite. The Sybarite is armed with a scaled down
> > > > version
> > > > > > > > > of the
> > > > > > > > > > Dark Lance. This weapon fires a beam of dark energy that
> > > > > > > > > annihilates
> > > > > > > > > > anything it hits. Its especially effective against heavily
> > > > > armoured
> > > > > > > > > > vehicles, thick armour plates offer no protection
> > > against the
> > > > > beam.
> > > > > > > > > Due
> > > > > > > > > > to its unique nature targets with a 3+ or better save are
> > > > treated
> > > > > > > > > as a 4+.
> > > > > > > > > >
> > > > > > > > > > Unit stats presented as above:
> > > > > > > > > >
> > > > > > > > > > Troop Type Move Saving Throw CAF Weapons Range Attack Dice
> > > Roll
> > > > To
> > > > > > > > > Hit
> > > > > > > > > > TSM Notes
> > > > > > > > > > Dark Eldar Lord 15 4+ Fixed +6 Splinter Pistol 25 2 5+ -
> > > > > Commander,
> > > > > > > > > Elite
> > > > > > > > > > Haemonculus 15 - +4 Stinger Destructor 25Template 1 44 -1
> > > > Special
> > > > > > > > > Rules,
> > > > > > > > > > Commander, EliteIgnores cover to hit
> > > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5+ - Commander, Elite,
> > > > Combat
> > > > > > > > > Drugs
> > > > > > > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525 Template2 4+5+
> > > > > > > > > Special-1
> > > > > > > > > > Commandander, Elite, Soul seeker amunition, ignores cover
> > > > > > > > > > Sybarite 15 - +2 Dark Lance 75 2 5+ Special
> > > Commander, Elite,
> > > > > > > > > Special Rules
> > > > > > > > > > Beast Master 15 - +4 Splinter pistol/Agoniser 25 2 5+ -
> > > > Commander,
> > > > > > > > > Elite
> > > > > > > > > > Combat drugs Special Rules
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > Here we could go either way. The unit description on the last
> > > > tekst
> > > > > > > > > is copied from the Codex dark Eldar, so we might want to
> > > consider
> > > > > > > > > using the other.
> > > > > > > > >
> > > > > > > > > I think the Incubi, and special infantry units from the latter
> > > > text
> > > > > > > > > is the better choise, especially the Dracon/Archon conflict.
> > > > > However,
> > > > > > > > > a cross between the two would probably be better still.
> > > > > > > > >
> > > > > > > > > I don't think the Dark Eldar should have any
> > > psychers, but that
> > > > the
> > > > > > > > > Haemonculi should be able to protect them from psychic attacs
> > > > using
> > > > > > > > > artifacts like the Curcible of Malediction.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > This should be anough to get started, vehicles and cavalry
> > > will
> > > > > > > > > follow
> > > > > > > > > > in a day or so.
> > > > > > > > > >
> > > > > > > > > > Peter
> > > > > > > > >
> > > > > > > > > Well, thats it for the infantry on my part!
> > > > > > > > >
> > > > > > > > > Nils
> > > > > > > > >
> > > > > > > > >
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Message-ID: <EBEBCE0ED23CD21187B6420035687503F238A6_at_...>
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
Date: Thu, 16 Aug 2001 08:41:13 +0200
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From: nils.saugen_at_...

Well, you also have (in this excample) 4 squads to take out with three
whir=
lwinds, so I guess this goes both ways. We'll test with the -1 rule and
let=
 you know how it works out!

Nils

-----Original Message-----
From: Eivind =
Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 15. august 2001 23:00=

To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Re: Dark eldar revis=
ion part 1 (long)


Hi it is quite possible that a whirlwind cant kill them=
 in 40k but there are
a couple of things to consider.

40k deals with the s=
ingle vehicles, we are talking about the combined
firepower of 3 whirlwinds=
 or 5 thud guns. Its quite OK that theese units
cant kill SH tanks, but I f=
ind it unreasonable that weapon systems that hits
on 4+ and 2+ has absolute=
ly no chance of killing an infantry stand.

But most important, this also a=
pplies to many other units. In 40k a lasgun
or whirlwind cant kill a dreadn=
ought, nor ANY vehicle except bikes, and if I
remember correctly not even a=
 SM terminator. This is the fluff of 40K on
theese units also, and the way =
netepic is dealing with it is by the armor
save system.

Eivind

  ----- Or=
iginal Message -----
  From: quester
  To: netepic_at_yahoogroups.com
  Sen=
t: Wednesday, August 15, 2001 5:25 PM
  Subject: Re: [NetEpic ML] Re: Dark =
eldar revision part 1 (long)


  From what I remember from them a whirlwind=
 can t kill them in 40K eather

  (only str. 5) the weapon has to be str. =
6 or higher to kill them in 40K

  las rifles, bolters, and cats cant woun=
d them let alone stop them

  their living dead types and you have to tota=
ly dismember them to stop them


   so the need for a -1 tsm is the only su=
ggestion that fits the fluff

  you need a heavy weapon to kill one thats =
what you have work into

  epic. The other suggestions don t do that.

  =
 

   

    Eivind Borgeteien <eivind.borgeteien_at_...> wrote:

    In=
fantry should NEVER need weapons with modifers to kill them, too
unbalancin=
g. The idea to treat them as juggers that they always complete a
charge is =
much, much better.

    ---------->I do agree!!! With this you compare the=
m to something
reasonable, a jugger and not a void shield! I have a hard ti=
me thinking that
any humanoid crature, no matter how malformed, could just =
walk through the
barrage of a Whirlwind battery!

    Lets go for this.

  =
  Eivind
      ----- Original Message -----
      From: Peter Ramos
     =
 To: netepic_at_yahoogroups.com
      Sent: Wednesday, August 15, 2001 2:25 P=
M
      Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)


 =
     Hi!

      Hehe, well, well, its seems we are waking up a bit after th=
e long
slumber and with a yell too!

      My impressions:

      I dont mi=
nd fleet of foot as long as it is not combined with any other
ability that =
would make infantry move too fast. Only some should receive it,
perhpas stu=
ff like grotesques should not.

      Infantry should NEVER need weapons wi=
th modifers to kill them, too
unbalancing. The idea to treat them as jugger=
s that they always complete a
charge is much, much better.

      Only com=
mand types hsould have saves and low ones with a light
sprinkling of fixed =
save, the vast majority should have no saves. Darius's
summary on this look=
ed pretty good.

      I like the capture slaves rules, very character buil=
ding. The combat
drugs I am unsure about, why not integrate some of the eff=
ects to those
units that fluff wise could have them and forego the table?

=
      Peter

      eivind.borgeteien_at_... wrote:

        hehe..

