My point exactly! We play with much larger formations, and therefore we cant apply gamemechanichs from a skirmish level game.
And besides that, I cant remember anyone here saying that the 40K mechanics are any good :-)
Eivind
>
> Fra: nils.saugen_at_...
> Dato: 2001/08/16 Thu AM 08:41:13 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
> Well, you also have (in this excample) 4 squads to take out with three
> whirlwinds, so I guess this goes both ways. We'll test with the -1 rule and
> let you know how it works out!
>
> Nils
>
> -----Original Message-----
> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> Sent: 15. august 2001 23:00
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> Hi it is quite possible that a whirlwind cant kill them in 40k but there are
> a couple of things to consider.
>
> 40k deals with the single vehicles, we are talking about the combined
> firepower of 3 whirlwinds or 5 thud guns. Its quite OK that theese units
> cant kill SH tanks, but I find it unreasonable that weapon systems that hits
> on 4+ and 2+ has absolutely no chance of killing an infantry stand.
>
> But most important, this also applies to many other units. In 40k a lasgun
> or whirlwind cant kill a dreadnought, nor ANY vehicle except bikes, and if I
> remember correctly not even a SM terminator. This is the fluff of 40K on
> theese units also, and the way netepic is dealing with it is by the armor
> save system.
>
> Eivind
>
> ----- Original Message -----
> From: quester
> To: netepic_at_yahoogroups.com
> Sent: Wednesday, August 15, 2001 5:25 PM
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> From what I remember from them a whirlwind can t kill them in 40K eather
>
> (only str. 5) the weapon has to be str. 6 or higher to kill them in 40K
>
> las rifles, bolters, and cats cant wound them let alone stop them
>
> their living dead types and you have to totaly dismember them to stop them
>
>
> so the need for a -1 tsm is the only suggestion that fits the fluff
>
> you need a heavy weapon to kill one thats what you have work into
>
> epic. The other suggestions don t do that.
>
>
>
>
>
> Eivind Borgeteien <eivind.borgeteien_at_...> wrote:
>
> Infantry should NEVER need weapons with modifers to kill them, too
> unbalancing. The idea to treat them as juggers that they always complete a
> charge is much, much better.
>
> ---------->I do agree!!! With this you compare them to something
> reasonable, a jugger and not a void shield! I have a hard time thinking that
> any humanoid crature, no matter how malformed, could just walk through the
> barrage of a Whirlwind battery!
>
> Lets go for this.
>
> Eivind
> ----- Original Message -----
> From: Peter Ramos
> To: netepic_at_yahoogroups.com
> Sent: Wednesday, August 15, 2001 2:25 PM
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> Hi!
>
> Hehe, well, well, its seems we are waking up a bit after the long
> slumber and with a yell too!
>
> My impressions:
>
> I dont mind fleet of foot as long as it is not combined with any other
> ability that would make infantry move too fast. Only some should receive it,
> perhpas stuff like grotesques should not.
>
> Infantry should NEVER need weapons with modifers to kill them, too
> unbalancing. The idea to treat them as juggers that they always complete a
> charge is much, much better.
>
> Only command types hsould have saves and low ones with a light
> sprinkling of fixed save, the vast majority should have no saves. Darius's
> summary on this looked pretty good.
>
> I like the capture slaves rules, very character building. The combat
> drugs I am unsure about, why not integrate some of the effects to those
> units that fluff wise could have them and forego the table?
>
> Peter
>
> eivind.borgeteien_at_... wrote:
>
> hehe..
>
> Thi guy Trygve is really in the right mood today, dealing punches
> left and right :-)
>
> Eivind
> >
> > Fra: Trygve Bj�rnstad <trygve_at_...>
> > Dato: 2001/08/15 Wed PM 12:57:53 CEST
> > Til: <netepic_at_yahoogroups.com>
> > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> >
> > Only problem is I'll beat the crap out of you, meaning that the
> army will
> > appear to be too weak... mwhuahahahaha....
> >
> > Oooops, just broke one of Eivind's rules... sorry ;o)
> >
> > Trygve
> >
> > > -----Original Message-----
> > > From: nils.saugen_at_... [mailto:nils.saugen@...]
> > > Sent: 15. august 2001 12:25
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > We are thinking of giving the Dark Eldar a test. Then i'ts
> easier
> > > to discuss
> > > if somethings are utterly unbalanced or not! I'm in for a gluing
> > > session for
> > > the rest of the week I think!
> > >
> > > -----Original Message-----
> > > From: eivind.borgeteien_at_...
> [mailto:eivind.borgeteien_at_...]
> > > Sent: 15. august 2001 12:13
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > Sensitivity: Confidential
> > >
> > >
> > > ...and if you wonder whatthe 2nd and 3rd rule of nettiquette
> are, Im not
> > > sure yet but I will invent them as we break them :-))
> > >
> > > Eivind
> > > >
> > > > Fra: nils.saugen_at_...
> > > > Dato: 2001/08/15 Wed PM 12:00:14 CEST
> > > > Til: netepic_at_yahoogroups.com
> > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > >
> > > > Right,
> > > >
> > > > However, this was directed at you. And you should know me well
> > > enough not
> > > to
> > > > take this to seriously! Well, I'm gonna let this silly excange
> drop now!
> > > >
> > > > Nils
> > > >
> > > > -----Original Message-----
> > > > From: eivind.borgeteien_at_...
> [mailto:eivind.borgeteien_at_...]
> > > > Sent: 15. august 2001 11:55
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > Sensitivity: Confidential
> > > >
> > > >
> > > > 1st rule of netiquette; Dont use irony!
> > > >
> > > > You should be real carefull using irony on this list as mail
> > > lacks some of
> > > > the finer aspects of communication like mimmic, body language
> and so on.
> > > >
> > > > So, think about this; when we first discovered this list we
> watched the
> > > > discussions for weeks before we wrote anything. And when we
> did
> > > , we where
> > > > quite ancious abot what kind of reply we would get. Everything
> > > written on
> > > > this list should have the goal to include people, so irony or
> not, you
> > > > should not really ironize over peoples suggestions on this
> list.
