Stealer Cults an Ogres (and a couple of thoughts about jervis' ramblings)
<de-lurk>
Hi all,
Has anyone put together a genestealer cult army list for Net Epic? i'm
feeling a little inspired, and i don't think i've still got the Space Marine
army list for stealers from WD many years back (i'd be very grateful if
someone could scan that). This would be basically impy guard with less toys
and packs of hybrids and purestrains. Flaky morale unless the magus or
patriarch were near. WWII trucks for truck gangs, Ork speedstas (or more
WWII) for limos.
And did that discussion of Ogre class vehicles ever produce some results?
I've got me eye on the Cthulhu Ogre. Be a fine Nurgle war engine if ever i
saw one.
On other topics:
What does a lurker get out of this list? Gets to rekindle some interest in a
system that he spent weekends a decade ago pounding hell out of people with,
but due to a variety of factors (CCGs and WH40k and a lack of victims)
hasn't been touched till this year.
I do like Jervis' proposed designation of weapons as anti-tank and
anti-infy.
On the morale thing, could the blast marker/suppression idea be applied to
the existing netepic system? Something like (off the top of me head) a blast
marker for every 5 to-hit dice rolled against the unit, and the unit must
make a morale check (with penalties for multiple blast markers and bonuses
for cover) or move at half rate and take a halved shooting dice penalty for
the next turn. Use some sort of mob rule as in 40k for the Orks, so while
there's loads of em, they're fine (other specialist assault armies tend to
be immune to morale checks while the bosses are alive, so don't need special
treatment). You've then got a suppressive fire rule, but it doesn't lead to
the victory being determined by one side being suppressed the whole game.
Oh, and anything that's an armoured vehicle needs at least an ap of -1 or
better before that shot counts for suppression.
Cheers,
Sam.
</back into dozing>
Received on Tue Feb 26 2002 - 23:57:45 UTC
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