    =
    Thi guy Trygve is really in the right mood today, dealing punches
left =
and right :-)

        Eivind
>
> Fra: Trygve Bj=F8rnstad =
<trygve_at_...>
> Dato: 2001/08/15 Wed PM 12:57:53 CEST
       =
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: RE: [NetEpic ML] Re: =
Dark eldar revision part 1 (long)
>
> Only problem is I'll=
 beat the crap out of you, meaning that the
army will
> appear to b=
e too weak... mwhuahahahaha....
>
> Oooops, just broke one=
 of Eivind's rules... sorry ;o)
>
> Trygve
>
    =
> > -----Original Message-----
> > From: nils.saugen_at_...=
 [mailto:nils.saugen_at_...]
> > Sent: 15. august 2001 12:25
  =
> > To: netepic_at_yahoogroups.com
> > Subject: RE: RE: [NetEpic=
 ML] Re: Dark eldar revision part 1
(long)
> > Sensitivity: Confide=
ntial
> >
> >
> > We are thinking of giving the Dar=
k Eldar a test. Then i'ts
easier
> > to discuss
> > if some=
things are utterly unbalanced or not! I'm in for a gluing
> > sessi=
on for
> > the rest of the week I think!
> >
> > --=
---Original Message-----
> > From: eivind.borgeteien_at_...
[mai=
lto:eivind.borgeteien_at_...]
> > Sent: 15. august 2001 12:13
  =
> > To: netepic_at_yahoogroups.com
> > Subject: RE: RE: [NetEpic=
 ML] Re: Dark eldar revision part 1
(long)
> > Sensitivity: Confide=
ntial
> >
> >
> > ...and if you wonder whatthe 2nd =
and 3rd rule of nettiquette
are, Im not
> > sure yet but I will inv=
ent them as we break them :-))
> >
> > Eivind
> > >=

> > > Fra: nils.saugen_at_...
> > > Dato: 2001/08/15 W=
ed PM 12:00:14 CEST
> > > Til: netepic_at_yahoogroups.com
> > =
> Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
(long)
        =
> > >
> > > Right,
> > >
> > > However, this was di=
rected at you. And you should know me well
> > enough not
>=
> to
> > > take this to seriously! Well, I'm gonna let this silly =
excange
drop now!
> > >
> > > Nils
> > >
> =
> > -----Original Message-----
> > > From: eivind.borgeteien_at_chello=
.no
[mailto:eivind.borgeteien_at_...]
> > > Sent: 15. august 200=
1 11:55
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE=
: RE: [NetEpic ML] Re: Dark eldar revision part 1
(long)
> > > Sens=
itivity: Confidential
> > >
> > >
> > > 1st rule of=
 netiquette; Dont use irony!
> > >
> > > You should be real=
 carefull using irony on this list as mail
> > lacks some of
      =
> > > the finer aspects of communication like mimmic, body language
and s=
o on.
> > >
> > > So, think about this; when we first disco=
vered this list we
watched the
> > > discussions for weeks before w=
e wrote anything. And when we
did
> > , we where
> > > quit=
e ancious abot what kind of reply we would get. Everything
> > writ=
ten on
> > > this list should have the goal to include people, so i=
rony or
not, you
> > > should not really ironize over peoples sugge=
stions on this
list.
> > >
> > > Eivind
> > > >
   =
> > > > Fra: nils.saugen_at_...
> > > > Dato: 2001/08/15 W=
ed AM 11:01:20 CEST
> > > > Til: netepic_at_yahoogroups.com
> =
> > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
(long)
    =
> > > >
> > > > Get real!
> > > >
> > > > Irony=
 my friend IRONY!
> > > >
> > > > Flamers locked and ready =
to go!
> > > >
> > > > However, having said that, I really =
don't think it was a
good Idea for
> > > this
> > > > parti=
cular unit! First off, I'm not over entusiastic of
adding armour
> =
> save
> > > > to the Dark Eldar army. (This is why I prefer my rul=
e over
darius as
> > this
> > > > also includes an armour s=
ave). Secondly, this unit comes as
a
> > detachment
> > > o=
f
> > > > 4 stands and is quite nasty in CC. Now having my rule mea=
ns
> > that regular
> > > > infantry cant fire them down fr=
om afar. You need to allocate
better
> > weapon
> > > > to =
do that, or try to take them out in CC. Which is quite
difficult.
>=
> > > Remember this unit has some serious limitations also! We are
now onl=
y
> > > > working on a small part of the list, overall I feel that =
the
> > dark Eldar
> > > army
> > > > is quite bala=
nced! So Believe me, this is in no way
unbalancing, at
> > least
  =
> > > > that is my humble opinion!
> > > >
> > > > Ni=
ls
> > > >
> > > > -----Original Message-----
> > >=
> From: eivind.borgeteien_at_...
[mailto:eivind.borgeteien_at_...]
 =
> > > > Sent: 15. august 2001 10:51
> > > > To: netepic_at_yaho=
ogroups.com
> > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar re=
vision part 1
(long)
> > > > Sensitivity: Confidential
> > =
> >
> > > >
> > > > Thats OK, but if you want people to tak=
e part of the
> > discussion you cant
> > > > kill their su=
ggiestions like that. It will only lead to a
dull and
> > awfully
 =
> > > > quiet list. :-(
> > > >
> > > > Eivind
     =
> > > > >
> > > > > Fra: nils.saugen_at_...
> > > > =
> Dato: 2001/08/15 Wed AM 10:40:11 CEST
> > > > > Til: netepic_at_yaho=
ogroups.com
> > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar rev=
ision part 1
(long)
> > > > >
> > > > > Hmmm, I think it wa=
s self proclamed you know, like when
Napoleon tok
> > the
>=
> > > > crown from the pope and crowned himself emperor. Nice and
symbolic=
,
> > > > Napoleon
> > > > > was then even greater than God=
.... To bad he only took his
bading
> > > outfits
> > > > >=
 when visiting
> > > > > Russia....
> > > > >
> > >=
> > Now, over to more serious matters. I think my solution is
> > =
the best for
> > > > this
> > > > > unit, then Darius idea =
and finally yours.
> > > > >
> > > > > Nils
> > > >=
>
> > > > > -----Original Message-----
> > > > > From: eiv=
ind.borgeteien_at_...
> > [mailto:eivind.borgeteien_at_...]
 =
> > > > > Sent: 15. august 2001 10:08
> > > > > To: netepic_at_=
yahoogroups.com
> > > > > Subject: RE: RE: [NetEpic ML] Re: Dark el=
dar revision part
1 (long)
> > > > > Sensitivity: Confidential
    =
> > > > >
> > > > >
> > > > > Who died and made you god=
?
> > > > > >
> > > > > > Fra: nils.saugen_at_...
     =
> > > > > > Dato: 2001/08/15 Wed AM 08:44:35 CEST
> > > > > > Ti=
l: netepic_at_yahoogroups.com
> > > > > > Emne: RE: RE: [NetEpic ML] R=
e: Dark eldar revision part
1 (long)
> > > > > >
> > > > > =
> boooooohhhhh!!!!
> > > > > >
> > > > > > That was quickly=
 woted down!
> > > > > >
> > > > > > Now we are back to 2 o=
ptions :)
> > > > > >
> > > > > > Nils
> > > > > > =
The Laughing God
> > > > > >
> > > > > > -----Original Mess=
age-----
> > > > > > From: Eivind Borgeteien
[mailto:eivind.borgete=
ien_at_...]
> > > > > > Sent: 14. august 2001 15:56
> > =
> > > > To: netepic_at_yahoogroups.com
> > > > > > Subject: Re: RE: [N=
etEpic ML] Re: Dark eldar revision
> > part 1 (long)
> > > =
> > >
> > > > > >
> > > > > > I know thats was the options =
given but I dont like
either of them.
> > > Thats
> > > > >=
 why
> > > > > > I introduced option number 3;
> > > > > >
=
> > > > > > 4+ to save, modifiable to 6
> > > > > >
       =
> > > > > > So, now there are 3 options....!
> > > > > >
>=
> > > > > Eivind
> > > > > > ----- Original Message -----
        =
> > > > > > From: <nils.saugen_at_...>
> > > > > > To: <netepic=
_at_yahoogroups.com>
> > > > > > Sent: Tuesday, August 14, 2001 2:58 P=
M
> > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision=