> > > >
> > > > Eivind
> > > > >
> > > > > Fra: nils.saugen_at_...
> > > > > Dato: 2001/08/15 Wed AM 11:01:20 CEST
> > > > > Til: netepic_at_yahoogroups.com
> > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > >
> > > > > Get real!
> > > > >
> > > > > Irony my friend IRONY!
> > > > >
> > > > > Flamers locked and ready to go!
> > > > >
> > > > > However, having said that, I really don't think it was a
> good Idea for
> > > > this
> > > > > particular unit! First off, I'm not over entusiastic of
> adding armour
> > > save
> > > > > to the Dark Eldar army. (This is why I prefer my rule over
> darius as
> > > this
> > > > > also includes an armour save). Secondly, this unit comes as
> a
> > > detachment
> > > > of
> > > > > 4 stands and is quite nasty in CC. Now having my rule means
> > > that regular
> > > > > infantry cant fire them down from afar. You need to allocate
> better
> > > weapon
> > > > > to do that, or try to take them out in CC. Which is quite
> difficult.
> > > > > Remember this unit has some serious limitations also! We are
> now only
> > > > > working on a small part of the list, overall I feel that the
> > > dark Eldar
> > > > army
> > > > > is quite balanced! So Believe me, this is in no way
> unbalancing, at
> > > least
> > > > > that is my humble opinion!
> > > > >
> > > > > Nils
> > > > >
> > > > > -----Original Message-----
> > > > > From: eivind.borgeteien_at_...
> [mailto:eivind.borgeteien_at_...]
> > > > > Sent: 15. august 2001 10:51
> > > > > To: netepic_at_yahoogroups.com
> > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > > Sensitivity: Confidential
> > > > >
> > > > >
> > > > > Thats OK, but if you want people to take part of the
> > > discussion you cant
> > > > > kill their suggiestions like that. It will only lead to a
> dull and
> > > awfully
> > > > > quiet list. :-(
> > > > >
> > > > > Eivind
> > > > > >
> > > > > > Fra: nils.saugen_at_...
> > > > > > Dato: 2001/08/15 Wed AM 10:40:11 CEST
> > > > > > Til: netepic_at_yahoogroups.com
> > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > > >
> > > > > > Hmmm, I think it was self proclamed you know, like when
> Napoleon tok
> > > the
> > > > > > crown from the pope and crowned himself emperor. Nice and
> symbolic,
> > > > > Napoleon
> > > > > > was then even greater than God.... To bad he only took his
> bading
> > > > outfits
> > > > > > when visiting
> > > > > > Russia....
> > > > > >
> > > > > > Now, over to more serious matters. I think my solution is
> > > the best for
> > > > > this
> > > > > > unit, then Darius idea and finally yours.
> > > > > >
> > > > > > Nils
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: eivind.borgeteien_at_...
> > > [mailto:eivind.borgeteien_at_...]
> > > > > > Sent: 15. august 2001 10:08
> > > > > > To: netepic_at_yahoogroups.com
> > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part
> 1 (long)
> > > > > > Sensitivity: Confidential
> > > > > >
> > > > > >
> > > > > > Who died and made you god?
> > > > > > >
> > > > > > > Fra: nils.saugen_at_...
> > > > > > > Dato: 2001/08/15 Wed AM 08:44:35 CEST
> > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part
> 1 (long)
> > > > > > >
> > > > > > > boooooohhhhh!!!!
> > > > > > >
> > > > > > > That was quickly woted down!
> > > > > > >
> > > > > > > Now we are back to 2 options :)
> > > > > > >
> > > > > > > Nils
> > > > > > > The Laughing God
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Eivind Borgeteien
> [mailto:eivind.borgeteien_at_...]
> > > > > > > Sent: 14. august 2001 15:56
> > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > Subject: Re: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > >
> > > > > > >
> > > > > > > I know thats was the options given but I dont like
> either of them.
> > > > Thats
> > > > > > why
> > > > > > > I introduced option number 3;
> > > > > > >
> > > > > > > 4+ to save, modifiable to 6
> > > > > > >
> > > > > > > So, now there are 3 options....!
> > > > > > >
> > > > > > > Eivind
> > > > > > > ----- Original Message -----
> > > > > > > From: <nils.saugen_at_...>
> > > > > > > To: <netepic_at_yahoogroups.com>
> > > > > > > Sent: Tuesday, August 14, 2001 2:58 PM
> > > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > >
> > > > > > >
> > > > > > > Well, I guess the options are:
> > > > > > >
> > > > > > > No save, but weapon needs a modifyer to harm it.
> > > > > > > or save + regen roll.
> > > > > > >
> > > > > > > I think the first is the best option!
> > > > > > >
> > > > > > > Nils
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: eivind.borgeteien_at_...
> > > [mailto:eivind.borgeteien_at_...]
> > > > > > > Sent: 14. august 2001 14:53
> > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > Subject: Sv: RE: [NetEpic ML] Re: Dark eldar revision
> > > part 1 (long)
> > > > > > > Sensitivity: Confidential
> > > > > > >
> > > > > > >
> > > > > > > Grotesque
> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules (-1
> to wound)
> > > > > > >
> > > > > > > What does this mean? That you must have a weapon of at
> > > least -1 TSM
> > > to
> > > > > hit
> > > > > > > it? Man! What are you thinking???!!! This is waaaayyyy
> to
> > > cheesy!!!!
> > > > We
> > > > > > > should probably rename the unit to Gorgoneque after the
> milk
> > > > product!!!
> > > > > > >
> > > > > > >
> > > > > > > Hehehe... :-))
> > > > > > >
> > > > > > > I just missed some heavvy bickering as the list has
> been
> > > very quiet
> > > > > > lately.
> > > > > > > I will put my flamer down now, put it in a box and lay
> it
> > > safely in
> > > > the
> > > > > > > closet.
> > > > > > >
> > > > > > > Honestly, I would rather prefer a 4+, modifiable to 6.
