Don't we end up making new company cards or are you
thinking more like epic40k detechments or like
Tyranids, Command units, Slaves (core units in this
case), independents (elites), e.g. an Eldar Warlock
has a command radius of 25cm, can issue commands up to
6 units per turn?
Mete
--- rune.karlsen6_at_... wrote:
> Hi,
>
> I like this idea. All armies should have a CR of
> some
> sort, and all commanders should matter. If you lose
> a
> commander, there should be repercussions. This is in
> effect a structure much like chaos uses per today.
> I suggest that all the "regulars" be a part of the
> CR, while "elite or veteran" units are more
> independent,
> and are either able to be outside the normal CR, or
> have their own designated commander. This wouldn't
> necessarily
> be a command unit, but just a normal unit which has
> been designated as their commander (like a
> lieutenant or
> something).
> You also call it a command structure, which leads me
> to think
> of HQ cards with bodyguards, comms officers and the
> like.
>
> Just my 2 Nkr.
>
> Rune
>
> >
> > Fra: "Peter Ramos" <primarch_at_...>
> > Dato: 2002/03/26 Tue PM 01:11:01 CET
> > Til: <netepic_at_yahoogroups.com>
> > Emne: [NetEpic ML] Net Epic 5.0 ideas
> >
> > Hi!
> >
> > The discussions on AA and limiting numbers of them
> got me thinking about an idea Emiliano
> (antichrist666it) gave me regarding a new structure
> for army cards.
> >
> > Emiliano has been a very busy little beaver and is
> basically writting a template for 5.0 all by
> himself, including a lot of new units and ideas.
> While we will change and discuss a lot of things it
> will save us time come time to actually do the
> revision.
> >
> > The following is what he suggested with some
> changes from myself.
> >
> > We still use the same armycard structure but the
> cards are different:
> >
> > Command- this is the "core" you build your army
> around. So instead of starting with a company card
> you stand with the command structure.
> >
> > Regulars (or line or other suitable name)- these
> are the meat and drink of any army and will be by
> far the most common troops available. What number of
> regular troop companies can be added we can either
> leave open-ended or set a maximum limit. Units like
> SM tacticals, IG tacticals, guardians and ork boys
> fall in this category.
> >
> > Veterans (or elite whichever sounds better)- these
> are specialist, much more uncommon units. I would
> suggest that they be limited to one or two cards PER
> command. Units like terminators, aspect warriors and
> such would fall in this category.
> >
> > Specialized units or equipment (for lack of a
> better name, Emiliano called these "rare" cards)-
> these are units that are a rarity on the battlefield
> due to difficulty of construction or lack or
> availability. You can attach one such company card
> PER command. Units like AA, deathstrikes, pulsa
> rokkits and other "wierd" weapons fall in this
> category as well as titans
> >
> > Advantages
> > 1.You eliminate the problem of over abundance of
> "specialist" units, since you would need to a very
> large command base to have a lot of these units.
> > 2. It uses the same army card format everyone is
> familar with
> > 3. Places emphasis on a command structure to build
> an army
> >
> > Disadvantages
> > 1. It introuduces the need for a command radius
> for all armies. For some it is not a problem, but we
> would still need to make rules for them.
> > 2. What constitutes a command "company" and what
> units need to be made. Although its a fun endevour,
> it still means a lot of work to do correctly.
> > 3. Re-categorization of all units into the new
> scheme.
> >
> > Comments?
> >
> > Peter
> >
> >
>
>
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<DIV><FONT face=Arial size=2>Hi!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>The discussions on AA and
limiting numbers of them
got me thinking about an idea Emiliano
(antichrist666it) gave me regarding a new
structure for army cards.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Emiliano has been a very
busy little beaver and is
basically writting a template for 5.0 all by himself,
including a lot of new
units and ideas. While we will change and discuss a
lot of things it will save
us time come time to actually do the
revision.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>The following is what he
suggested with some
changes from myself.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>We still use the same
armycard structure but the
cards are different:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Command- this is the
"core" you build your army
around. So instead of starting with a company card you
stand with the command
structure.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Regulars (or line or
other suitable name)- these
are the meat and drink of any army and will be by far
the most common troops
available. What number of regular troop companies can
be added we can either
leave open-ended or set a maximum limit. Units like SM
tacticals, IG tacticals,
guardians and ork boys fall in this
category.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Veterans (or elite
whichever sounds better)- these
are specialist, much more uncommon units. I would
suggest that they be limited
to one or two cards PER command. Units like
terminators, aspect warriors and
such would fall in this category.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Specialized units or
equipment (for lack of a
better name, Emiliano called these "rare" cards)-
these are units that are a
rarity on the battlefield due to difficulty of
construction or lack or
availability. You can attach one such company card PER
command. Units like AA,
deathstrikes, pulsa rokkits and other "wierd" weapons
fall in this category as
well as titans</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Advantages</FONT></DIV>
<DIV><FONT face=Arial size=2>1.You eliminate the
problem of over abundance of
"specialist" units, since you would need to a very
large command base to have a
lot of these units.</FONT></DIV>
<DIV><FONT face=Arial size=2>2. It uses the same army
card format everyone is
familar with</FONT></DIV>
<DIV><FONT face=Arial size=2>3. Places emphasis on a
command structure to build
an army</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial
size=2>Disadvantages</FONT></DIV>
<DIV><FONT face=Arial size=2>1. It introuduces the
need for a command radius for
all armies. For some it is not a problem, but we would
still need to make rules
for them.</FONT></DIV>
<DIV><FONT face=Arial size=2>2. What constitutes a
command "company" and what
units need to be made. Although its a fun endevour, it
still means a lot of work
to do correctly.</FONT></DIV>
<DIV><FONT face=Arial size=2>3. Re-categorization of
all units into the new
scheme.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Comments?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Peter</FONT></DIV>
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Received on Tue Mar 26 2002 - 13:10:46 UTC