> > part 1 (long)
> > > > > >
> > > > > >
        =
> > > > > > Well, I guess the options are:
> > > > > >
> > =
> > > > No save, but weapon needs a modifyer to harm it.
> > > > > =
> or save + regen roll.
> > > > > >
> > > > > > I think the=
 first is the best option!
> > > > > >
> > > > > > Nils
   =
> > > > > >
> > > > > > -----Original Message-----
> >=
> > > > From: eivind.borgeteien_at_...
> > [mailto:eivind.borge=
teien_at_...]
> > > > > > Sent: 14. august 2001 14:53
> =
> > > > > To: netepic_at_yahoogroups.com
> > > > > > Subject: Sv: RE: =
[NetEpic ML] Re: Dark eldar revision
> > part 1 (long)
> > =
> > > > Sensitivity: Confidential
> > > > > >
> > > > > >
 =
> > > > > > Grotesque
> > > > > > > 10 5+Fix +5 CC Weapons =
Stupidity Toughness (regen!)
> > > > > > > 10 - +4 None Elite, =
Stupidity, Special Rules (-1
to wound)
> > > > > >
> > > > =
> > What does this mean? That you must have a weapon of at
> > leas=
t -1 TSM
> > to
> > > > hit
> > > > > > it? Man! Wh=
at are you thinking???!!! This is waaaayyyy
to
> > cheesy!!!!
     =
> > > We
> > > > > > should probably rename the unit to Gorgoneq=
ue after the
milk
> > > product!!!
> > > > > >
> > =
> > > >
> > > > > > Hehehe... :-))
> > > > > >
> > =
> > > > I just missed some heavvy bickering as the list has
been
>=
> very quiet
> > > > > lately.
> > > > > > I will put my f=
lamer down now, put it in a box and lay
it
> > safely in
> =
> > the
> > > > > > closet.
> > > > > >
> > > > > >=
 Honestly, I would rather prefer a 4+, modifiable to 6.
> > > > > >=

> > > > > > Yours cincerely
> > > > > > Eivind :-)
       =
> > > > > >
> > > > > > > Fra: nils.saugen_at_...
> > =
> > > > > Dato: 2001/08/14 Tue PM 02:09:15 CEST
> > > > > > > Til: =
netepic_at_yahoogroups.com
> > > > > > > Emne: RE: [NetEpic ML] Re: Da=
rk eldar revision part 1
(long)
> > > > > > >
> > > > > > >=
 Hi,
> > > > > > >
> > > > > > > My point exactly. The arti=
facts should be a permanent
> > part of the
> > > > > > Hae=
monculi
> > > > > > > stas instead of psychic powers!
> > >=
> > > >
> > > > > > > I've gone through the stats as well and pres=
ent them
> > side by side:
> > > > > > >
> > > > > =
> > Warrior
> > > > > > > 10 - +1 Splinter Rifles 50 2 5+ -
       =
> > > > > > > 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > >
    =
> > > > > > > Scrouge
> > > > > > > 15 - +2 Lascannon 50 2 5+ -=
1 Skimmer
> > > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Pac=
ks
> > > > > > >
> > > > > > > Wyches
> > > > > > >=
 15 - +3 Splinter Pistols/CC Weapons 25cm 2 5+ 0
> > CombatDrugs, E=
lite
> > > > > > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat =
Drugs
> > > > > > >
> > > > > > > Grotesque
> > > >=
> > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
> > > >=
> > > 10 - +4 None Elite, Stupidity, Special Rules (-1
to wound)
     =
> > > > > > >
> > > > > > > Mandrake
> > > > > > > 15 - =
+4 Splinter Pistols 25cm 2 5+ 0 Shadow Skinned
> > Fleet of Feet
  =
> > > > > > > 15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > In=
filtrate,Special Rules
> > > > > > >
> > > > > > > Helion
 =
> > > > > > > 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
  =
> > Special Rules
> > > > > > > 20 - +5 Hellglaive 15 1 3+ -2=
 Combat Drugs, Skimmer
> > > > > > >
> > > > > > > Incubi
 =
> > > > > > > 10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command
Elit=
e Morale
> > Bonus
> > > > > > > 10 6+ +6 Tormentor Helm/Pu=
nisher 25 1 5+ - Elite
> > > > > > >
> > > > > > > Dark Eld=
ar Lord
> > > > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50c=
m 4+ -1
Command
> > > EliteCAF
> > > > > > Bonus
> =
> > > > > > 15 4+ Fixed +6 Splinter Pistol 25 2 5+ - Commander,
Elite
     =
> > > > > > >
> > > > > > > Haemonculus
> > > > > > > 15=
 - +4 Stinger 25 1 4+ -1
> > > > > > > Destructor Template 4 -1 Spe=
cial Rules,Commander,
> > > > > > > EliteIgnores cover to hit
     =
> > > > > > > Succubi
> > > > > > > 15 - +4 Splinter Pistol 25 2=
 5+ - Commander, Elite,
CombatDrugs
> > > > > > >
> > > > >=
> > Dracon
> > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special=

