Re: [NetEpic ML] Psychic revision: chaos part 1

From: Peter Ramos <primarch_at_...>
Date: Tue, 18 Sep 2001 12:15:07 -0400

Hi!

Definately too long a range, more like 50cm, and it should require an
opposed roll, stronger psykers have better chance of avoiding this than
weaker ones do.

Peter

Trygve Bj�rnstad wrote:

> Ref. the Beacon power:
>
> I think an option could be to give some sort of save against the
> power, for instance: "Unless the Greater Daemons, Psykers, or Eldar
> Wraithguard/Dreadnoughts wins a contest of will against the astropath,
> the unit may only fire at, or target psychic/magic powers at the
> Astropath..." The contest of will could work in the same manner as the
> purge daemon power...
>
>
>
> And 100cm range might be a tad much?
>
>
>
> Comments?
>
>
>
> Trygve
>
> -----Original Message-----
> From: nils.saugen_at_... [mailto:nils.saugen_at_...]
> Sent: 18. september 2001 08:44
> To: netepic_at_yahoogroups.com
> Subject: RE: RE: [NetEpic ML] Psychic revision: chaos part 1
>
> So the range of the Cancellation power is reduced to 50 cm, the
> rest stays as it is then.
>
>
>
> However, I think we need to have a look at the beacon power also.
>
>
>
> This is how it is today:
>
> Beacon : The Astropath becomes a flaring psychic beacon. For the
> rest of the turn, any Greater Daemons, Psykers, or Eldar
> Wraithguard/Dreadnoughts within 100cm may only fire at, or target
> psychic/magic powers at the Astropath (they may violate the normal
> Command Unit rule to do so - the Psychic Beacon makes the
> Astropath visible to all Psykers on the battlefield).
>
> What does it really mean, do you have to fire all powers/weapons
> at the astropath even though you know that the astropath is out of
> range? If it only applies to those within range, the point of the
> power is sort of lost. Since the astropath doesn't have a psychic
> savingthrow it would be quite foolish, although noble, to activate
> this power when units with non physical psy powers is within
> range. Of course I'm perfectly happy with this rule as it is, but
> I guess my opponents, especially Eldar and Chaos, might or rather
> will call it foul play. I can already hear them display their
> exellent knowledge of different types of cheeses.
>
> So suggestions anyone?
>
> Nils
>
>
>
> -----Original Message-----
> From: Albert Farr� Benet [mailto:cibernyam_at_...]
> Sent: 17. september 2001 19:12
> To: netepic_at_yahoogroups.com
> Subject: Re: RE: [NetEpic ML] Psychic revision: chaos part 1
>
> I agree, 75 cm all around is a third (or a half) of the main
> playing area. 50 cm should be enough. Also think that if you
> want to arrive to other psykers you'll have to advance the
> Astropath and risk losing it in CC or due to nearby weapons.
>
>
>
> Albert Farr�
>
> ----- Original Message -----
>
> From: eivind.borgeteien_at_...
> <mailto:eivind.borgeteien_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Monday, September 17, 2001 3:20 PM
>
> Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
>
>
> Hi!
>
> Fluffwise, I do agree, but in actual gaming we have great
> difficulties beating chaos. In our gaming group, chaos has
> only been beaten once, and that was by Slann 2.0 or
> something! (Gorgonzola vs Swizzerland ;-)
>
> Thats why I am against decreasing/deleting the unit too
> much. The 75 cm range is perhaps a little too much, so 50
> cm is OK by me.
>
> Eivind
> >
> > Fra: jyrki.saari_at_...
> > Dato: 2001/09/17 Mon PM 12:31:20 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
> >
> > > -----Original Message-----
> > > From: ext Peter Ramos [mailto:primarch_at_...]
> > > Sent: 16. September 2001 15:53
> > > To: netepic_at_yahoogroups.com
> > > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
> > >
> > >
> > > Hi!
> > >
> > > Hmmm. you got a point there, I did not read that power
> for the
> > > Astropath, the clarifications are mostly for the Slann's
> > > nullify ability.
> > >
> > > I have reviewed the Astropath's power and come to the
> > > conclusion that it
> > > is too powerful, its too long range and it gets a too
> large a
> > > bonus over
> > > psykers that the fluff indicates are better at
> psychics than the
> > > astropath, like Warlocks and Librarians.
> > >
> > > I would re-define the power as a range of 25cm
> (Astropaths are weak
> > > psykers). If the power is from a card source (such as
> a chaos
> > > card) its
> > > a straight d6 roll, if he wins its cancelled. If its
> from a
> > > psyker they
> > > gain a +1 bonus the astropath none. If a greater demon or
> > > Great mage its
> > > a +3 bonus. Its much weakened, but more appropriate,
> given
> > > that they are
> > > cheap you could conceivably have a couple running
> around and
> > > offer good
> > > protection (the range makes it a defensive not
> offensive as it should
> > > be) to nearby supported units. Plus unlike
> nullification it
> > > can be used
> > > every turn.
> > >
> > > Comments.
> > >
> >
> > First of all, astropaths are not weak psykers. However,
> they are VERY
> > specialized, namely on astrotelepathy, eg. very long
> distance
> > communications. Nullification and psychic combat of ANY
> kind just isn't in
> > their turf and personally I really can't see them
> hopping around the
> > battlefield as they are just too valuable to risk. So my
> opinion is: delete
> > the astropath. Battlefield psychics is the role of
> librarians and adeptus
> > psykers.
> >
> >
> > > Peter
> > >
> >
> >
> > Jyrki Saari
> >
> > -There is no such thing as free lunch because eating
> takes time and time is
> > money.
> >
> >
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>
>
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Received on Tue Sep 18 2001 - 16:15:07 UTC

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