The problem with your psy save suggestion is that none of the units
mentioned has a psy save...
Trygve
This is a kind of psychic attack, so i think that units with psy save should
have the possibility to resist the effect. If they have no psy-save, they
cant resist it.
The range however, should decrease. 50 or 75 cm should be enough.
Eivind
-----Original Message-----
From: eivind.borgeteien_at_... [mailto:eivind.borgeteien_at_...]
Sent: 18. september 2001 14:48
To: netepic_at_yahoogroups.com
Subject: RE: RE: [NetEpic ML] Psychic revision: chaos part 1
Sensitivity: Confidential
Ref. the Beacon power:
I think an option could be to give some sort of save against the power,
for instance: "Unless the Greater Daemons, Psykers, or Eldar
Wraithguard/Dreadnoughts wins a contest of will against the astropath, the
unit may only fire at, or target psychic/magic powers at the Astropath..."
The contest of will could work in the same manner as the purge daemon
power...
And 100cm range might be a tad much?
Comments?
Trygve
-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen_at_...]
Sent: 18. september 2001 08:44
To: netepic_at_yahoogroups.com
Subject: RE: RE: [NetEpic ML] Psychic revision: chaos part 1
So the range of the Cancellation power is reduced to 50 cm, the rest
stays as it is then.
However, I think we need to have a look at the beacon power also.
This is how it is today:
Beacon: The Astropath becomes a flaring psychic beacon. For the rest of
the turn, any Greater Daemons, Psykers, or Eldar Wraithguard/Dreadnoughts
within 100cm may only fire at, or target
psychic/magic powers at the Astropath (they may violate the normal
Command Unit rule to do so - the Psychic Beacon makes the Astropath visible
to all Psykers on the battlefield).
What does it really mean, do you have to fire all powers/weapons at the
astropath even though you know that the astropath is out of range? If it
only applies to those within range, the point of the power is sort of lost.
Since the astropath doesn't have a psychic savingthrow it would be quite
foolish, although noble, to activate this power when units with non physical
psy powers is within range. Of course I'm perfectly happy with this rule as
it is, but I guess my opponents, especially Eldar and Chaos, might or rather
will call it foul play. I can already hear them display their exellent
knowledge of different types of cheeses.
So suggestions anyone?
Nils
-----Original Message-----
From: Albert Farr� Benet [mailto:cibernyam_at_...]
Sent: 17. september 2001 19:12
To: netepic_at_yahoogroups.com
Subject: Re: RE: [NetEpic ML] Psychic revision: chaos part 1
I agree, 75 cm all around is a third (or a half) of the main playing
area. 50 cm should be enough. Also think that if you want to arrive to other
psykers you'll have to advance the Astropath and risk losing it in CC or due
to nearby weapons.
Albert Farr�
----- Original Message -----
From: eivind.borgeteien_at_...
To: netepic_at_yahoogroups.com
Sent: Monday, September 17, 2001 3:20 PM
Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
Hi!
Fluffwise, I do agree, but in actual gaming we have great
difficulties beating chaos. In our gaming group, chaos has only been beaten
once, and that was by Slann 2.0 or something! (Gorgonzola vs Swizzerland ;-)
Thats why I am against decreasing/deleting the unit too much. The 75
cm range is perhaps a little too much, so 50 cm is OK by me.
Eivind
>
> Fra: jyrki.saari_at_...
> Dato: 2001/09/17 Mon PM 12:31:20 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
>
> > -----Original Message-----
> > From: ext Peter Ramos [mailto:primarch_at_...]
> > Sent: 16. September 2001 15:53
> > To: netepic_at_yahoogroups.com
> > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
> >
> >
> > Hi!
> >
> > Hmmm. you got a point there, I did not read that power for the
> > Astropath, the clarifications are mostly for the Slann's
> > nullify ability.
> >
> > I have reviewed the Astropath's power and come to the
> > conclusion that it
> > is too powerful, its too long range and it gets a too large a
> > bonus over
> > psykers that the fluff indicates are better at psychics than the
> > astropath, like Warlocks and Librarians.
> >
> > I would re-define the power as a range of 25cm (Astropaths are
weak
> > psykers). If the power is from a card source (such as a chaos
> > card) its
> > a straight d6 roll, if he wins its cancelled. If its from a
> > psyker they
> > gain a +1 bonus the astropath none. If a greater demon or
> > Great mage its
> > a +3 bonus. Its much weakened, but more appropriate, given
> > that they are
> > cheap you could conceivably have a couple running around and
> > offer good
> > protection (the range makes it a defensive not offensive as it
should
> > be) to nearby supported units. Plus unlike nullification it
> > can be used
> > every turn.
> >
> > Comments.
> >
>
> First of all, astropaths are not weak psykers. However, they are
VERY
> specialized, namely on astrotelepathy, eg. very long distance
> communications. Nullification and psychic combat of ANY kind just
isn't in
> their turf and personally I really can't see them hopping around
the
> battlefield as they are just too valuable to risk. So my opinion
is: delete
> the astropath. Battlefield psychics is the role of librarians and
adeptus
> psykers.
>
>
> > Peter
> >
>
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time
and time is
> money.
>
>
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Received on Tue Sep 18 2001 - 13:26:53 UTC