> > > > > > >
> > > > > > > Yours cincerely
> > > > > > > Eivind :-)
> > > > > > >
> > > > > > > > Fra: nils.saugen_at_...
> > > > > > > > Dato: 2001/08/14 Tue PM 02:09:15 CEST
> > > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > > Emne: RE: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > My point exactly. The artifacts should be a permanent
> > > part of the
> > > > > > > Haemonculi
> > > > > > > > stas instead of psychic powers!
> > > > > > > >
> > > > > > > > I've gone through the stats as well and present them
> > > side by side:
> > > > > > > >
> > > > > > > > Warrior
> > > > > > > > 10 - +1 Splinter Rifles 50 2 5+ -
> > > > > > > > 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > > >
> > > > > > > > Scrouge
> > > > > > > > 15 - +2 Lascannon 50 2 5+ -1 Skimmer
> > > > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
> > > > > > > >
> > > > > > > > Wyches
> > > > > > > > 15 - +3 Splinter Pistols/CC Weapons 25cm 2 5+ 0
> > > CombatDrugs, Elite
> > > > > > > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > > > > > >
> > > > > > > > Grotesque
> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules (-1
> to wound)
> > > > > > > >
> > > > > > > > Mandrake
> > > > > > > > 15 - +4 Splinter Pistols 25cm 2 5+ 0 Shadow Skinned
> > > Fleet of Feet
> > > > > > > > 15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > > Infiltrate,Special Rules
> > > > > > > >
> > > > > > > > Helion
> > > > > > > > 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
> > > Special Rules
> > > > > > > > 20 - +5 Hellglaive 15 1 3+ -2 Combat Drugs, Skimmer
> > > > > > > >
> > > > > > > > Incubi
> > > > > > > > 10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command
> Elite Morale
> > > Bonus
> > > > > > > > 10 6+ +6 Tormentor Helm/Punisher 25 1 5+ - Elite
> > > > > > > >
> > > > > > > > Dark Eldar Lord
> > > > > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50cm 4+ -1
> Command
> > > > EliteCAF
> > > > > > > Bonus
> > > > > > > > 15 4+ Fixed +6 Splinter Pistol 25 2 5+ - Commander,
> Elite
> > > > > > > >
> > > > > > > > Haemonculus
> > > > > > > > 15 - +4 Stinger 25 1 4+ -1
> > > > > > > > Destructor Template 4 -1 Special Rules,Commander,
> > > > > > > > EliteIgnores cover to hit
> > > > > > > > Succubi
> > > > > > > > 15 - +4 Splinter Pistol 25 2 5+ - Commander, Elite,
> CombatDrugs
> > > > > > > >
> > > > > > > > Dracon
> > > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special
> > > > > > > > Splinter pistol 25 2 5+ -1 Commandander, Elite, Soul
> seeker
> > > > > > > > amunition, ignores cover
> > > > > > > > Sybarite
> > > > > > > > 15 - +2 Dark Lance 75 2 5+ Special Commander,
> > > Elite,Special Rules
> > > > > > > >
> > > > > > > > Beast Master
> > > > > > > > 15 - +4 Splinter pistol/Agoniser 25 2 5+ - Commander,
> > > Elite Combat
> > > > > drugs
> > > > > > > > Special Rules
> > > > > > > > 20 6+ +2 Splinter Pistols/CC Weapons 2 25cm 5+ 0
> Combat Drugs
> > > > Psychic
> > > > > > Save
> > > > > > > > Elite
> > > > > > > >
> > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+ 0
> Command
> > > Psyker
> > > > > > > >
> > > > > > > > They are very similar.
> > > > > > > >
> > > > > > > > Nils
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > From: eivind.borgeteien_at_...
> > > > [mailto:eivind.borgeteien_at_...]
> > > > > > > > Sent: 14. august 2001 13:14
> > > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > > Subject: Sv: [NetEpic ML] Re: Dark eldar revision part
> 1 (long)
> > > > > > > > Sensitivity: Confidential
> > > > > > > >
> > > > > > > >
> > > > > > > > Hi
> > > > > > > >
> > > > > > > > I dont have much references concerning the Dark Eldar,
> > > but I think
> > > > it
> > > > > > > should
> > > > > > > > follow some generic Netepic principles.
> > > > > > > >
> > > > > > > > Thats why I think we should not introduce "fleet of
> foot" as an
> > > > > ability,
> > > > > > > nor
> > > > > > > > upgrade units with equipment and artifacts.
> > > > > > > >
> > > > > > > > In stead of the "fleet of foot" suggested I would give
> > > them a base
> > > > > move
> > > > > > of
> > > > > > > > 15 cm.
> > > > > > > >
> > > > > > > > The Haemonculi should in stead of being upgraded with
> > > an artifact
> > > be
> > > > > > given
> > > > > > > > said ability by deafault.
> > > > > > > >
> > > > > > > > Eivind
> > > > > > > > >
> > > > > > > > > Fra: nils.saugen_at_...
> > > > > > > > > Dato: 2001/08/14 Tue AM 09:21:51 CEST
> > > > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revision part 1
> (long)
> > > > > > > > >
> > > > > > > > > Hi you all
> > > > > > > > >
> > > > > > > > > Slow start to the Dark Eldar bickering! I recon that
> > > is because
> > > > > > > > > nobody has played with them yet.
> > > > > > > > >
> > > > > > > > > My comments below!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > --- In netepic_at_y..., Peter Ramos <primarch_at_c...>
> wrote:
> > > > > > > > > > Hi!
> > > > > > > > > >
> > > > > > > > > > We will start hammering out a Dark Eldar force
> list while we
> > > > wait
> > > > > > > > > for GW
> > > > > > > > > > to get thier minis out. Note any list will be
> experimental
> > > until
> > > > > > > > > some
> > > > > > > > > > playtesting is done. The following is from
> > > manuscripts made by
> > > > > > > > > Darius,
> > > > > > > > > > Nils and others. I will present the ideas side by
> side and
> > > > people
> > > > > > > > > can
> > > > > > > > > > sort them out.
