Hi!
Yup, indeed a long wait. Trouble is "eldarish" stuff has a distinct look
to it and usual 6mm sci-fi just doesn't look right for it, unlike
IMperial and PDF which anything can be made to fit.
Peter
P.J.T wrote:
> Thats a big wait Peter. They won't be releasing anything for their new
> army until at least the end of NEXT year.
>
> Might be worth contacting Forgeworld and seeing if they have any plans
> for 40K scale DE vehicles. I know the two new flyers would make great
> epic miniatures but am unaware of their plans for future pieces in the
> line.
>
>
>
> Cheers,
>
> Paul "TuffSkull" T.
> http://tuffnett.com - TuffNett Productions Ltd.
> http://epic40k.com - If its Epic, Its there! (Now an Official
> Warpgate Network site!)
> http://welcome.to/weird_world - Weird World Wargaming.
>
> ----- Original Message -----
>
> From:Peter Ramos <mailto:primarch_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Friday, September 07, 2001 11:13 AM
>
> Subject: Re: Sv: Re: [NetEpic ML] idea for a Dark Eldar vehicle
>
>
> Hi!
>
> I'd wait and see what models GW releases on their supposed DE
> army, if they don't release much of nopt to our licking then we'll
> look around.
>
> Peter
>
> eivind.borgeteien_at_... <mailto:eivind.borgeteien_at_...>
> wrote:
>
>> I like the idea, but does anyone have any idea for a model?
>>
>> Maybe the necron spaceships for BFG could do, but I havent seen
>> them "live" so i dont know the size of them. The design is cool
>> though...
>>
>> Eivind
>> >
>> > Fra: Peter Ramos <primarch_at_...> <mailto:primarch_at_...>
>> > Dato: 2001/09/06 Thu PM 06:12:58 CEST
>> > Til: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > Emne: Re: [NetEpic ML] idea for a Dark Eldar vehicle
>> >
>> > Hi!
>> >
>> > Cool! I think this vehicle is a great addition, because it
>> allows the
>> > Dark Eldar player to make strategies concerning getting VP's. The
>> > capturing of slaves is not easy, but adds an aextra dimension
>> to the
>> > game since the DE player can "steal" a win in a close game by
>> capturing
>> > some stray units.
>> >
>> > Send a copy to Tom for e-zine inclusion.
>> >
>> > I should recommence the DE discussions this weekend.
>> >
>> > Peter
>> >
>> > jyrki.saari_at_... <mailto:jyrki.saari_at_...> wrote:
>> >
>> > > Enslaver
>> > >
>> > > Enslaver is a diabolical vehicle used by the Dark Eldar to
>> capture slaves.
>> > > Like all DE vehicles it is fiendishly fast although weakly
>> armored. The
>> > > Enslaver is armed with net throwers which fire a net of
>> psychoactive
>> > > wraithcrystal fibres. The net is relatively thin but very
>> strong, and
>> > > contains a psychic charge which renders anybody caught inside
>> totally
>> > > inactive without causing them any physical harm. The Enslaver
>> then
>> > > moves to
>> > > the netted victims and hauls them inside to be transported away.
>> > >
>> > > The net thrower fires an individual web template (the Doomweaver
>> > > template).
>> > > Take one template and place it over the intended target anywhere
>> > > within LOS
>> > > and range. Roll a scatter die and if you roll an arrow the
>> template
>> > > scatters
>> > > 1D6 cm. Place the template number-side up in the location
>> indicated
>> > > with the
>> > > number one printed on it towards the firing model the attack.
>> The
>> > > other two
>> > > templates are placed joining the original template on a
>> random edge
>> > > (determined by rolling a 2D6)- if you roll the same edge
>> twice the second
>> > > template is wasted. Anything under the template is hit on 4+.
>> Since the
>> > > net's charge is psychic, only psychic saving throws apply.
>> The net
>> > > itself is
>> > > material, however, so it can't be nullified by psychic
>> powers. The net is
>> > > effective only against infantry. Place any stands hit upside
>> down.
>> > > When the
>> > > Enslaver moves within 6cm it captures any affected stands.
>> The Dark Eldar
>> > > player receives VP for them as per the capture rules.
>> > >
>> > >
>> > > Move: 35cm
>> > > Save: 4+
>> > > CAF: +1
>> > > Weapons:
>> > >
>> > > Net Thrower
>> > > range 50cm
>> > > attack dice: template
>> > > to-hit: special
>> > > Save mod: special
>> > >
>> > > Splinter rifles:
>> > > range 15cm
>> > > attack dice: 3
>> > > to-hit: 6+
>> > > Save mod: 0
>> > >
>> > > Notes: Skimmer, special rules.
>> > >
>> > > Comments? This probably won't be too effective but a nice
>> unit for added
>> > > army character. And no, this has not been playtested in any way.
>> > >
>> > >
>> > > Jyrki Saari
>> > >
>> > > -There is no such thing as free lunch because eating takes
>> time and
>> > > time is
>> > > money.
>> > >
>> > >
>> > > Yahoo! Groups Sponsor
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>> > >
>> > >
>> > >
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>> >
>> >
>>
>>
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Received on Fri Sep 07 2001 - 17:55:06 UTC