Hi!
Cool! I think this vehicle is a great addition, because it allows the
Dark Eldar player to make strategies concerning getting VP's. The
capturing of slaves is not easy, but adds an aextra dimension to the
game since the DE player can "steal" a win in a close game by capturing
some stray units.
Send a copy to Tom for e-zine inclusion.
I should recommence the DE discussions this weekend.
Peter
jyrki.saari_at_... wrote:
> Enslaver
>
> Enslaver is a diabolical vehicle used by the Dark Eldar to capture slaves.
> Like all DE vehicles it is fiendishly fast although weakly armored. The
> Enslaver is armed with net throwers which fire a net of psychoactive
> wraithcrystal fibres. The net is relatively thin but very strong, and
> contains a psychic charge which renders anybody caught inside totally
> inactive without causing them any physical harm. The Enslaver then
> moves to
> the netted victims and hauls them inside to be transported away.
>
> The net thrower fires an individual web template (the Doomweaver
> template).
> Take one template and place it over the intended target anywhere
> within LOS
> and range. Roll a scatter die and if you roll an arrow the template
> scatters
> 1D6 cm. Place the template number-side up in the location indicated
> with the
> number one printed on it towards the firing model the attack. The
> other two
> templates are placed joining the original template on a random edge
> (determined by rolling a 2D6)- if you roll the same edge twice the second
> template is wasted. Anything under the template is hit on 4+. Since the
> net's charge is psychic, only psychic saving throws apply. The net
> itself is
> material, however, so it can't be nullified by psychic powers. The net is
> effective only against infantry. Place any stands hit upside down.
> When the
> Enslaver moves within 6cm it captures any affected stands. The Dark Eldar
> player receives VP for them as per the capture rules.
>
>
> Move: 35cm
> Save: 4+
> CAF: +1
> Weapons:
>
> Net Thrower
> range 50cm
> attack dice: template
> to-hit: special
> Save mod: special
>
> Splinter rifles:
> range 15cm
> attack dice: 3
> to-hit: 6+
> Save mod: 0
>
> Notes: Skimmer, special rules.
>
> Comments? This probably won't be too effective but a nice unit for added
> army character. And no, this has not been playtested in any way.
>
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and
> time is
> money.
>
>
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>
> Height:
> ft in
>
> Weight:
> lbs. kg.
>
>
>
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Received on Thu Sep 06 2001 - 22:12:58 UTC