Re: [NetEpic ML] Night Fight!

From: Weasel Fierce <septimus__at_...>
Date: Fri, 21 Sep 2001 12:08:38 +0000

>1) Limited spotting range; something like ~25cm for infantry and 40cm for
>vehicles. This would probably have to be adjusted for each race. IG & PDF
>would have the worst spotting range, Space Marines & Squats would have
>better and Eldar & Slann would have the best.

It would have to have a minium range which the effective range cannot be
modified below...something like 25 cm.

Possibly, a player could be allowed to modify a certain number (1 detachment
per 5 in army or base it on point value of battle) to have flares, scanners
goggles etc. to give them unhindred range.

>2) Units which have fired can be targeted at up to normal range (assuming
>LOS exists, of course). This is for simplicity, play balance, and to avoid
>unnecessary special rules; I know that deathspinners don't have much of a
>muzzle flash.

Seems okay..players could make a sort of muzzle flash counter like in
Warzone.

>3) Indirect barrages scatter 3d6cm if they miss.

This seems like a less good idea. Artillery do not care whether their map
coordinates are dark or not. Rather reduce the range forward observers work
on

>5) Anything else?

Daemons and tyranids ought tobe taken into account.
Rules for ambushing enemies at night (possibly a simple die roll, and if
succesfull a bonus to CAF applies)


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Received on Fri Sep 21 2001 - 12:08:38 UTC

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