> > > > > > > Splinter pistol 25 2 5+ -1 Commandander, Elite, Soul=

seeker
> > > > > > > amunition, ignores cover
> > > > > > =
> Sybarite
> > > > > > > 15 - +2 Dark Lance 75 2 5+ Special Command=
er,
> > Elite,Special Rules
> > > > > > >
> > > > >=
> > Beast Master
> > > > > > > 15 - +4 Splinter pistol/Agoniser 25=
 2 5+ - Commander,
> > Elite Combat
> > > > drugs
>=
> > > > > > Special Rules
> > > > > > > 20 6+ +2 Splinter Pistols/=
CC Weapons 2 25cm 5+ 0
Combat Drugs
> > > Psychic
> > > > >=
 Save
> > > > > > > Elite
> > > > > > >
> > > > > >=
> Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+ 0
Command
> >=
 Psyker
> > > > > > >
> > > > > > > They are very similar.
=
> > > > > > >
> > > > > > > Nils
> > > > > > >
    =
> > > > > > > -----Original Message-----
> > > > > > >
        =
> > > > > > >
> > > > > > >
> > > > > > >
> > > > >=
> >
> > > > > > > From: eivind.borgeteien_at_...
> > > =
[mailto:eivind.borgeteien_at_...]
> > > > > > > Sent: 14. august=
 2001 13:14
> > > > > > > To: netepic_at_yahoogroups.com
> > >=
> > > > Subject: Sv: [NetEpic ML] Re: Dark eldar revision part
1 (long)
  =
> > > > > > > Sensitivity: Confidential
> > > > > > >
       =
> > > > > > >
> > > > > > > Hi
> > > > > > >
> > >=
> > > > I dont have much references concerning the Dark Eldar,
> >=
 but I think
> > > it
> > > > > > should
> > > > > =
> > follow some generic Netepic principles.
> > > > > > >
>=
> > > > > > Thats why I think we should not introduce "fleet of
foot" as a=
n
> > > > ability,
> > > > > > nor
> > > > > > > up=
grade units with equipment and artifacts.
> > > > > > >
> >=
> > > > > In stead of the "fleet of foot" suggested I would give
>=
> them a base
> > > > move
> > > > > of
> > > > > =
> > 15 cm.
> > > > > > >
> > > > > > > The Haemonculi shoul=
d in stead of being upgraded with
> > an artifact
> > be
  =
> > > > > given
> > > > > > > said ability by deafault.
     =
> > > > > > >
> > > > > > > Eivind
> > > > > > > >
     =
> > > > > > > > Fra: nils.saugen_at_...
> > > > > > > > Dato=
: 2001/08/14 Tue AM 09:21:51 CEST
> > > > > > > > Til: netepic_at_yaho=
ogroups.com
> > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revis=
ion part 1
(long)
> > > > > > > >
> > > > > > > > Hi you al=
l
> > > > > > > >
> > > > > > > > Slow start to the Dark El=
dar bickering! I recon that
> > is because
> > > > > > > > =
nobody has played with them yet.
> > > > > > > >
> > > > > =
> > > My comments below!
> > > > > > > >
> > > > > > > >
  =
> > > > > > > > --- In netepic_at_y..., Peter Ramos <primarch_at_c...>
wrot=
e:
> > > > > > > > > Hi!
> > > > > > > > >
> > > > =
> > > > > We will start hammering out a Dark Eldar force
list while we
    =
> > > wait
> > > > > > > > for GW
> > > > > > > > > to =
get thier minis out. Note any list will be
experimental
> > until
 =
> > > > > > > > some
> > > > > > > > > playtesting is done. =
The following is from
> > manuscripts made by
> > > > > > >=
> Darius,
> > > > > > > > > Nils and others. I will present the id=
eas side by
side and
> > > people
> > > > > > > > can
     =
> > > > > > > > > sort them out.
> > > > > > > > >
> > >=
> > > > > > Dark Eldar special rule:
> > > > > > > > >
> >=
> > > > > > > Special Rules
> > > > > > > > > The Dark Eldar almos=
t always take prisoners during
their
> > raids.
> > > > > >=
> > When a
> > > > > > > > > unit in close combat with the Dark El=
dar is
broken,
> > and fails
> > > it's
> > > > > >=
> > > moral, roll 1d6 for any stands still in Close
Combat with a
        =
> > Dark
> > > > > > > > Eldar
> > > > > > > > > stand in t=
he end phase, on a roll of 4+ the stand
is taken
> > > > prisoner
 =
> > > > > > > > and
> > > > > > > > > the Dark Eldar player =
awarded 1 victory point.
> > > > > > > > >
> > > > > > > >
=
> > > > > > > > I really, really, like this rule! The Dark Eldar go=

to war in
> > > order
> > > > > > > > to get slaves to dra=
g back home. I guess they
> > sacrifice them to
> > > > > >=
> > Slaanesh or the great devourer, as the god is known
to them.
>=
> It's
> > > > > > > > constant need for fresh souls, drives the D=
ark Eldar
on their
> > > > > > > > conquest, or else they will be c=
onsumed themselves!
> > > > > > > >
> > > > > > > >
       =
> > > > > > > > > Suggested infantry powers (and ONLY infantry)
> =
> > > > > > > >
> > > > > > > > > =B7 Fleet of foot- this permits i=
nfantry to move an
additional
> > 5cm
> > > > > > > > durin=
g
> > > > > > > > > a charge move.
> > > > > > > > > =B7 Sh=
adowed skin- they may only fired upon if the
firing unit
> > is
   =
> > > > > > > > within 25cm
> > > > > > > > > =B7 Combat drugs=
- roll once on the following table
> > and apply the
> > > =
> > > > > results
> > > > > > > > > to the unit
> > > > > >=
> > >
> > > > > > > > > Die Roll Result
> > > > > > > > > =
1 +10cm to base move
> > > > > > > > > 2 + to hit rolls
> >=
> > > > > > > 3 +d6 to CAF
> > > > > > > > > 4 Fixed 5+ save
     =
> > > > > > > > > 5 Re-roll 1's & 2"'s in CC
> > > > > > > > > 6=
 Ignore morale checks
> > > > > > > > >
> > > > > > > > > A=
nother manuscript limited combat drugs to Whyches
> > and Helions
 =
> > > > with
> > > > > > > > > tables as follows:
> =
> > > > > > > >
> > > > > > > > > for whyches
> > > > > > >=
> >
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Triple=
 move when charging
> > > > > > > > > 2 + 1 CAF
> > > > > >=
> > > 3 + 1 Attack
> > > > > > > > > 4 +1 Moral
> > > > > =
> > > > 5 +1 To hit
> > > > > > > > > 6 Re roll close combat result=
 once
> > > > > > > > >
> > > > > > > > > for helions
     =
> > > > > > > > >
> > > > > > > > > D6 RESULT
> > > > > =
> > > > 1 Crazed! Ignores fall back result, always on
charge orders.
      =
> > > > > > > > > 2 +1 CAF
> > > > > > > > > 3 +1 Attack
        =
> > > > > > > > > 4 +1 To Moral
> > > > > > > > > 5 +1 To Hit
     =
> > > > > > > > > 6 Re roll close combat result once
> > > > > >=
> > >
> > > > > > > >
> > > > > > > > Hmm, if I remember c=
orrectly I've included a
spesific
> > table for
> > > the
 =
> > > > > > > > combat Drugs under each of the descriptions for
unit=
s that may
> > > > > > > > utilise this! I think that is the best w=
ay to go!
> > > > > > > >
> > > > > > > > Shadow skinned is=
 a nice addition! However I believe
it only
> > > > (should)
      =
> > > > > > > > apply(s)to Mandrakes!
> > > > > > > >
> >=
> > > > > > Fleet of foot is best added to the unit stats,
giving them
   =
> > > > additional
> > > > > > > > 5 cm move. However, in Epic=
 Eldar don't have this
special
> > ability,
> > > > so
    =
> > > > > > > > should the Dark Eldar have it??? I think they
should!
 =
> > > > > > > >
> > > > > > > > The Dark Eldar army should b=
e built along three core
values.
> > > > > > > > Speed, Firepower a=
nd Light Armour.
> > > > > > > >
> > > > > > > >
> =
> > > > > > > > Infantry descriptions and stats
> > > > > > > > >
 =
> > > > > > > > > Dark Eldar Warriors: These are the main infantry
u=
nit of the
> > > Dark
> > > > > > > > Eldar
> > > >=
> > > > > army. They are armed with Splinter rifles and make
for
>=
> excellent
> > > > > > > > > tactical troops.
> > > > > >=
> > >
> > > > > > > > > Scourges: Scourges provide the heavy firep=
ower for
the
> > infantry.
> > > > > > > > They
> >=
> > > > > > > are armed with lascannons and use special jump
packs that
  =
> > > resemble
> > > > > > > > wings.
> > > > > > > >=
>
> > > > > > > > > Wyches: Wyches are assault troops for the Dark=

