[NetEpic ML] Re: NetEpic revision....LOOOOONG but read it and vote

From: Weasel Fierce <septimus__at_...>
Date: Tue, 30 Nov 1999 05:04:03 PST

>From: "Brian Evans" <brian.a.evans_at_...>
>Reply-To: netepic_at_egroups.com
>To: <netepic_at_egroups.com>
>Subject: [NetEpic ML] Re: NetEpic revision....LOOOOONG but read it and vote
>Date: Mon, 29 Nov 1999 22:35:35 -0500
>I am glad that others think that one Epic turn is longer than the time it
>takes to pull the trigger once. I think we are agreed that an Epic turn is
>long enough to allow considerable troop movements (running, diving,
>crouching, taking cover, etc.) and multiple firings of each model's weapons
>(You, lay down some covering fire on the left; where the heck is that heavy
>machine gun; put some rocket grenades in that tree line; ammo, we need more
>ammo; come'on you dog faces, you want to live forever) .
>Does it matter how many troops a single infantry stand or tank model
>If an infantry stand represents five 40K miniatures; the stand has five
>guns and could potentially take five casualties before being completely
>If an infantry stand represents sixty 40K miniatures; the stand has sixty
>guns and could potentially take sixty casualties before being completely
>So if two infantry stands, no matter the scale, were shooting at each
>other, wouldn't they have the same relative firepower and damage capacity?
>Would this difference have an effect on the game mechanics? Is this
>difference something we should consider when we consider game mechanics?

not really, just the fact that the longer a turn last, the less detail
should we put into wierdness and stuff. In a game where a turn is about an
hour, penalizing heavy weapon troops for moving about doesn't make sens. If
a turn was 5 minutes, it certainly would.

But exact scale of miniatures don't matter much.

Your models are just representative of your fighting forces.

Received on Tue Nov 30 1999 - 13:04:03 UTC

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