Re: [NetEpic ML] New Astropath

From: christian danckworth <ce.de_at_...>
Date: Mon, 28 Jan 2002 17:15:28 -0000

i agree with you, daryl !
----- Original Message -----
From: Darryl Hilbig <darrylhilbig_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Monday, January 28, 2002 3:44 PM
Subject: Re: [NetEpic ML] New Astropath


> See Below (Reference commanding other troops & Command Unit Status).
>
>
> >From: nils.saugen_at_...
> >
> >I've taken the liberty of making a New Astropath for the IG army list.
This
> >Astropath's powers are more defensive and not at all as powerfull as the
> >previous one! He is a Seer and a Protector!
> >
> >Comments please!
> >
> >Nils
> >
> >BM__Toc422053485Astropath
> >
> >The blind psychic seers ubiquitous on Imperial worlds and in Imperial
> >service, Astropaths can occasionally be found serving in a direct battle
> >capacity for the Imperial Army. The Astropath is a Command unit, he can
> >issue orders to a unit within coherency distance (6 cm) like the
Commissar.
>
> I don't think that the Astropath should be given the power to command
> troops. The reason is that he is a member of the Commander's staff for
> communictation of orders (like a sognaller in a modern day Command Post
(CP)
> of an aide-de-camp in black powder conflict times). He hasn't been
trained
> in strategy and tactics or any of the other skills that are required to
> impose their will on a battle. To say that he is an experienced Military
> Astropath, then you would have maybe have to grades of Astropath to denote
> which are campaign/battle experienced and which are not. This could be
> reflected in the cost. It must be remembered that Astropaths are still
> civilians with all the lack of authority that would apply to military run
> situations.
>
> Darryl H
>
> The theory and practice of gamesmanship or
> The art of winning games without actually cheating.
> (Title of book - Stephen Potter 1900-69)
> >
> >The Astropath has three psychic powers, though only one may be used per
> >turn:
> >
> >* Guidance: The Astropath may site for artillery through the eyes of
> >others. There must be an Imperial unit within 25cm of the Astropath that
> >can see the target to be fired at, and the artillery detachment being
sited
> >for must be within 75cm. If both conditions apply, then the artillery may
> >fire indirectly without having to roll scatter dice (artillery which
always
> >use the dice regardless of indirect fire, such as the Doomweaver, must
> >still roll them).
> >
> >* Precognitive Direction: The Farseer may shift the given orders of one
> >unmoved Imperial unit within 25cm by one category in either direction
along
> >the following progression: Charge--Advance--First Fire.
>
> >* Psychic Shield: This protective power gives all Imperial stands
> >within 15 cm, includeing the astropath, a psychic saving throw of 5 or 6
on
> >a D6. Once activated, this power remains active untill the next orders
> >phase.
> >
> >Models: Use commander or Commissar models from GW Imperial Guard sprue
or,
> >Chaplain or other special characters from GW Space Marine sprue.
>
>
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Received on Mon Jan 28 2002 - 17:15:28 UTC

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