RE: [NetEpic ML] Regarding Epic40K- Armageddon Playtest

From: konrad <konradsosinski_at_...>
Date: Sun, 10 Feb 2002 07:41:26 -0800 (PST)

Hi.
Could you give me info where I can find some
information about new epic project?
Regards
Konrad

--- Tom Webb <Webbsoft_at_...> wrote:
> I am with you 100% on that. I have had quite a few
> conversations with
> Jervis, originally about the price of the GW sprues
> which he then agreed to
> drop quite surprisingly to �1.50 from �10.
>
> He does negotiate but we need to present well
> reasoned arguments to him, not
> rant and rave.
>
> Tom.
>
> -----Original Message-----
> From: tzeentch666 [mailto:tzeentch666_at_...]
> Sent: 09 February 2002 22:35
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] Regarding Epic40K- Armageddon
> Playtest
>
>
> > Now these are some questions for a our list
> members:
> >
> > 1. Should this group get involved with this
> project?
> > 2. How should we forward any feedback? As a group?
> Individually?
> >
> > Of course this will all depend how real is the
> "contribution from
> players is". For now its watch and wait, but I'd
> apprecaite views on
> all this.
>
> * Before you get crazy Peter I think you should
> known that Jervis
> *IS* a reasonable guy who loves his games.
> Immediately attacking his
> new project is not going to help at all. He's
> already got approval
> from GW to run with this ball - which means their
> marketing
> department has probably already looked over and
> approved his plans. I
> doubt you could seriously reengineer the basic plan
> that he posted
> simply because GW management wouldn't let him.
>
> * That being said, NetEpic is one of the largest and
> most active (if
> not THE most active) Epic group on the internet. We
> represent over
> *300* dedicated players of the game - we're not a
> good market sample
> but we do represent some of the most core fanatic
> players who get
> other people interested and can spread the word.
>
> * I sincerely believe this group NEEDS to get in on
> the ground floor
> for this playtest and submit comments as a group (we
> can include
> alternate opinions from group members that dislike
> the majority). We
> need to set up ground rules such as NO BASHING GAMES
> WORKSHOP -
> that's the quickest way to relegate us to Mr. McCann
> and his shredder
> machine when we send more comments in.
>
> * Because we represent such a large group of active
> players our
> comments will have significant value. We have
> numbers on our side -
> which also means we can work as a juggernaut in
> getting changes we
> want made. This probably doesn't mean we can say "We
> want you to use
> Heresy!" but we can shape the game into something
> worth playing on
> its own and not just make it successful so we can
> get new minis ;)
>
> * If the NetEpic group is interested we can draft an
> email to Jervis
> regarding the NetEpic groups willingness to
> participate in the
> playtest as a whole - making sure to mention the
> progress made to
> date (a rough wordount is useful here) and our
> willingness not to
> request the game be made into Space Marine ;) We
> have so many players
> we can also note that we can form dedicated study
> groups for certain
> armies (chaos, eldar, etc). Working as a single
> block (rather then a
> swarm of individuals) is probably preferrable to
> Jervis simply for
> logistical reasons. We can also keep the "Jerv1s!
> Y00 AND Epik40K
> SUXX0R3Z!" comments to a minimum by filtering it
> through the group.
>
> * This is probably the BEST (and if things tank -
> the LAST) chance
> the netEpic community has on seriously affecting the
> development of a
> new Epic version that will hit print. I say put
> aside any disgust for
> the original E40K (which never got me excited
> either) and help the
> guy who helped make the game in the first place. The
> final product
> won't be perfect (it's going to be the ultimate
> "game by comittee")
> but we're not looking for perfection and should not
> expect it.
>
> Kenneth Peters
>
>
>
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>
>
>


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Received on Sun Feb 10 2002 - 15:41:26 UTC

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