Hi!
Thats a good idea, since dividing the rules into basic and simple will be done in 5.0. I think all optional and alternate rules will be automatically dubbed advanced and leave the simple game very....well...simple!
Peter
P.S. Paul, did you get all the article parts I sent okay?
----- Original Message -----
From: "P.J.T" <paul.j.t_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Tuesday, March 26, 2002 8:59 AM
Subject: Re: [NetEpic ML] Brainstorm session
> Hi,
>
> As a bit of an outside "Observer", I think you have some good ideas here. I
> would worry slightly about it becoming too much like the current 40K though,
> and I'm guessing this is where the main influence has been.
>
> The rules are bieng split into Basic and advanced are they not? So why not
> keep the basic rules for organisation as they are, and introduce more
> detailed command structures in the advanced version. Thats the way my
> current 15mm Game system works.
> Basic game: Orders are simply placed with counters.
> Advanced game (there are stages in between here btw..): Orders get sent out
> from the general, through messengers to the units. Some don't get through,
> get mis-read etc (ie fog of war).
>
> It was probably being done anyway knowing my comment value on this list ;)
>
> Cheers,
> Paul "TuffSkull" T.
> http://epic40k.com - If its Epic, Its there! (Now an Official Warpgate
> Network site!)
> http://welcome.to/weird_world - Weird World Wargaming.
>
> ----- Original Message -----
> From: "Christian Danckworth" <ce.de_at_...>
> To: "Peter Ramos" <netepic_at_yahoogroups.com>
> Sent: Tuesday, March 26, 2002 12:42 PM
> Subject: Re: [NetEpic ML] Brainstorm session
>
>
> > Hello Peter,
> >
> > Tuesday, March 26, 2002, 1:22:16 PM, you wrote:
> >
> > PR> Hi!
> >
> > PR> I thought I would throw out some ideas and comments that would be
> reviewed come revision time in order to get a feel for opinions:
> >
> >
> > PR> 1. While I could go either way on the holofield for Eldar super
> heavies, it did bring up a more important issue regarding the super heavy
> damage tables. Do people like the very simple one or are
> > PR> you using the more detailed ones? Whats the preference?
> >
> > we mainly use the more detailed ones to keep up athmosphere
> >
> > PR> 2. Praetorian costs are too low. This has been discussed before and
> after much playtest I agree that they need to be increased. The fact that
> they have templates make them as powerful as titans
> > PR> and sould be priced accordingly. For example, look at the Colossus,
> with its 8 battle cannon hitting on 4+ and shields. This thing is as good as
> most warlord titans! I tinkered with the points
> > PR> formula and would suggest that most praetorians need a price hike of
> 150 points on average. Comments?
> >
> > thats my opinion as well...but not too much
> >
> > PR> 3. Another thorn is the issue of weapons with the same name having
> different stats for different units (bolters being the most prominent
> example). A lascannon should have the same stats
> > PR> regardless where its on as well as battle cannons, etc. Some
> uniformity here makes it easier for people to remember
> >
> > yep
> >
> > PR> 4. AA guns should probably be defined as one of two types :static and
> mobile. Static AA are expensive, have long range and may only fire at either
> air or ground in a turn (not both). Mobile AA
> > PR> are cheap, shorter range and can fire at both ground and air units
> indescriminately.
> >
> > sounds good to me.
> > one comment to the range debate in generell - i like games where i
> > have to make myself a plan to avoid beeing shot by aa (with my fliers)
> > - it prevents the player to use too many of them becoming to strong. i
> > always try to concentrate against aa (by bike-attcks, etc.) to make the
> > air "free" for my flyer attacks or thunderhawk landing
> > PR> These are but some, more will come to me in time and I'll post them.
> >
> > PR> Peter
> >
> >
> >
> > --
> > Best regards,
> > Christian mailto:ce.de_at_...
> >
> >
> >
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> >
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> >
> >
>
>
>
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>
>
Received on Tue Mar 26 2002 - 13:08:30 UTC