> > Eldar. They are
> > > > > > > > naturally
> > =
> > > > > > > quick and use Combat Drugs to enhance their
> > fight=
ing ability.
> > > They
> > > > > > > > are
> > > >=
> > > > > also classifies as elite troops. Wyches can only
use Advance
   =
> > > Fire
> > > > > > > > and
> > > > > > > > > Charg=
e orders.
> > > > > > > > >
> > > > > > > > > Mandrakes: Th=
ese units are the deadly recon units.
They are
> > > > > > > > Shad=
owed
> > > > > > > > > Skinned and Fleet of Foot. They are allowed =
an
infiltration
> > move
> > > > at
> > > > > > > >=
 the
> > > > > > > > > beginning of the game, which allows them one=
 move
> > up to charge
> > > > rate
> > > > > > > >=
> (this includes Fleet of Foot 5cm bonus). Mandrakes
can only
> > =
use
> > > > > > > > Advance
> > > > > > > > > Fire and Char=
ge orders.
> > > > > > > > >
> > > > > > > > > Hellions: Th=
ese troops ride razor boards into
combat and are
> > > armed
      =
> > > > > > > > with
> > > > > > > > > a Hell Glaive. The Hell Gl=
aive is a powerful CC
> > that make the
> > > > > > > > Hel=
lions
> > > > > > > > > one of the most deadly combat troops availa=
ble to
the Dark
> > > Eldar.
> > > > > > > > > Hellions als=
o use Combat Drugs. Hellions can only
> > use Advance
> > >=
 Fire
> > > > > > > > and
> > > > > > > > > Charge orders.
=
> > > > > > > > >
> > > > > > > > > Grotesque: These deform=
ed creatures are so hideous
that they
> > > cause
> > > > >=
> > > fear.
> > > > > > > > > The charged unit must make their mor=
ale check or
> > fight at -2.
> > > > > > > > Otherwise
   =
> > > > > > > > > they are at -1. In addition to being disgustingly
ug=
ly the
> > > > > > > > Grotesque is
> > > > > > > > > quite=
 stupid and must roll a d6 to follow its
> > orders. On a 4+
      =
> > > the
> > > > > > > > > Grotesque may follow the orders place=
d for the
unit. If the
> > roll
> > > > is
> > > > =
> > > > not
> > > > > > > > > successful the unit cannot move but c=
an fight in
CC
> > normally.
> > If
> > > a
       =
> > > > > > > > > Grotesque is hit and fails its save it isn't
destroyed y=
et.
> > Turn
> > > > > > > > the
> > > > > > > > > =
model on its side and at the End phase roll 1d6
and on a 4+
> > the=