> > > > > > > > > >
> > > > > > > > > > Dark Eldar special rule:
> > > > > > > > > >
> > > > > > > > > > Special Rules
> > > > > > > > > > The Dark Eldar almost always take prisoners during
> their
> > > raids.
> > > > > > > > > When a
> > > > > > > > > > unit in close combat with the Dark Eldar is
> broken,
> > > and fails
> > > > it's
> > > > > > > > > > moral, roll 1d6 for any stands still in Close
> Combat with a
> > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > stand in the end phase, on a roll of 4+ the stand
> is taken
> > > > > prisoner
> > > > > > > > > and
> > > > > > > > > > the Dark Eldar player awarded 1 victory point.
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > I really, really, like this rule! The Dark Eldar go
> to war in
> > > > order
> > > > > > > > > to get slaves to drag back home. I guess they
> > > sacrifice them to
> > > > > > > > > Slaanesh or the great devourer, as the god is known
> to them.
> > > It's
> > > > > > > > > constant need for fresh souls, drives the Dark Eldar
> on their
> > > > > > > > > conquest, or else they will be consumed themselves!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Suggested infantry powers (and ONLY infantry)
> > > > > > > > > >
> > > > > > > > > > � Fleet of foot- this permits infantry to move an
> additional
> > > 5cm
> > > > > > > > > during
> > > > > > > > > > a charge move.
> > > > > > > > > > � Shadowed skin- they may only fired upon if the
> firing unit
> > > is
> > > > > > > > > within 25cm
> > > > > > > > > > � Combat drugs- roll once on the following table
> > > and apply the
> > > > > > > > > results
> > > > > > > > > > to the unit
> > > > > > > > > >
> > > > > > > > > > Die Roll Result
> > > > > > > > > > 1 +10cm to base move
> > > > > > > > > > 2 + to hit rolls
> > > > > > > > > > 3 +d6 to CAF
> > > > > > > > > > 4 Fixed 5+ save
> > > > > > > > > > 5 Re-roll 1's & 2"'s in CC
> > > > > > > > > > 6 Ignore morale checks
> > > > > > > > > >
> > > > > > > > > > Another manuscript limited combat drugs to Whyches
> > > and Helions
> > > > > with
> > > > > > > > > > tables as follows:
> > > > > > > > > >
> > > > > > > > > > for whyches
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > for helions
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Crazed! Ignores fall back result, always on
> charge orders.
> > > > > > > > > > 2 +1 CAF
> > > > > > > > > > 3 +1 Attack
> > > > > > > > > > 4 +1 To Moral
> > > > > > > > > > 5 +1 To Hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > Hmm, if I remember correctly I've included a
> spesific
> > > table for
> > > > the
> > > > > > > > > combat Drugs under each of the descriptions for
> units that may
> > > > > > > > > utilise this! I think that is the best way to go!
> > > > > > > > >
> > > > > > > > > Shadow skinned is a nice addition! However I believe
> it only
> > > > > (should)
> > > > > > > > > apply(s)to Mandrakes!
> > > > > > > > >
> > > > > > > > > Fleet of foot is best added to the unit stats,
> giving them
> > > > > additional
> > > > > > > > > 5 cm move. However, in Epic Eldar don't have this
> special
> > > ability,
> > > > > so
> > > > > > > > > should the Dark Eldar have it??? I think they
> should!
> > > > > > > > >
> > > > > > > > > The Dark Eldar army should be built along three core
> values.
> > > > > > > > > Speed, Firepower and Light Armour.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > Infantry descriptions and stats
> > > > > > > > > >
> > > > > > > > > > Dark Eldar Warriors: These are the main infantry
> unit of the
> > > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > army. They are armed with Splinter rifles and make
> for
> > > excellent
> > > > > > > > > > tactical troops.
> > > > > > > > > >
> > > > > > > > > > Scourges: Scourges provide the heavy firepower for
> the
> > > infantry.
> > > > > > > > > They
> > > > > > > > > > are armed with lascannons and use special jump
> packs that
> > > > resemble
> > > > > > > > > wings.
> > > > > > > > > >
> > > > > > > > > > Wyches: Wyches are assault troops for the Dark
> > > Eldar. They are
> > > > > > > > > naturally
> > > > > > > > > > quick and use Combat Drugs to enhance their
> > > fighting ability.
> > > > They
> > > > > > > > > are
> > > > > > > > > > also classifies as elite troops. Wyches can only
> use Advance
> > > > Fire
> > > > > > > > > and
> > > > > > > > > > Charge orders.
> > > > > > > > > >
> > > > > > > > > > Mandrakes: These units are the deadly recon units.
> They are
> > > > > > > > > Shadowed
> > > > > > > > > > Skinned and Fleet of Foot. They are allowed an
> infiltration
> > > move
> > > > > at
> > > > > > > > > the
> > > > > > > > > > beginning of the game, which allows them one move
> > > up to charge
> > > > > rate
> > > > > > > > > > (this includes Fleet of Foot 5cm bonus). Mandrakes
> can only
> > > use
> > > > > > > > > Advance
> > > > > > > > > > Fire and Charge orders.
> > > > > > > > > >
> > > > > > > > > > Hellions: These troops ride razor boards into
> combat and are
> > > > armed
> > > > > > > > > with
> > > > > > > > > > a Hell Glaive. The Hell Glaive is a powerful CC
> > > that make the
> > > > > > > > > Hellions
> > > > > > > > > > one of the most deadly combat troops available to
> the Dark
> > > > Eldar.
> > > > > > > > > > Hellions also use Combat Drugs. Hellions can only
> > > use Advance
> > > > Fire
> > > > > > > > > and
> > > > > > > > > > Charge orders.
> > > > > > > > > >
> > > > > > > > > > Grotesque: These deformed creatures are so hideous
> that they
> > > > cause
> > > > > > > > > fear.
> > > > > > > > > > The charged unit must make their morale check or
> > > fight at -2.
