Re: [NetEpic ML] Psychic revision: chaos part 1

From: Peter Ramos <primarch_at_...>
Date: Tue, 18 Sep 2001 12:09:52 -0400

Hi!

According to the current wording it seems any power cast within range
can be cancelled, therefore its much too powerful.

Peter

eivind.borgeteien_at_... wrote:

> The beacon-power is an other matter, but Im not quite sure how it
> functions. All psuchic attacks must be directed at the Astropath, but
> does that also include defensive powers, such as the squats healing
> and forcedome-powers?
>
> Eivind
> >
> > Fra: Albert Farr� Benet <cibernyam_at_...>
> > Dato: 2001/09/17 Mon PM 07:11:45 CEST
> > Til: <netepic_at_yahoogroups.com>
> > Emne: Re: RE: [NetEpic ML] Psychic revision: chaos part 1
> >
> > I agree, 75 cm all around is a third (or a half) of the main playing
> area. 50 cm should be enough. Also think that if you want to arrive to
> other psykers you'll have to advance the Astropath and risk losing it
> in CC or due to nearby weapons.
> >
> > Albert Farr�
> > ----- Original Message -----
> > From: eivind.borgeteien_at_...
> > To: netepic_at_yahoogroups.com
> > Sent: Monday, September 17, 2001 3:20 PM
> > Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
> >
> >
> > Hi!
> >
> > Fluffwise, I do agree, but in actual gaming we have great
> difficulties beating chaos. In our gaming group, chaos has only been
> beaten once, and that was by Slann 2.0 or something! (Gorgonzola vs
> Swizzerland ;-)
> >
> > Thats why I am against decreasing/deleting the unit too much. The
> 75 cm range is perhaps a little too much, so 50 cm is OK by me.
> >
> > Eivind
> > >
> > > Fra: jyrki.saari_at_...
> > > Dato: 2001/09/17 Mon PM 12:31:20 CEST
> > > Til: netepic_at_yahoogroups.com
> > > Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
> > >
> > > > -----Original Message-----
> > > > From: ext Peter Ramos [mailto:primarch_at_...]
> > > > Sent: 16. September 2001 15:53
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
> > > >
> > > >
> > > > Hi!
> > > >
> > > > Hmmm. you got a point there, I did not read that power for the
> > > > Astropath, the clarifications are mostly for the Slann's
> > > > nullify ability.
> > > >
> > > > I have reviewed the Astropath's power and come to the
> > > > conclusion that it
> > > > is too powerful, its too long range and it gets a too large a
> > > > bonus over
> > > > psykers that the fluff indicates are better at psychics than the
> > > > astropath, like Warlocks and Librarians.
> > > >
> > > > I would re-define the power as a range of 25cm (Astropaths are
> weak
> > > > psykers). If the power is from a card source (such as a chaos
> > > > card) its
> > > > a straight d6 roll, if he wins its cancelled. If its from a
> > > > psyker they
> > > > gain a +1 bonus the astropath none. If a greater demon or
> > > > Great mage its
> > > > a +3 bonus. Its much weakened, but more appropriate, given
> > > > that they are
> > > > cheap you could conceivably have a couple running around and
> > > > offer good
> > > > protection (the range makes it a defensive not offensive as it
> should
> > > > be) to nearby supported units. Plus unlike nullification it
> > > > can be used
> > > > every turn.
> > > >
> > > > Comments.
> > > >
> > >
> > > First of all, astropaths are not weak psykers. However, they are
> VERY
> > > specialized, namely on astrotelepathy, eg. very long distance
> > > communications. Nullification and psychic combat of ANY kind
> just isn't in
> > > their turf and personally I really can't see them hopping around the
> > > battlefield as they are just too valuable to risk. So my opinion
> is: delete
> > > the astropath. Battlefield psychics is the role of librarians
> and adeptus
> > > psykers.
> > >
> > >
> > > > Peter
> > > >
> > >
> > >
> > > Jyrki Saari
> > >
> > > -There is no such thing as free lunch because eating takes time
> and time is
> > > money.
> > >
> > >
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> > >
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> > >
> > >
> >
> >
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> ------------------------------------------------------------------------
>
> I agree, 75 cm all around is a third (or a half) of the main playing
> area. 50 cm should be enough. Also think that if you want to arrive to
> other psykers you'll have to advance the Astropath and risk losing it
> in CC or due to nearby weapons.
>
>
>
> Albert Farr�
>
> ----- Original Message -----
>
> From: eivind.borgeteien_at_...
> <mailto:eivind.borgeteien_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Monday, September 17, 2001 3:20 PM
>
> Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
>
>
> Hi!
>
> Fluffwise, I do agree, but in actual gaming we have great
> difficulties beating chaos. In our gaming group, chaos has only
> been beaten once, and that was by Slann 2.0 or something!
> (Gorgonzola vs Swizzerland ;-)
>
> Thats why I am against decreasing/deleting the unit too much. The
> 75 cm range is perhaps a little too much, so 50 cm is OK by me.
>
> Eivind
> >
> > Fra: jyrki.saari_at_...
> > Dato: 2001/09/17 Mon PM 12:31:20 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
> >
> > > -----Original Message-----
> > > From: ext Peter Ramos [mailto:primarch_at_...]
> > > Sent: 16. September 2001 15:53
> > > To: netepic_at_yahoogroups.com
> > > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
> > >
> > >
> > > Hi!
> > >
> > > Hmmm. you got a point there, I did not read that power for the
> > > Astropath, the clarifications are mostly for the Slann's
> > > nullify ability.
> > >
> > > I have reviewed the Astropath's power and come to the
> > > conclusion that it
> > > is too powerful, its too long range and it gets a too large a
> > > bonus over
> > > psykers that the fluff indicates are better at psychics than the
> > > astropath, like Warlocks and Librarians.
> > >
> > > I would re-define the power as a range of 25cm (Astropaths are
> weak
> > > psykers). If the power is from a card source (such as a chaos
> > > card) its
> > > a straight d6 roll, if he wins its cancelled. If its from a
> > > psyker they
> > > gain a +1 bonus the astropath none. If a greater demon or
> > > Great mage its
> > > a +3 bonus. Its much weakened, but more appropriate, given
> > > that they are
> > > cheap you could conceivably have a couple running around and
> > > offer good
> > > protection (the range makes it a defensive not offensive as it
> should
> > > be) to nearby supported units. Plus unlike nullification it
> > > can be used
> > > every turn.
> > >
> > > Comments.
> > >
> >
> > First of all, astropaths are not weak psykers. However, they are
> VERY
> > specialized, namely on astrotelepathy, eg. very long distance
> > communications. Nullification and psychic combat of ANY kind
> just isn't in
> > their turf and personally I really can't see them hopping around the
> > battlefield as they are just too valuable to risk. So my opinion
> is: delete
> > the astropath. Battlefield psychics is the role of librarians
> and adeptus
> > psykers.
> >
> >
> > > Peter
> > >
> >
> >
> > Jyrki Saari
> >
> > -There is no such thing as free lunch because eating takes time
> and time is
> > money.
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
>
>
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>
>
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Received on Tue Sep 18 2001 - 16:09:52 UTC

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