Re: RE: [NetEpic ML] Psychic revision: chaos part 1

From: <eivind.borgeteien_at_...>
Date: Tue, 18 Sep 2001 9:43:49 +0200

The beacon-power is an other matter, but Im not quite sure how it functions. All psuchic attacks must be directed at the Astropath, but does that also include defensive powers, such as the squats healing and forcedome-powers?

Eivind
>
> Fra: Albert Farr� Benet <cibernyam_at_...>
> Dato: 2001/09/17 Mon PM 07:11:45 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: RE: [NetEpic ML] Psychic revision: chaos part 1
>
> I agree, 75 cm all around is a third (or a half) of the main playing area. 50 cm should be enough. Also think that if you want to arrive to other psykers you'll have to advance the Astropath and risk losing it in CC or due to nearby weapons.
>
> Albert Farr�
> ----- Original Message -----
> From: eivind.borgeteien_at_...
> To: netepic_at_yahoogroups.com
> Sent: Monday, September 17, 2001 3:20 PM
> Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
>
>
> Hi!
>
> Fluffwise, I do agree, but in actual gaming we have great difficulties beating chaos. In our gaming group, chaos has only been beaten once, and that was by Slann 2.0 or something! (Gorgonzola vs Swizzerland ;-)
>
> Thats why I am against decreasing/deleting the unit too much. The 75 cm range is perhaps a little too much, so 50 cm is OK by me.
>
> Eivind
> >
> > Fra: jyrki.saari_at_...
> > Dato: 2001/09/17 Mon PM 12:31:20 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
> >
> > > -----Original Message-----
> > > From: ext Peter Ramos [mailto:primarch_at_...]
> > > Sent: 16. September 2001 15:53
> > > To: netepic_at_yahoogroups.com
> > > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
> > >
> > >
> > > Hi!
> > >
> > > Hmmm. you got a point there, I did not read that power for the
> > > Astropath, the clarifications are mostly for the Slann's
> > > nullify ability.
> > >
> > > I have reviewed the Astropath's power and come to the
> > > conclusion that it
> > > is too powerful, its too long range and it gets a too large a
> > > bonus over
> > > psykers that the fluff indicates are better at psychics than the
> > > astropath, like Warlocks and Librarians.
> > >
> > > I would re-define the power as a range of 25cm (Astropaths are weak
> > > psykers). If the power is from a card source (such as a chaos
> > > card) its
> > > a straight d6 roll, if he wins its cancelled. If its from a
> > > psyker they
> > > gain a +1 bonus the astropath none. If a greater demon or
> > > Great mage its
> > > a +3 bonus. Its much weakened, but more appropriate, given
> > > that they are
> > > cheap you could conceivably have a couple running around and
> > > offer good
> > > protection (the range makes it a defensive not offensive as it should
> > > be) to nearby supported units. Plus unlike nullification it
> > > can be used
> > > every turn.
> > >
> > > Comments.
> > >
> >
> > First of all, astropaths are not weak psykers. However, they are VERY
> > specialized, namely on astrotelepathy, eg. very long distance
> > communications. Nullification and psychic combat of ANY kind just isn't in
> > their turf and personally I really can't see them hopping around the
> > battlefield as they are just too valuable to risk. So my opinion is: delete
> > the astropath. Battlefield psychics is the role of librarians and adeptus
> > psykers.
> >
> >
> > > Peter
> > >
> >
> >
> > Jyrki Saari
> >
> > -There is no such thing as free lunch because eating takes time and time is
> > money.
> >
> >
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> >
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