Re: [NetEpic ML] More on the tyranids

From: Peter Ramos <primarch_at_...>
Date: Sun, 07 Oct 2001 13:28:41 -0400

Hi!

Eivind Borgeteien wrote:

> Hi
>
> I have some questions regarding the tyranids:
>
>
>
> Biovores:
>
> They are some strange critters! If you dont hit anything staight away,
> their spores float around the battlefield untill they hit something.
>
>
>
> Why is the movement of theese spores conducted in the mandatory
> movement phase? It seems to me that when the 'nids use this weapon
> they are bound to loose momentum, even if they win the initiative,
> they will loose it because of the spores!
>
Why? Mandatory movement (like units on fallback) is before all other
movement in the movement phase, thus they could hit units that have yet
to move thus gathering more casualties. So if you hit a unit in one
round you could hit more before they move next turn, a distinct advantage.

> Other things that drifts around the battlefield do so in the end
> phase (like the vortex) This sounds much more wiser to me...
>
>
>
> Hive Tyrants:
>
> If they go in CC with infantry, can they still use their psychic
> powers? We play it the way that psychers cant use their powers in CC,
> but the HT is a knight and is not pinned by infantry. Therefore it
> should be able to use its psychic powers. That is my take on it, but
> am I right?
>
Any unit that is pinned could NOT use powers or abilities. Hive tyrants
CAN use them if they are in combat with units that dont pin them.

> Hormagaunts:
>
> Theese fun little critters have no ranged weapons an a low basemove,
> but still they have the Hunt instinct(?) (move 10 cm and shoot). Well,
> they cant shoot and are biolocically made for CC. Wouldn't the Rampage
> instinct be more natural? (Charge the nearest opponent)
>
They do move triple (30cm) on charge orders which is pretty good, but
you are right it should be rampage.

> Hope you can give me some answers...
>
>
>
> Eivind
>
Peter
Received on Sun Oct 07 2001 - 17:28:41 UTC

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