> > > > > > > > unit
> > > > > > > > > gets up and continu=
es as if it was never hit. This
does not
> > work
> > > > i=
n
> > > > > > > > CC
> > > > > > > > > however.
> >=
> > > > > > >
> > > > > > > > > Beast Master: This elite troop con=
trols Warp Beast
packs and
> > is
> > > > > > > > enhanced
=
> > > > > > > > > with Combat Drugs. They are very fast because the=
y
> > need to be
> > > able
> > > > > > > > to
    =
> > > > > > > > > keep up with the Warp Beasts. The Beast Master is
a
 =
> > deadly CC
> > > unit
> > > > > > > > and
       =
> > > > > > > > > must be with 10cm of the pack she controls. The
Beast Ma=
ster
> > > moves
> > > > > > > > and
> > > > > > > =
> > shoots like a command unit but can be targeted
normally.
> > > =
> > > > > >
> > > > > > > > > Incubus: The Incubi are command units=
 for the Dark
Eldar
> > > Warriors.
> > > > > > > > Any
   =
> > > > > > > > > Warrior stand within 10cm of the Incubi is +1 on
mor=
ale
> > checks.
> > > > > > > > >
> > > > > > > > >=
 Haemonculus: The Haemonculi are command units for
> > Wyches. Any
=
> > > Wych
> > > > > > > > stand
> > > > > > > > > =
within 10cm of the Haemonculi gains a +1 to CAF.
> > > > > > > > >
=
> > > > > > > > > Archon: The evil Leader of the Dark Eldar. Any
Da=
rk
> > Eldar unit
> > > > > > > > within
> > > > > =
> > > > 10cm of the Archon automatically passes morale
checks. The
        =
> > > Archon
> > > > > > > > has a
> > > > > > > > > psychi=
c save of 5+. A Haemonculus bodyguard
accompanies the
> > > > Archo=
n.
> > > > > > > > >
> > > > > > > > > Dark Warlock: These =
are the psykers of the Dark
Eldar race.
> > They
> > > > > =
> > > are
> > > > > > > > > command units and targeting rules apply=
. The Dark
> > Warlock has
> > a
> > > > > > > > ps=
ychic
> > > > > > > > > save of 4+. The Dark Warlock may use one of=
 the
following
> > powers
> > > > > > > > once
> > =
> > > > > > > per turn as long as they aren't in close combat.
> > =
> > > > > > >
> > > > > > > > > * Shadowed: This power enables the =
psyker to hide
one
> > detachment
> > > > or
> > > =
> > > > > unit
> > > > > > > > > (not company) from the enemy. The =
shadowed units
appear to
> > > flicker
> > > > > > > > in
 =
> > > > > > > > > out of their shadows thus making them more
difficu=
lt to hit
> > and
> > > > > > > > fight in
> > > > =
> > > > > close combat. When this is used the unit must be
within 50cm
    =
> > of
> > > > the
> > > > > > > > > psyker. The effect=
s last for 1 turn. All enemy
> > units must roll
> > a
    =
> > > > 4+
> > > > > > > > on
> > > > > > > > > 1d6 in =
order to shoot at Shadowed units. If
successful they
> > may
      =
> > > do
> > > > > > > > so at
> > > > > > > > > -1. Shad=
owed units in close combat receive a +2
> > bonus to their
        =
> > > > CAF.
> > > > > > > > >
> > > > > > > > > * Blinded:=
 This enables the psyker to blind one
unit (not
> > > > > > > > det=
achment) in
> > > > > > > > > a shroud of darkness. Command targeti=
ng does not
apply. The
> > > shroud
> > > > > > > > of
    =
> > > > > > > > > darkness will follow the unit for one turn. The
     =
> > affected unit
> > > > > > > > cannot
> > > > > > > >=
> fire or engage in close combat but move. When
> > moving, roll t=
he
> > > > > > > > scatter
> > > > > > > > > die for every =
5cm the unit travels and move it in
the
> > direction
> > >=
> > > > > > indicated. In addition, enemy units can't engage
it nor fire
 =
> > at
> > > > it.
> > > > > > > > The
> > >=
> > > > > > psyker must roll a 4+ to be successful. Units that
have a
    =
> > > psychic
> > > > > > > > save
> > > > > > > > > mu=
st make a successful psychic save roll to negate
this
> > effect.
 =
> > > > > > > > This
> > > > > > > > > power has a range of =
50cm.
> > > > > > > > > * Death Grip: This allows the psyker to att=
ack one
unit in a
> > > > > > > > detachment
> > > > > > > =
> > within 25 cm. The warlock player must roll a 4+ on
1d6 to
> > >=
> > > > > successfully
> > > > > > > > > attack the unit. If succe=
ssful, the unit is
automatically
> > > > destroyed
> > > > =
> > > > > unless it has a psychic save. Titans and
> > praetorians =
who lose
> > > > their
> > > > > > > > crew
> > > >=
> > > > > to this attack aren't destroyed but can't move and
are at -1
   =
> > to
> > > > hit
> > > > > > > > for
> > > >=
> > > > > the rest of the game (there are still enough crew
members to
   =
> > man
> > > > > > > > the
> > > > > > > > > other po=
sts.
> > > > > > > > >
> > > > > > > > > The stats are in o=
ne continuous line with name
followed by
> > move,
> > > > =
> > > > save,
> > > > > > > > > CAF, weapon, range, attack dice, to=
 hit number,
save modifer
> > and
> > > > > > > > special
 =
> > > > > > > > > notes in that order.
> > > > > > > > >
   =
> > > > > > > > > Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0
   =
> > > > > > > > > Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer
  =
> > > > > > > > > Wych 15cm None +3 Splinter Pistols/ CC Weapons
25cm=
 2 5+ 0
> > > Combat
> > > > > > > > Drugs
> > > > =
> > > > > Elite
> > > > > > > > > Mandrake 15cm None +4 Splinter Pi=
stols/ CC Weapons
> > 25cm 2 5+ 0
> > > > > > > > Shadow
  =
> > > > > > > > > Skinned Fleet of Feet
> > > > > > > > > Hel=
lion 20cm None +5 Hell Glaive 15cm 1 3+ -2
Combat Drugs
> > > Skimm=
er
> > > > > > > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A=
 N/A
Stupidity
> > > > > > > > Toughness
> > > > > > > > > =
Beast Master 20cm 6+ +2 Splinter Pistols/ CC
> > Weapons 2 25cm 5+
=
> > 0
> > > > > > > > Combat
> > > > > > > > > Drug=
s Psychic Save Elite
> > > > > > > > > Incubus 10cm 6+Fix +5 Splint=
er Pistol 2 25cm 5+ 0
Command
> > Elite
> > > > > > > > Mor=
ale Bonus
> > > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCan=
non CC
Weapons 2 50cm
> > 4+
> > > -1
> > > > > > >=
> > Command EliteCAF Bonus
> > > > > > > > > Archon 10cm 5+Fix +6 =
Destructor Cannon 50cm 50cm
4+
> > -2 Command
> > > > > > >=
> Elite
> > > > > > > > > Psychic Save Morale Bonus
> > > =
> > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+
0 Command
  =
> > > > Psyker
> > > > > > > > >
> > > > > > > > > Th=
e second version is as follows:
> > > > > > > > >
> > > > >=
> > > > INFANTRY
> > > > > > > > >
> > > > > > > > > Warri=
ors
> > > > > > > > > Dark Eldar warriors attack rapidly, killing o=
r
> > crippling those
> > > > that
> > > > > > > > =
> oppose them. They then drag off any survivors back
to
> > Commorr=
agh
> > > > to
> > > > > > > > be
> > > > > > > > >=
 tortured or killed at leisure.
> > > > > > > > >
> > > > >=
> > > > Scrouges
> > > > > > > > > On black pinions, the Scrouges =
drop down from the
> > skies, their
> > > > > > > > heavy
 =
> > > > > > > > > weapons unleashing a hail of splinters and pulses
=
of dark
> > > energy.
> > > > > > > > They
> > > > =
> > > > > attack wherever they please, and strike where
least
> > e=
xpected,
> > > > > > > > utilising
> > > > > > > > > their =
wings to quickly retreat or drive forward
> > depending upon
      =
> > > the
> > > > > > > > > enemies strength.
> > > > > >=
> > > Models: Swooping Hawks, Exarchs or any 1/300 scale
miniature
       =
> > > with
> > > > > > > > either
> > > > > > > > > wings =
or jumppacks.
> > > > > > > > >
> > > > > > > > > Wyches
  =
> > > > > > > > > Ruled by their Succubi, Wyches spend their entire
l=
ives
> > > perfecting
> > > > > > > > the
> > > > >=
> > > > skills of gladiatorial combat. Few survive their
first duel,
     =
> > but
> > > > > > > > those
> > > > > > > > > who live=
 learn quickly. A Dark Eldar lord with
sufficient
> > means
       =
> > > > can
> > > > > > > > hire
> > > > > > > > > these h=
ighly-skilled warriors to accompany him
into battle,
> > > > > > > =
> promising
> > > > > > > > > great rewards for those whose fightin=
g displays
are most
> > > pleasing
> > > > > > > > to watch=
.
> > > > > > > > >
> > > > > > > > > Wyches use combat dru=
gs to artificially boost
their already
> > fine
> > > > > >=
> > honed
> > > > > > > > > abilities. Roll a d6 for every Wych de=
tachment at
> > the start of
> > > the
> > > > > > =
> > > battle to see what effect the vile narcotics have
> > on the =
unit.
> > > The
> > > > > > > > > effect lasts for the enti=
re battle.
> > > > > > > > >
> > > > > > > > > D6 RESULT
  =
> > > > > > > > > 1 Triple move when charging
> > > > > > > >=
> 2 + 1 CAF
> > > > > > > > > 3 + 1 Attack
> > > > > > > >=
> 4 +1 Moral
> > > > > > > > > 5 +1 To hit
> > > > > > > >=
> 6 Re roll close combat result once
> > > > > > > > >
> >=
> > > > > > > Grotesques
> > > > > > > > > All Dark Eldar take ple=
asure in suffering,
especially the
> > > > > > > > infliction of
  =
> > > > > > > > > pain. There are some that have become so obsessed
 =
> > by this need
> > > for
> > > > > > > > > torture=
 that they have turned upon their own
bodies. Others
> > are
      =
> > > > > > > > less
> > > > > > > > > voluntary about their twis=
ted, manipulated flesh,
> > haven fallen
> > > > > > > > vi=
ctim to
> > > > > > > > > the attention of the Haemonculi through s=
ome real
> > or perceived
> > > > > > > > misdeed,
        =
> > > > > > > > > or by simply being in the wrong place at the wrong
time.
=
> > > > > > > > >
> > > > > > > > > Grotesques are not note=
d for their intelligence.
To be given
> > > > orders
> > > =
> > > > > as
> > > > > > > > > normal the detachment has to be with=
in 10 cm of a
Command
> > unit.
> > > If
> > > > > =
> > > not,
> > > > > > > > > roll a d6; on a 3+ the Grotesques rece=
ive charge
orders,
> > > otherwise
> > > > > > > > they
   =
> > > > > > > > > receive advance orders.
> > > > > > > > >
  =
> > > > > > > > > Grotesques are inured to pain and shrug off minor
 =
> > wounds that
> > > > would
> > > > > > > > > leav=
e another writhing in agony. Because of this
they ignore
> > the
  =
> > > > > > > > wounds
> > > > > > > > > from weapons without=
 a save modifier.
> > > > > > > > >
> > > > > > > > > Grote=
sques are so terrifying that any unit they
enter into
> > close
   =
> > > > > > > > combat
> > > > > > > > > with must make a mora=
le check or go on fallback
orders.
> > > > > > > > Additionally,
  =
> > > > > > > > > enemy troops must succeed in a moral check if they
=
> > wish to try
> > > to
> > > > > > > > enter
    =
> > > > > > > > > close combat with a grotesque stand.
> > > > =
> > > > >
> > > > > > > > > Mandrakes
> > > > > > > > > Man=
drakes are the most malevolent of the Dark
Eldar, preying
> > on
  =
> > > > > > > > their
> > > > > > > > > own kind form the sha=
dows of Commorragh. Who can
say how a
> > Dark
> > > > > > =
> > Eldar
> > > > > > > > > Lord can entice these vile creatures to=
 serve him
in battle.
> > > What
> > > > > > > > prizes
   =
> > > > > > > > > can be offered to beasts who crave flesh and blood
 =
> > and little
> > > > else?
> > > > > > > > >
     =
> > > > > > > > > The special chameleon-like skin of the Mandrakes
     =
> > allow them to
> > > > > > > > blend
> > > > > > > > =
> into the background, even when standing in open
> > terrain. This=