> > > > > > > > > Otherwise
> > > > > > > > > > they are at -1. In addition to being disgustingly
> ugly the
> > > > > > > > > Grotesque is
> > > > > > > > > > quite stupid and must roll a d6 to follow its
> > > orders. On a 4+
> > > > the
> > > > > > > > > > Grotesque may follow the orders placed for the
> unit. If the
> > > roll
> > > > > is
> > > > > > > > > not
> > > > > > > > > > successful the unit cannot move but can fight in
> CC
> > > normally.
> > > If
> > > > a
> > > > > > > > > > Grotesque is hit and fails its save it isn't
> destroyed yet.
> > > Turn
> > > > > > > > > the
> > > > > > > > > > model on its side and at the End phase roll 1d6
> and on a 4+
> > > the
> > > > > > > > > unit
> > > > > > > > > > gets up and continues as if it was never hit. This
> does not
> > > work
> > > > > in
> > > > > > > > > CC
> > > > > > > > > > however.
> > > > > > > > > >
> > > > > > > > > > Beast Master: This elite troop controls Warp Beast
> packs and
> > > is
> > > > > > > > > enhanced
> > > > > > > > > > with Combat Drugs. They are very fast because they
> > > need to be
> > > > able
> > > > > > > > > to
> > > > > > > > > > keep up with the Warp Beasts. The Beast Master is
> a
> > > deadly CC
> > > > unit
> > > > > > > > > and
> > > > > > > > > > must be with 10cm of the pack she controls. The
> Beast Master
> > > > moves
> > > > > > > > > and
> > > > > > > > > > shoots like a command unit but can be targeted
> normally.
> > > > > > > > > >
> > > > > > > > > > Incubus: The Incubi are command units for the Dark
> Eldar
> > > > Warriors.
> > > > > > > > > Any
> > > > > > > > > > Warrior stand within 10cm of the Incubi is +1 on
> morale
> > > checks.
> > > > > > > > > >
> > > > > > > > > > Haemonculus: The Haemonculi are command units for
> > > Wyches. Any
> > > > Wych
> > > > > > > > > stand
> > > > > > > > > > within 10cm of the Haemonculi gains a +1 to CAF.
> > > > > > > > > >
> > > > > > > > > > Archon: The evil Leader of the Dark Eldar. Any
> Dark
> > > Eldar unit
> > > > > > > > > within
> > > > > > > > > > 10cm of the Archon automatically passes morale
> checks. The
> > > > Archon
> > > > > > > > > has a
> > > > > > > > > > psychic save of 5+. A Haemonculus bodyguard
> accompanies the
> > > > > Archon.
> > > > > > > > > >
> > > > > > > > > > Dark Warlock: These are the psykers of the Dark
> Eldar race.
> > > They
> > > > > > > > > are
> > > > > > > > > > command units and targeting rules apply. The Dark
> > > Warlock has
> > > a
> > > > > > > > > psychic
> > > > > > > > > > save of 4+. The Dark Warlock may use one of the
> following
> > > powers
> > > > > > > > > once
> > > > > > > > > > per turn as long as they aren't in close combat.
> > > > > > > > > >
> > > > > > > > > > * Shadowed: This power enables the psyker to hide
> one
> > > detachment
> > > > > or
> > > > > > > > > unit
> > > > > > > > > > (not company) from the enemy. The shadowed units
> appear to
> > > > flicker
> > > > > > > > > in
> > > > > > > > > > out of their shadows thus making them more
> difficult to hit
> > > and
> > > > > > > > > fight in
> > > > > > > > > > close combat. When this is used the unit must be
> within 50cm
> > > of
> > > > > the
> > > > > > > > > > psyker. The effects last for 1 turn. All enemy
> > > units must roll
> > > a
> > > > > 4+
> > > > > > > > > on
> > > > > > > > > > 1d6 in order to shoot at Shadowed units. If
> successful they
> > > may
> > > > do
> > > > > > > > > so at
> > > > > > > > > > -1. Shadowed units in close combat receive a +2
> > > bonus to their
> > > > > CAF.
> > > > > > > > > >
> > > > > > > > > > * Blinded: This enables the psyker to blind one
> unit (not
> > > > > > > > > detachment) in
> > > > > > > > > > a shroud of darkness. Command targeting does not
> apply. The
> > > > shroud
> > > > > > > > > of
> > > > > > > > > > darkness will follow the unit for one turn. The
> > > affected unit
> > > > > > > > > cannot
> > > > > > > > > > fire or engage in close combat but move. When
> > > moving, roll the
> > > > > > > > > scatter
> > > > > > > > > > die for every 5cm the unit travels and move it in
> the
> > > direction
> > > > > > > > > > indicated. In addition, enemy units can't engage
> it nor fire
> > > at
> > > > > it.
> > > > > > > > > The
> > > > > > > > > > psyker must roll a 4+ to be successful. Units that
> have a
> > > > psychic
> > > > > > > > > save
> > > > > > > > > > must make a successful psychic save roll to negate
> this
> > > effect.
> > > > > > > > > This
> > > > > > > > > > power has a range of 50cm.
> > > > > > > > > > * Death Grip: This allows the psyker to attack one
> unit in a
> > > > > > > > > detachment
> > > > > > > > > > within 25 cm. The warlock player must roll a 4+ on
> 1d6 to
> > > > > > > > > successfully
> > > > > > > > > > attack the unit. If successful, the unit is
> automatically
> > > > > destroyed
> > > > > > > > > > unless it has a psychic save. Titans and
> > > praetorians who lose
> > > > > their
> > > > > > > > > crew
> > > > > > > > > > to this attack aren't destroyed but can't move and
> are at -1
> > > to
> > > > > hit
> > > > > > > > > for
> > > > > > > > > > the rest of the game (there are still enough crew
> members to
> > > man
> > > > > > > > > the
> > > > > > > > > > other posts.
> > > > > > > > > >
> > > > > > > > > > The stats are in one continuous line with name
> followed by
> > > move,
> > > > > > > > > save,
> > > > > > > > > > CAF, weapon, range, attack dice, to hit number,
> save modifer
> > > and
> > > > > > > > > special
> > > > > > > > > > notes in that order.
