RE: [NetEpic ML] Psychic revision: chaos part 1

From: <nils.saugen_at_...>
Date: Mon, 17 Sep 2001 07:52:49 +0200

He, he, he, this had to come one day!!!!

The nullify power isn't all that, remember it only lasts for one combat
phase!!! But the beakon power is where the cheese is!!!! I think you should
perhaps reduce the range of the nullify to 50cm. Keep the die rolls as they
are!! This power takes on action to activate, and it is not fullproof.

Nils

-----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 16. september 2001 14:53
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Psychic revision: chaos part 1


Hi!

Hmmm. you got a point there, I did not read that power for the
Astropath, the clarifications are mostly for the Slann's nullify ability.

I have reviewed the Astropath's power and come to the conclusion that it
is too powerful, its too long range and it gets a too large a bonus over
psykers that the fluff indicates are better at psychics than the
astropath, like Warlocks and Librarians.

I would re-define the power as a range of 25cm (Astropaths are weak
psykers). If the power is from a card source (such as a chaos card) its
a straight d6 roll, if he wins its cancelled. If its from a psyker they
gain a +1 bonus the astropath none. If a greater demon or Great mage its
a +3 bonus. Its much weakened, but more appropriate, given that they are
cheap you could conceivably have a couple running around and offer good
protection (the range makes it a defensive not offensive as it should
be) to nearby supported units. Plus unlike nullification it can be used
every turn.

Comments.

Peter

Eivind Borgeteien wrote:

> Well, to my way of thinking, if an Astropath activates his
> cancellation power first, isnt ALL subsequent psychic powers used
> within his range nullified?
>
>
>
> Eivind
>
> ----- Original Message -----
>
> From:Peter Ramos <mailto:primarch_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Saturday, September 15, 2001 1:48 PM
>
> Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
>
>
> Hi!
>
> Pretty much. Physical powers are usually instantaneous and their
> effects permanent so they usually can't be nullified. Up to this
> points I can't think of an exception.
>
> Peter
>
> Eivind Borgeteien wrote:
>
>> Hi!
>>
>> You can not nullify the Beam of Power. Does that mean that all
>> physical
>> psychic powers cant be nullified?
>>
>> Eivind
>> ----- Original Message -----
>> From: "Peter Ramos" <primarch_at_...> <mailto:primarch@...>
>> To: <netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> Sent: Saturday, September 15, 2001 12:43 AM
>> Subject: [NetEpic ML] Psychic revision: chaos part 1
>>
>>
>> > Hi!
>> >
>> > In an effort to get our minds back on Netepic and away from sadder
>> > topics, below are the promised "clarifications" for psychic
>> powers and
>> > their relation to psy-save and nullifying powers. Once complete
>> they
>> > will form an addendum to each net epic book.
>> >
>> > I. Chaos
>> >
>> > Chaos cards
>> >
>> > 1. CAF cards
>> > Be-weaponed extremities
>> > Mace tails
>> > Tentacles
>> > Horns
>> > Multiple arms
>> > Beaked
>> > Poisonous bite
>> > Cloven hooves
>> > Long Spines
>> > Fangs
>> > Scorpion Tail
>> > Razor sharp fangs
>> >
>> > All the cards add +1 CAF to one detachment or model (keeping in
>> mind the
>> > restrictions of which models CAN receive them).
>> >
>> > Psy-saves DO NOT apply, since they don't target enemy units.
>> They also
>> > cannot be nullified later, since they are considered instantaneous
>> > effects. Besides there's no point in nullifying if you cant do
>> so before
>> > close combat.
>> >
>> > 2. Fear cards
>> > Skull face
>> > Transparent face
>> > Flaming skull face
>> > Rotting flesh
>> >
>> > These cards cause morale checks. Psy-saves DO apply. Also this
>> effect
>> > MAY be nullified since it lasts the turn. A nullified effect
>> means the
>> > unit is NO LONGER on fallback orders. Note a routed unit CANNOT be
>> > brought back, since routed is an immediate effect.
>> >
>> > 3. Cards that increases saving throws
>> > Warty skin
>> > Scaly skin
>> > Resilient
>> > These cards add +1 to the units base saving throw. Psy-saves do not
>> > apply, but since the effect lasts the turn it CAN be nullified
>> >
>> > 4. Cards that reduce CAF
>> > Uncontrollable flatulence
>> > Horrible stench
>> >
>> > These cards halve the CAF of enemy units in a radius. Psy-saves
>> apply,
>> > but only to the unit with the save, not to nearby friendly
>> units, unless
>> > it can extend the bonus to nearby units. They effect can be
>> nullified.
>> >
>> > 5. Direct attack cards
>> > Breaths fire
>> > Spits acid
>> > Enormously fat
>> >
>> > These cards directly attack one unit and are instantaneous in
>> effect.
>> > Psy-saves apply, but they cannot be nullified.
>> >
>> > 6. Special cards
>> > Telekinesis- psy-saves apply, cannot be dispelled, instantaneous
>> > Levitation- psy-saves do not apply CAN be nullified
>> > Wings- same as levitation
>> > Warp frenzy- psy-saves do not apply nor do nullification, its
>> > instantaneous, and the individual cards drawn as per their
>> description.
>> > Blood rage- psy-saves do not apply, nor does nullification
>> > Brightly patterned skin- psy-saves do not apply it may be nullified
>> > Invisibility- psy-saves do not apply, cannot be nullified
>> > Crystalline body- psy-save does not apply, cannot be nullified,
>> > instantaneous
>> > Hypnotic gaze- psy-saves apply can be nullified
>> > Burning body- psy-save applies for model with save, can be
>> nullified
>> > Iron hard skin- psy-saves and nullification do not apply.
>> > Plague bearer- psy-saves apply and can be nullified
>> > Duplication- psy-saves and nullification do not apply.
>> > Long legs- psy-saves and nullification do not apply.
>> > Growth- same as long legs
>> > Regenerations- same as long legs
>> > Eyestalks- same as long legs
>> >
>> > 7.Chaos marine cards
>> > Blood rage- psy-saves and nullification does not apply
>> > Lure of Slaanesh- psy-save and nullification apply
>> > Magic of Tzeentch- psy-saves and nullification apply
>> > Nurgle's Rot- psy-saves and nullification apply.
>> >
>> >
>> > Demonic Powers
>> >
>> > Aura of Slaanesh- psy-saves apply cannot be nullified since it is
>> > instantaneous
>> > Stream of corruption- psy-saves apply, cannot be nullified
>> > Bolt of change- psy-save applies can be nullified (spawn
>> disappears)
>> > Blood rage- psy-saves and nullification do not apply.
>> > Fearsome roar- psy-saves and nullification apply.
>> > Beam of power- psy-save applies, cannot be nullified
>> > Soporific Musk- psy-saves and nullification applies.
>> > Death wind- psy-saves apply, cannot be nullified
>> >
>> >
>> >
>> >
>> >
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Received on Mon Sep 17 2001 - 05:52:49 UTC

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