> > > > means
> > > > > > > > the
> > > > > > > > =
> can not be seen at a range of over 25 cm, and thus
not be
> > > t=
argeted
> > > > > > > > by
> > > > > > > > > units that are=
 further away. If in cover the cover
> > modifier is
> > > =
> > > > > counted
> > > > > > > > > as being one level higher.
    =
> > > > > > > > >
> > > > > > > > > The Mandrakes may infiltrat=
e after initial
deployment up to
> > > their
> > > > > > > =
> full
> > > > > > > > > charge move before the battle begins.
    =
> > > > > > > > >
> > > > > > > > > Helion
> > > > > > =
> > > Mounted on multibladed skyboards, Helions sweep
> > down from=
 the
> > > sky
> > > > > > > > > screaming chilling battle =
cries. They delight in
surprise
> > > attacks,
> > > > > > =
> > using
> > > > > > > > > their speed and specialised weapons to =
strike
quick
> > and hard,
> > > and
> > > > > > > =
> then
> > > > > > > > > move out of range, before the enemy can tu=
rn their
guns on
> > them.
> > > > > > > > >
> > > =
> > > > > > If the Helions are on charge orders all enemy
units shooting
  =
> > at
> > > > > > > > them
> > > > > > > > > receive=
 a -1 penalty.
> > > > > > > > >
> > > > > > > > > The Heli=
ons is a subsect of the Wych Cult, and
like Wyches
> > they
       =
> > > > use
> > > > > > > > > combat drugs to artificially boost a=
bilities. Roll
a d6 for
> > > every
> > > > > > > > Helion
=
> > > > > > > > > detachment at the start of the battle to see what=

effect the
> > > vile
> > > > > > > > > narcotics have on =
the unit. The effect lasts for
the entire
> > > > battle.
>=
> > > > > > > >
> > > > > > > > > The Helions is armed with the he=
llglaive. It
incorporates a
> > > > > > > > splinter
> > > =
> > > > > > rifle and a set of vicious cutting blades that are
> > =
capable to
> > > > > > > > slicing a
> > > > > > > > > man =
in half when the Helions swoops into close
combat. When
> > the
   =
> > > > > > > > Helion
> > > > > > > > > initiates close comba=
t he may add +1 to his CAF.
This effect
> > > lasts
> > > >=
> > > > for
> > > > > > > > > the first round of close combat only=
.
> > > > > > > > >
> > > > > > > > > D6 RESULT
> >=
> > > > > > > 1 Crazed! Ignores fall back result, always on
charge orders.=

> > > > > > > > > 2 +1 CAF
> > > > > > > > > 3 +1 Attack
 =
> > > > > > > > > 4 +1 To Moral
> > > > > > > > > 5 +1 To Hi=
t
> > > > > > > > > 6 Re roll close combat result once
> > =
> > > > > > >
> > > > > > > > > Incubi
> > > > > > > > > Th=
e Incubi is the Dark Eldar Lord's most trusted
> > and deadliest
  =
> > > > > > > > servants.
> > > > > > > > > None can tell wha=
t the true aims of the Incubi
are. On the
> > > surface
> >=
> > > > > > their
> > > > > > > > > only need appears to be to exc=
el in martial
skills.
> > That they
> > > have
> > =
> > > > > > some
> > > > > > > > > hidden plan, some unfulfilled ag=
enda, is without
doubt.
> > Whatever
> > > > > > > > their
=
> > > > > > > > > reasons, no Dark Eldar Lord is without a force of=