> > > > > > > > > >
> > > > > > > > > > Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0
> > > > > > > > > > Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer
> > > > > > > > > > Wych 15cm None +3 Splinter Pistols/ CC Weapons
> 25cm 2 5+ 0
> > > > Combat
> > > > > > > > > Drugs
> > > > > > > > > > Elite
> > > > > > > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons
> > > 25cm 2 5+ 0
> > > > > > > > > Shadow
> > > > > > > > > > Skinned Fleet of Feet
> > > > > > > > > > Hellion 20cm None +5 Hell Glaive 15cm 1 3+ -2
> Combat Drugs
> > > > Skimmer
> > > > > > > > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A
> Stupidity
> > > > > > > > > Toughness
> > > > > > > > > > Beast Master 20cm 6+ +2 Splinter Pistols/ CC
> > > Weapons 2 25cm 5+
> > > 0
> > > > > > > > > Combat
> > > > > > > > > > Drugs Psychic Save Elite
> > > > > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ 0
> Command
> > > Elite
> > > > > > > > > Morale Bonus
> > > > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCannon CC
> Weapons 2 50cm
> > > 4+
> > > > -1
> > > > > > > > > > Command EliteCAF Bonus
> > > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50cm 50cm
> 4+
> > > -2 Command
> > > > > > > > > Elite
> > > > > > > > > > Psychic Save Morale Bonus
> > > > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+
> 0 Command
> > > > > Psyker
> > > > > > > > > >
> > > > > > > > > > The second version is as follows:
> > > > > > > > > >
> > > > > > > > > > INFANTRY
> > > > > > > > > >
> > > > > > > > > > Warriors
> > > > > > > > > > Dark Eldar warriors attack rapidly, killing or
> > > crippling those
> > > > > that
> > > > > > > > > > oppose them. They then drag off any survivors back
> to
> > > Commorragh
> > > > > to
> > > > > > > > > be
> > > > > > > > > > tortured or killed at leisure.
> > > > > > > > > >
> > > > > > > > > > Scrouges
> > > > > > > > > > On black pinions, the Scrouges drop down from the
> > > skies, their
> > > > > > > > > heavy
> > > > > > > > > > weapons unleashing a hail of splinters and pulses
> of dark
> > > > energy.
> > > > > > > > > They
> > > > > > > > > > attack wherever they please, and strike where
> least
> > > expected,
> > > > > > > > > utilising
> > > > > > > > > > their wings to quickly retreat or drive forward
> > > depending upon
> > > > the
> > > > > > > > > > enemies strength.
> > > > > > > > > > Models: Swooping Hawks, Exarchs or any 1/300 scale
> miniature
> > > > with
> > > > > > > > > either
> > > > > > > > > > wings or jumppacks.
> > > > > > > > > >
> > > > > > > > > > Wyches
> > > > > > > > > > Ruled by their Succubi, Wyches spend their entire
> lives
> > > > perfecting
> > > > > > > > > the
> > > > > > > > > > skills of gladiatorial combat. Few survive their
> first duel,
> > > but
> > > > > > > > > those
> > > > > > > > > > who live learn quickly. A Dark Eldar lord with
> sufficient
> > > means
> > > > > can
> > > > > > > > > hire
> > > > > > > > > > these highly-skilled warriors to accompany him
> into battle,
> > > > > > > > > promising
> > > > > > > > > > great rewards for those whose fighting displays
> are most
> > > > pleasing
> > > > > > > > > to watch.
> > > > > > > > > >
> > > > > > > > > > Wyches use combat drugs to artificially boost
> their already
> > > fine
> > > > > > > > > honed
> > > > > > > > > > abilities. Roll a d6 for every Wych detachment at
> > > the start of
> > > > the
> > > > > > > > > > battle to see what effect the vile narcotics have
> > > on the unit.
> > > > The
> > > > > > > > > > effect lasts for the entire battle.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Grotesques
> > > > > > > > > > All Dark Eldar take pleasure in suffering,
> especially the
> > > > > > > > > infliction of
> > > > > > > > > > pain. There are some that have become so obsessed
> > > by this need
> > > > for
> > > > > > > > > > torture that they have turned upon their own
> bodies. Others
> > > are
> > > > > > > > > less
> > > > > > > > > > voluntary about their twisted, manipulated flesh,
> > > haven fallen
> > > > > > > > > victim to
> > > > > > > > > > the attention of the Haemonculi through some real
> > > or perceived
> > > > > > > > > misdeed,
> > > > > > > > > > or by simply being in the wrong place at the wrong
> time.
> > > > > > > > > >
> > > > > > > > > > Grotesques are not noted for their intelligence.
> To be given
> > > > > orders
> > > > > > > > > as
> > > > > > > > > > normal the detachment has to be within 10 cm of a
> Command
> > > unit.
> > > > If
> > > > > > > > > not,
> > > > > > > > > > roll a d6; on a 3+ the Grotesques receive charge
> orders,
> > > > otherwise
> > > > > > > > > they
> > > > > > > > > > receive advance orders.
> > > > > > > > > >
> > > > > > > > > > Grotesques are inured to pain and shrug off minor
> > > wounds that
> > > > > would
> > > > > > > > > > leave another writhing in agony. Because of this
> they ignore
> > > the
> > > > > > > > > wounds
> > > > > > > > > > from weapons without a save modifier.
> > > > > > > > > >
> > > > > > > > > > Grotesques are so terrifying that any unit they
> enter into
> > > close
> > > > > > > > > combat
> > > > > > > > > > with must make a morale check or go on fallback
> orders.
> > > > > > > > > Additionally,
> > > > > > > > > > enemy troops must succeed in a moral check if they
> > > wish to try
> > > > to
> > > > > > > > > enter
> > > > > > > > > > close combat with a grotesque stand.
> > > > > > > > > >
> > > > > > > > > > Mandrakes
> > > > > > > > > > Mandrakes are the most malevolent of the Dark
> Eldar, preying
> > > on
> > > > > > > > > their
> > > > > > > > > > own kind form the shadows of Commorragh. Who can
> say how a
> > > Dark
> > > > > > > > > Eldar
> > > > > > > > > > Lord can entice these vile creatures to serve him
> in battle.
