More on the tyranids

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Sat, 6 Oct 2001 11:53:40 +0200

Hi
I have some questions regarding the tyranids:

Biovores:
They are some strange critters! If you dont hit anything staight away, their spores float around the battlefield untill they hit something.

Why is the movement of theese spores conducted in the mandatory movement phase? It seems to me that when the 'nids use this weapon they are bound to loose momentum, even if they win the initiative, they will loose it because of the spores!

Other things that drifts around the battlefield do so in the end phase (like the vortex) This sounds much more wiser to me...

Hive Tyrants:
If they go in CC with infantry, can they still use their psychic powers? We play it the way that psychers cant use their powers in CC, but the HT is a knight and is not pinned by infantry. Therefore it should be able to use its psychic powers. That is my take on it, but am I right?

Hormagaunts:
Theese fun little critters have no ranged weapons an a low basemove, but still they have the Hunt instinct(?) (move 10 cm and shoot). Well, they cant shoot and are biolocically made for CC. Wouldn't the Rampage instinct be more natural? (Charge the nearest opponent)

Hope you can give me some answers...

Eivind
Received on Sat Oct 06 2001 - 09:53:40 UTC

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