these
> > > incredible
> > > > > > > > > warriors to prote=
ct them. The Incubi will protect
their Lord
> > in
> > > > =
> > > > battle,
> > > > > > > > > but, as the Dark Eldar is an evil=
 and power hungry
race, the
> > > Lord
> > > > > > > > > re=
quires his Incubi to also protect him from his
> > own followers
  =
> > > > > > > > nearly as
> > > > > > > > > much as they are =
required to shield him from the
enemy.
> > > > > > > > >
> =
> > > > > > > > Unit stats present as above:
> > > > > > > > >
    =
> > > > > > > > > Warrior 15 - +1 Splinter Rifles 50 1 5+ -
> >=
> > > > > > > Scrouge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump
Packs
      =
> > > > > > > > > Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite,
Combat =
Drugs
> > > > > > > > > Grotesque 15 - +4 None - - - - Elite, Stupi=
dity,
> > Special Rules
> > > > > > > > > Mandrake 15 - +2 =
Splinter Pistol 25 1 5+ - Elite,
> > Infiltrate,
> > > > > =
> > > Special Rules
> > > > > > > > > Helion 20 - +2 Hellglaive 50 =
1 5+ - Skimmer,
Combat Drugs,
> > > Special
> > > > > > > >=
 Rules
> > > > > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 2=
5 1 5+ -
Elite
> > > > > > > > >
> > > > > > > > >
        =
> > > > > > > > > SPECIAL UNITS
> > > > > > > > >
> > > > >=
> > > > Dark Eldar Lord
> > > > > > > > > Dark Eldar thrive on dom=
ination and power, and
those who are
> > > > > > > > vicious and
  =
> > > > > > > > > ruthless enough will quickly rise to the position
o=
f
> > authority.
> > > > The
> > > > > > > > Dark
 =
> > > > > > > > > Eldar Lord's lead their servants into battle in
th=
e
> > search for
> > > > > > > > slaves
> > > > > >=
> > > and souls, leaving worlds in ruin and a veritable
> > mounta=
in of
> > > dead
> > > > > > > > > heaped in their wake. Th=
e Dark Eldar Lords are
known as
> > Archons.
> > > > > > > =
> >
> > > > > > > > > Haemonculus
> > > > > > > > > There i=
s no pain unknown to the Haemonculi, no
agony they
> > cannot
     =
> > > > > > > > > administer upon their victims. They treat the
inflicti=
on of
> > > misery
> > > > > > > > and
> > > > > > =
> > > death as the highest of arts, gleefully producing
> > choruse=
s of
> > > > > > > > screams
> > > > > > > > > and taking d=
elight in any nuance of discomfort and
woe.
> > > > > > > > >
     =
> > > > > > > > > The Haemonculus is a command unit, they bring a
lot
  =
> > of arcane
> > > > > > > > devices
> > > > > > > >=
> into battle to administer suffering on their
enemies.
> > > > > =
> > > >
> > > > > > > > > The Dark Eldar Haemonculi use a special g=
un, known
as the
> > > stinger.
> > > > > > > > It
        =
> > > > > > > > > fires a dart of a very virulent poison into the
>=
> victims blood
> > > > > > > > stream,
> > > > > > > > > =
causing them to explode. If the target is killed
> > place a blast
=
> > > > > > > > marker
> > > > > > > > > centred on the exp=
loding model, and roll a hit
against all
> > other
> > > > =
> > > > models
> > > > > > > > > at least half covered by the templ=
ate, scoring a
hit on 5+.
> > This
> > > > > > > > weapon
 =
> > > > > > > > > will only affect opponents of flesh and blod!
    =
> > > > > > > > >
> > > > > > > > > They also carry the Destruc=
tor, it fires a spray
of highly
> > > > > > > > corrosive
>=
> > > > > > > > acid that can eat through any armour. Use the
small (10cm)=

> > > > teardrop
> > > > > > > > > template. This weapon i=
gnores covermodifiers.
> > > > > > > > >
> > > > > > > > > =
Crucible of Malediction; no one knows what arcane
the Dark
> > Elda=
r
> > > > > > > > use to
> > > > > > > > > create this devi=
ces. Each crucible contains the
trapped
> > spirits
> > > o=
f
> > > > > > > > > psykers captured and tortured by the dark eldar=
.
> > When released
> > > > > > > > these
> > > > >=
> > > > spirits hurtle across the battlefield unleashing a
psychic
       =
> > > > > > > > cacophony
> > > > > > > > > that can drive enemy p=
sykers insane. The
Heamonculi need to
> > > focus
> > > > >=
> > > his
> > > > > > > > > entire concentration to use this item,=
 thus he may
not move,
> > > fire
> > > > > > > > any
     =
> > > > > > > > > other weapon or be in close combat.
> > > > > =
> > > >
> > > > > > > > > When the crucible is used the Dark Eldar =
player
rolls 2d6
> > while
> > > > the
> > > > > > =
> > > closest enemy psyker (or daemon) rolls 1d6
(Greater daemons
>=
> roll
> > > > > > > > 3d6).
> > > > > > > > > If the Dark=
 Eldar player rolls higher, then the
enemy psyker
> > is
> =
> > > > > > > slain
> > > > > > > > > and is removed from the battl=
e. If the enemies
roll
> > is higher,
> > > > then
        =
> > > > > > > > the
> > > > > > > > > tortured spirits hurtle along=
 towards the second
closest
> > psyker
> > > > and
        =
> > > > > > > > > attack in the same manner as above. The spirits
>=
> continue until
> > > > > > > > either
> > > > > > > > > =
one enemy psyker is slain or all survives the
attacks.
> > > > > > =
> > >
> > > > > > > > > Succubus
> > > > > > > > > All Wych=
 cults is lead by a Succubi. The Succubi
is
> > the finest
        =
> > > > > > > > warrior
> > > > > > > > > in the cult, and won the =
title by defeating the
> > predecessor in
> > > > > > > > s=
ingle
> > > > > > > > > combat. The Succubi must constantly fight d=
uels
with their
> > best
> > > > > > > > warriors
>=
> > > > > > > > to keep their title.
> > > > > > > > >
> >=
> > > > > > > The Succubi use the Shardnet and the impaler in
> > =
close combat,
> > > > > > > > reducing
> > > > > > > > > th=
eir opponents CAF by 1.
> > > > > > > > >
> > > > > > > > >=
 Like all Wych the Succubi use Combat Drugs to
boost their
> > > > =
abilities.
> > > > > > > > >
> > > > > > > > > D6 RESULT
  =
> > > > > > > > > 1 Triple move when charging
> > > > > > > >=
> 2 + 1 CAF
> > > > > > > > > 3 + 1 Attack
> > > > > > > >=
> 4 +1 Moral
> > > > > > > > > 5 +1 To hit
> > > > > > > >=
> 6 Re roll close combat result once
> > > > > > > > >
> >=
> > > > > > > Beast Master
> > > > > > > > > Beastmasters are a su=
bsect of the Wych cult, that
fight
> > against
> > > > > > =
> > wild
> > > > > > > > > creatures in the arenas of Commorragh. T=
he
Beastmasters also
> > use
> > > > > > > > combat
       =
> > > > > > > > > drugs, but always get the triple charge rate
> >=
 result, in order
> > to
> > > > > > > > allow
> > =
> > > > > > > them to keep up with their pack of warp beasts.
> > >=
> > > > > >
> > > > > > > > > Dracon
> > > > > > > > > The=
 only way to power in Commorragh is through
murder and
> > > deceit=
.
> > > > > > > > Many
> > > > > > > > > Dark Eldar shows g=
reat talent at this, and the few
that
> > survives
> > > > =
do
> > > > > > > > > often rise quickly to power within their Kabal=
 and
become
> > > Dracons.
> > > > > > > > Their
> =
> > > > > > > > ultimate goal is to become the next Archon of the
Kabal.
  =
> > > > > > > > >
> > > > > > > > > The Dracon is always look=
ing for an opportunity to
strike at
> > the
> > > > > > > >=
 Arcon,
> > > > > > > > > so whenever a Dracon stand is the closest=
 stand to
> > an Arcon in
> > > the
> > > > > > > >=
> orders segment. The Dracon must charge the Arcon
and engage
> > =
him
> > > in
> > > > > > > > close
> > > > > > > > =
> combat. The Dark Eldar player must make this move
before
> > movi=
ng
> > > > any
> > > > > > > > > other units in that turn.
=
> > > > > > > > >
> > > > > > > > > The Dracons use a speci=
al type of ammunition made
> > of captured
> > > > > > > > =
wraithbone
> > > > > > > > > lootet from the bodies of slain Eldar
=
Wraithguards. You may
> > > > re-roll
> > > > > > > > any
 =
> > > > > > > > > misses once, and this weapon ignores cover to hit
=
Received on Thu Aug 16 2001 - 00:35:15 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:25 UTC