> > > > What
> > > > > > > > > prizes
> > > > > > > > > > can be offered to beasts who crave flesh and blood
> > > and little
> > > > > else?
> > > > > > > > > >
> > > > > > > > > > The special chameleon-like skin of the Mandrakes
> > > allow them to
> > > > > > > > > blend
> > > > > > > > > > into the background, even when standing in open
> > > terrain. This
> > > > > means
> > > > > > > > > the
> > > > > > > > > > can not be seen at a range of over 25 cm, and thus
> not be
> > > > targeted
> > > > > > > > > by
> > > > > > > > > > units that are further away. If in cover the cover
> > > modifier is
> > > > > > > > > counted
> > > > > > > > > > as being one level higher.
> > > > > > > > > >
> > > > > > > > > > The Mandrakes may infiltrate after initial
> deployment up to
> > > > their
> > > > > > > > > full
> > > > > > > > > > charge move before the battle begins.
> > > > > > > > > >
> > > > > > > > > > Helion
> > > > > > > > > > Mounted on multibladed skyboards, Helions sweep
> > > down from the
> > > > sky
> > > > > > > > > > screaming chilling battle cries. They delight in
> surprise
> > > > attacks,
> > > > > > > > > using
> > > > > > > > > > their speed and specialised weapons to strike
> quick
> > > and hard,
> > > > and
> > > > > > > > > then
> > > > > > > > > > move out of range, before the enemy can turn their
> guns on
> > > them.
> > > > > > > > > >
> > > > > > > > > > If the Helions are on charge orders all enemy
> units shooting
> > > at
> > > > > > > > > them
> > > > > > > > > > receive a -1 penalty.
> > > > > > > > > >
> > > > > > > > > > The Helions is a subsect of the Wych Cult, and
> like Wyches
> > > they
> > > > > use
> > > > > > > > > > combat drugs to artificially boost abilities. Roll
> a d6 for
> > > > every
> > > > > > > > > Helion
> > > > > > > > > > detachment at the start of the battle to see what
> effect the
> > > > vile
> > > > > > > > > > narcotics have on the unit. The effect lasts for
> the entire
> > > > > battle.
> > > > > > > > > >
> > > > > > > > > > The Helions is armed with the hellglaive. It
> incorporates a
> > > > > > > > > splinter
> > > > > > > > > > rifle and a set of vicious cutting blades that are
> > > capable to
> > > > > > > > > slicing a
> > > > > > > > > > man in half when the Helions swoops into close
> combat. When
> > > the
> > > > > > > > > Helion
> > > > > > > > > > initiates close combat he may add +1 to his CAF.
> This effect
> > > > lasts
> > > > > > > > > for
> > > > > > > > > > the first round of close combat only.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Crazed! Ignores fall back result, always on
> charge orders.
> > > > > > > > > > 2 +1 CAF
> > > > > > > > > > 3 +1 Attack
> > > > > > > > > > 4 +1 To Moral
> > > > > > > > > > 5 +1 To Hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Incubi
> > > > > > > > > > The Incubi is the Dark Eldar Lord's most trusted
> > > and deadliest
> > > > > > > > > servants.
> > > > > > > > > > None can tell what the true aims of the Incubi
> are. On the
> > > > surface
> > > > > > > > > their
> > > > > > > > > > only need appears to be to excel in martial
> skills.
> > > That they
> > > > have
> > > > > > > > > some
> > > > > > > > > > hidden plan, some unfulfilled agenda, is without
> doubt.
> > > Whatever
> > > > > > > > > their
> > > > > > > > > > reasons, no Dark Eldar Lord is without a force of
> these
> > > > incredible
> > > > > > > > > > warriors to protect them. The Incubi will protect
> their Lord
> > > in
> > > > > > > > > battle,
> > > > > > > > > > but, as the Dark Eldar is an evil and power hungry
> race, the
> > > > Lord
> > > > > > > > > > requires his Incubi to also protect him from his
> > > own followers
> > > > > > > > > nearly as
> > > > > > > > > > much as they are required to shield him from the
> enemy.
> > > > > > > > > >
> > > > > > > > > > Unit stats present as above:
> > > > > > > > > >
> > > > > > > > > > Warrior 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > > > > > Scrouge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump
> Packs
> > > > > > > > > > Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite,
> Combat Drugs
> > > > > > > > > > Grotesque 15 - +4 None - - - - Elite, Stupidity,
> > > Special Rules
> > > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > > Infiltrate,
> > > > > > > > > Special Rules
> > > > > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer,
> Combat Drugs,
> > > > Special
> > > > > > > > > Rules
> > > > > > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ -
> Elite
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > SPECIAL UNITS
> > > > > > > > > >
> > > > > > > > > > Dark Eldar Lord
> > > > > > > > > > Dark Eldar thrive on domination and power, and
> those who are
> > > > > > > > > vicious and
> > > > > > > > > > ruthless enough will quickly rise to the position
> of
> > > authority.
> > > > > The
> > > > > > > > > Dark
> > > > > > > > > > Eldar Lord's lead their servants into battle in
> the
> > > search for
> > > > > > > > > slaves
> > > > > > > > > > and souls, leaving worlds in ruin and a veritable
> > > mountain of
> > > > dead
> > > > > > > > > > heaped in their wake. The Dark Eldar Lords are
> known as
> > > Archons.
> > > > > > > > > >
> > > > > > > > > > Haemonculus
> > > > > > > > > > There is no pain unknown to the Haemonculi, no
> agony they
> > > cannot
> > > > > > > > > > administer upon their victims. They treat the
> infliction of
> > > > misery
> > > > > > > > > and
> > > > > > > > > > death as the highest of arts, gleefully producing
> > > choruses of
> > > > > > > > > screams
> > > > > > > > > > and taking delight in any nuance of discomfort and
> woe.
> > > > > > > > > >
> > > > > > > > > > The Haemonculus is a command unit, they bring a
> lot
> > > of arcane
> > > > > > > > > devices
> > > > > > > > > > into battle to administer suffering on their
> enemies.
