Re: Sv: Re: [NetEpic ML] My opinions on recent posts

From: Peter Ramos <primarch_at_...>
Date: Thu, 14 Feb 2002 08:58:27 -0400

Hi!

As with most things a little planning goes a long way. Here are some tips

1. Have all players make their armies in advance
2. If possible have them sort out their figures for the army BEFORE the game. This reduces time for people looking through boxes and what not.
3. The organizers should have the terrain set up before players show up. This saves a LOT of time.
4. The Tournament Judge should make rounds during games to make sure games are played at a steady pace. Not to rush anyone, but don't let them talk too much outside of game concerns.
5. Players who finish their games should be take to another area to avoid them just lingering around another players game. People tend to play slower with to much of a crowd around.

Theres are but some things that can save you time over the course of the tournament.

Peter

----- Original Message -----
From: <eivind.borgeteien_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Thursday, February 14, 2002 8:33 AM
Subject: Sv: Sv: Re: [NetEpic ML] My opinions on recent posts


> hehe..
> Good to hear that we are not the only ones playing slow. We have a tournament comming up soon, 6 players with 3000 points. It wil be an all weekend project!
>
> Eivind
> >
> > Fra: "tzeentch666" <tzeentch666_at_...>
> > Dato: 2002/02/14 Thu AM 10:57:40 CET
> > Til: netepic_at_yahoogroups.com
> > Emne: Sv: Re: [NetEpic ML] My opinions on recent posts
> >
> > --- In netepic_at_y..., <eivind.borgeteien_at_c...> wrote:
> > > Besides that, I wonder what we do different...
> > > > Fra: "Peter Ramos" <primarch_at_c...>
> > > > Games in the 4000 point region will give you a quick game with
> > resolution within 1-11/2 hours.
> >
> > * I think Peter must have meant *11* and a half hours >:)~ That or
> > Peter plays like a crazed monkey hyped up on crack - I certainly
> > never finished a game that fast (my Rogue Trader games tended to be
> > shorter then an hour though - and that was using the original REalms
> > of Chaos rules!). Maybe its the fiddly moving of all the stands or
> > something.
> >
> >
> >
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> >
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Received on Thu Feb 14 2002 - 12:58:27 UTC

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