Re: [NetEpic ML] Guess? Questions.... ^^

From: Peter Ramos <primarch_at_...>
Date: Wed, 20 Mar 2002 17:41:54 -0400

Hi!
----- Original Message -----
From: "antichrist666it" <seimejote_at_tiscalinet.it>
To: <netepic_at_yahoogroups.com>
Sent: Wednesday, March 20, 2002 3:51 PM
Subject: [NetEpic ML] Guess? Questions.... ^^


Teleported Terminators
I read the codex: "The terminators may be teleported to any location
chosen by the player on the tabletop as a detachment move in any
moving phase. Once the location to teleport to is selected roll the
scatter dice and 2D6 (as you would for an indirect barrage) to
determine the exact arrival point of the terminator detachment. The
remaining stands are positioned within unit coherency of the first
stand placed (6 cm)."
1 - Which orders they have?

It's an optional rules, but I think they can assume ANY orders.

2 - May they fire (in the Advance Fire phase, probably) or fight in
Close Combat (if they land in CC)?

Yes.

Buildings
1 - Stands inside a building still have a 360� arc of fire or they
must choose a building side (and have 180� fire arc to that side)?

Strictly speaking you must choose a building side. Although I have played freefrom a lot and let them have 360.

2 - Stands inside a building are placed at the top of it... but can a
stand go TO THE TOP of the building? I mean Skimmer units and units
with Jump packs... (this question came after seeing Magnus the Red go
KingKong-mode... -_-')

This one thing we'll need to clear up A LOT when the revision comes. The way I want the rule to read is that ONLY units that can move into a terrain can close combat units in a terrain. This means greater demons as knight classed units could not engage infantry in a building in close combat since knight classed units cannot enter buldings.

Wind Rider Host
1 - It's just my opinion or it's rather underpriced? All companies
save 50-100 points on the detachment costs, and grant an HQ (maybe
two) for free... the Wind Rider Host save 300 points (THREE
HUNDREDS), and have 5 detachments!!!

Oh dear, you may have started that one again! This is one of those points that comes up now and again and prodcues a lot of debate. The long and short of it is that all armies have cheap underpriced/overpowered units. Look at the demon primarchs, you think they are really worth the same 300 points as regular greater demons, heck no, but they do. You can find examples like this in all armies. The wind host is just the Eldar's liitle piece of goodness.

Independent units
1 - Some units like Revenants, Warhounds and many flyers are bought
as one card, but act independently on the battlefield (no coherency
and such)... This means thay are also activated separately? Can I
activate just 1 Warhound out of 2 or 1 Thunderbolt out of 3 as my
turn play?

Titans are always individual models, even when bought in a card with more then one. Fliers are a detachment/squadron and are activated as such.

Peter
Received on Wed Mar 20 2002 - 21:41:54 UTC

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