> > > > > > > > > >
> > > > > > > > > > The Dark Eldar Haemonculi use a special gun, known
> as the
> > > > stinger.
> > > > > > > > > It
> > > > > > > > > > fires a dart of a very virulent poison into the
> > > victims blood
> > > > > > > > > stream,
> > > > > > > > > > causing them to explode. If the target is killed
> > > place a blast
> > > > > > > > > marker
> > > > > > > > > > centred on the exploding model, and roll a hit
> against all
> > > other
> > > > > > > > > models
> > > > > > > > > > at least half covered by the template, scoring a
> hit on 5+.
> > > This
> > > > > > > > > weapon
> > > > > > > > > > will only affect opponents of flesh and blod!
> > > > > > > > > >
> > > > > > > > > > They also carry the Destructor, it fires a spray
> of highly
> > > > > > > > > corrosive
> > > > > > > > > > acid that can eat through any armour. Use the
> small (10cm)
> > > > > teardrop
> > > > > > > > > > template. This weapon ignores covermodifiers.
> > > > > > > > > >
> > > > > > > > > > Crucible of Malediction; no one knows what arcane
> the Dark
> > > Eldar
> > > > > > > > > use to
> > > > > > > > > > create this devices. Each crucible contains the
> trapped
> > > spirits
> > > > of
> > > > > > > > > > psykers captured and tortured by the dark eldar.
> > > When released
> > > > > > > > > these
> > > > > > > > > > spirits hurtle across the battlefield unleashing a
> psychic
> > > > > > > > > cacophony
> > > > > > > > > > that can drive enemy psykers insane. The
> Heamonculi need to
> > > > focus
> > > > > > > > > his
> > > > > > > > > > entire concentration to use this item, thus he may
> not move,
> > > > fire
> > > > > > > > > any
> > > > > > > > > > other weapon or be in close combat.
> > > > > > > > > >
> > > > > > > > > > When the crucible is used the Dark Eldar player
> rolls 2d6
> > > while
> > > > > the
> > > > > > > > > > closest enemy psyker (or daemon) rolls 1d6
> (Greater daemons
> > > roll
> > > > > > > > > 3d6).
> > > > > > > > > > If the Dark Eldar player rolls higher, then the
> enemy psyker
> > > is
> > > > > > > > > slain
> > > > > > > > > > and is removed from the battle. If the enemies
> roll
> > > is higher,
> > > > > then
> > > > > > > > > the
> > > > > > > > > > tortured spirits hurtle along towards the second
> closest
> > > psyker
> > > > > and
> > > > > > > > > > attack in the same manner as above. The spirits
> > > continue until
> > > > > > > > > either
> > > > > > > > > > one enemy psyker is slain or all survives the
> attacks.
> > > > > > > > > >
> > > > > > > > > > Succubus
> > > > > > > > > > All Wych cults is lead by a Succubi. The Succubi
> is
> > > the finest
> > > > > > > > > warrior
> > > > > > > > > > in the cult, and won the title by defeating the
> > > predecessor in
> > > > > > > > > single
> > > > > > > > > > combat. The Succubi must constantly fight duels
> with their
> > > best
> > > > > > > > > warriors
> > > > > > > > > > to keep their title.
> > > > > > > > > >
> > > > > > > > > > The Succubi use the Shardnet and the impaler in
> > > close combat,
> > > > > > > > > reducing
> > > > > > > > > > their opponents CAF by 1.
> > > > > > > > > >
> > > > > > > > > > Like all Wych the Succubi use Combat Drugs to
> boost their
> > > > > abilities.
> > > > > > > > > >
> > > > > > > > > > D6 RESULT
> > > > > > > > > > 1 Triple move when charging
> > > > > > > > > > 2 + 1 CAF
> > > > > > > > > > 3 + 1 Attack
> > > > > > > > > > 4 +1 Moral
> > > > > > > > > > 5 +1 To hit
> > > > > > > > > > 6 Re roll close combat result once
> > > > > > > > > >
> > > > > > > > > > Beast Master
> > > > > > > > > > Beastmasters are a subsect of the Wych cult, that
> fight
> > > against
> > > > > > > > > wild
> > > > > > > > > > creatures in the arenas of Commorragh. The
> Beastmasters also
> > > use
> > > > > > > > > combat
> > > > > > > > > > drugs, but always get the triple charge rate
> > > result, in order
> > > to
> > > > > > > > > allow
> > > > > > > > > > them to keep up with their pack of warp beasts.
> > > > > > > > > >
> > > > > > > > > > Dracon
> > > > > > > > > > The only way to power in Commorragh is through
> murder and
> > > > deceit.
> > > > > > > > > Many
> > > > > > > > > > Dark Eldar shows great talent at this, and the few
> that
> > > survives
> > > > > do
> > > > > > > > > > often rise quickly to power within their Kabal and
> become
> > > > Dracons.
> > > > > > > > > Their
> > > > > > > > > > ultimate goal is to become the next Archon of the
> Kabal.
> > > > > > > > > >
> > > > > > > > > > The Dracon is always looking for an opportunity to
> strike at
> > > the
> > > > > > > > > Arcon,
> > > > > > > > > > so whenever a Dracon stand is the closest stand to
> > > an Arcon in
> > > > the
> > > > > > > > > > orders segment. The Dracon must charge the Arcon
> and engage
> > > him
> > > > in
> > > > > > > > > close
> > > > > > > > > > combat. The Dark Eldar player must make this move
> before
> > > moving
> > > > > any
> > > > > > > > > > other units in that turn.
> > > > > > > > > >
> > > > > > > > > > The Dracons use a special type of ammunition made
> > > of captured
> > > > > > > > > wraithbone
> > > > > > > > > > lootet from the bodies of slain Eldar
> Wraithguards. You may
> > > > > re-roll
> > > > > > > > > any
> > > > > > > > > > misses once, and this weapon ignores cover to hit
>
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Received on Thu Aug 16 2001 - 07:13:49 UTC