RE: [NetEpic ML] NetEpic Campaign System

From: <tom.webb_at_...>
Date: Fri, 8 Mar 2002 13:40:50 +0000

Hi,

Yahoo is working for me again!

It is not a major thing though surely as you don't need many. It is not
going to be a popular choice anyway, people will want to conquer the
planets, a hive/forge/agri world is MUCH more desireable than an asteroid
field.

Tom.





"Millett, George" <George.Millett_at_...> on 03/08/2002 13:18:55

Please respond to netepic_at_yahoogroups.com

To: "'netepic_at_yahoogroups.com'" <netepic_at_yahoogroups.com>
cc:

Subject: RE: [NetEpic ML] NetEpic Campaign System


 But with a ship being permenantly designated as a "planet killer" it would
suffer in normal games of Gothic. Particularly if it was an Imperial ship.
Almost all of the Imperial weapons are on the ships prow which has been
removed to provide the exterminatus. Where as with chaos the reliance is on
the massed broadsides.

Though I agree that it should be made a� unattractive as possible but still
"fair" to both sides. With the BFG scenario you can have 1 exterminatus per
1K of fleet in the game.

Also most of the exterminatus weapons are variant ammunition types, like
the
space marines cyclonic torpedoes, that can be held in certain strategic
locations and then issued as normal.

Might it not be an idea to have each ship with its normal weaponry but pay
to upgrade a single ship per fleet to be equipped with the specialised
weaponry as needed but make the Ammunition very expensive and only last a
single engagement. With the fleet having to stop off at a starbase to refit
the vessel.


G

-----Original Message-----
From: Peter Ramos [mailto:primarch_at_caribe.net]
Sent: Friday, March 08, 2002 12:01 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] NetEpic Campaign System


Hi!

I think it should be made as unavailable as possible so fit them in the
Economic phase. I hope this thing is expensive otherwise it gets to easy to
just nuke everything.

I'd recommend everyone to give these rules a try and comment on them, since
the only thing Net Epic lacks is a set of campaign rules. If people like
these we could make them "core" in the long run.

Peter

----- Original Message -----
From: <tom.webb_at_...>
To: <Netepic_at_yahoogroups.com>
Sent: Friday, March 08, 2002 7:25 AM
Subject: [NetEpic ML] NetEpic Campaign System


> Hi,
>
>����� I have been working on the Empire of the Stars (EOTS) campaign
system
> for a while now, and have got it all working and it has been beta tested
> successfully. There are a few tweaks that I would like to make though,
and
> I was wondering if you had any opinions on it.
>
>����� For those who are not aware of EOTS, here is a quick overview:
>
>����� It is based on the 'Mighty Empires' engine and features combat
within
> an unexplored sector or cluster, players begin with a highly populated
> homeworld and some surrounding territories and then expand using their
> fleets (using BFG), and then taking over enemy world with Regiments
(using
> either NetEpic or Heresy).
>
>����� The problem I have is with the Exterminatus ships. I want
Exterminatus
> to be a last resort and undesireable. At the moment it reduces a
habitable
> world to an Asteroid Belt along with all the regiments and upgrades on
it.
> (There is no hex tile known as an inhabitable world). As habitable worlds
> are rare this is very undesirable.
>
>����� In the BFG rules you can choose before the battle which ships should
> have the Exterminatus weapon to replace there prow weapons, in EOTS
fleets
> are built during the economic phase and cannot be changed unless new
ships
> are built.
>
>����� My question is, should the Exterminatus weapon be fitted during the
> economic phase when fleets and regiments are recruited/built or should
the
> player be allowed to refit them pre-battle.
>
> Tom.
>






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Received on Fri Mar 08 2002 - 13:40:50 UTC

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