RE: [NetEpic ML] Re: Tau units/stats

From: Darryl Hilbig <darrylhilbig_at_...>
Date: Mon, 08 Oct 2001 23:53:02

>From: jyrki.saari_at_...
This is to answer your infiltrate with APC question. See Below at the
appropriate postion.

Darryl

> > Hi Peter,
> >
> > I've taken the liberty of adding some suggestions to the
> > stats of the units
> > aswell.
> > The units are as follows:
> >
> > TAU ETHERALs
> > The Etherals are the ruling caste of the TAU society. They
> > command the utter
> > devotion, loyalty and sacrifice of the TAU.
> >
> > Powers: All TAU (Not Kroot) units within 10cm of the TAU Etheral is
> > completely immune to all types of moraletests, and never
> > recieve fallback
> > orders. All other TAU units within LOS may add +1 to their
> > moral rolls.
> > However, if the TAU etheral is killed all TAU units within
> > LOS must make an
> > immidiate morale check or go on fallback orders.
> >
>
>Sounds good.
>
> > TAU FIRE WARRIORS:
>[snip]
>
>Suggestion:
>Can be bought either as regular or as bonded, eg. having performed the
>bonding ritual. In that case, their break point is 75% instead of 50% and
>the victory points are increased by +2.
>
>
> > TAU PATHFINDERS:
>[snip]
>
>These are a problem... how can they infiltrate with an APC???

This something that has probably had to be dealt with abstractly (right
word?) as it represents what the LRDG (Long Range Desert Group (later the
SAS) used to do during WW2 in the Desert when they conducted raids, Recon
etc. Also, it is practiced still in the Armoured Units and
Cavalry/Mechanised units of all armies with reference to Fire Positions,
Hull/Turret Down Positions etc which I think the Infiltration rule
represents in the game. After all, within the game infiltration is just the
art of not being seen whilst getting into position and not the sneaking up
on an enemy and slipping a knife in their backs.

My thoughts, Darryl
>
>[snipped battlesuit stats]
>
>Suggestion:
>Due to improved sensors Tau Battlesuits can fire at Lictors, Eldar scouts,
>Ratling snipers etc. even if they are further than 25cm away, if on first
>fire orders.
>
>
>[snip]
> > SHIELD and GUN DRONES:
> > Support units of the Tau Army, could be used as upgrades for the TAU
> > infantry units. (Gun drones equipped with a pair of Pulse Carbines)
> >
>
>I would suggest these be bought as support cards with a detachment size of
>4.
>
>Gun Drones:
>MV: 15cm AS: 0 CAF: 0 WPN: Pulse carbine RANGE: 35cm NUMBER OF
>ATTACKS: 2 TO HIT: 5+ AS: 0 Morale: 3
>Skimmer.
>
>Shield drones:
>MV: 15cm AS: 6+ CAF: 0 WPN: none RANGE: - NUMBER OF
>ATTACKS: - TO HIT:- AS: 0 Morale: 3
>Skimmer.
>SPECIAL RULES:
>Shield drones combine shield generators with sophisticated elecromagnetic
>jamming equipment. All direct fire attacks against a Tau detachment with
>shield drones must be allocated against the drones first. Only after the
>drones have been destroyed can the detachment itself be attacked.
>
> > However, the 40k Drone model, could be used as NetEpic TAU
> > drone Ships, sort
> > of mobile gun or shield platforms?
> >
>
>[snipped kroot]
>
> > I suggest that the Kroot be organised in the same manner as
> > the Orks, with
> > Shapers filling the role of the Ork Nobz, and
> > Kroothouns/Krootox detachments
> > bolstering the breakpoint/victorypoint of the KRoot Warrior horde.
> >
>
>Sounds good.
>
>
> > Nils
> >
> >
>
>
>Jyrki Saari


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Received on Mon Oct 08 2001 - 22:53:02 UTC

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