Sv: [NetEpic ML] Brainstorm session

From: <eivind.borgeteien_at_...>
Date: Tue, 26 Mar 2002 14:36:24 +0100

Hi!

My thoughts below..
>
> Fra: "Peter Ramos" <primarch_at_...>
> Dato: 2002/03/26 Tue PM 01:22:16 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: [NetEpic ML] Brainstorm session
>
> Hi!
>
> I thought I would throw out some ideas and comments that would be reviewed come revision time in order to get a feel for opinions:
>
>
> 1. While I could go either way on the holofield for Eldar super heavies, it did bring up a more important issue regarding the super heavy damage tables. Do people like the very simple one or are you using the more detailed ones? Whats the preference?

------------> We have always used the detailed ones.

>
> 2. Praetorian costs are too low. This has been discussed before and after much playtest I agree that they need to be increased. The fact that they have templates make them as powerful as titans and sould be priced accordingly. For example, look at the Colossus, with its 8 battle cannon hitting on 4+ and shields. This thing is as good as most warlord titans! I tinkered with the points formula and would suggest that most praetorians need a price hike of 150 points on average. Comments?


-------->NO NO NO NO NO! The one thing the Squats have is cheap praetorians. Everything else is rather expencive, so to up the prices on the Squat Praetorians will make the squats useless all together. The squats have cheap Praetorians, but completely lack bigger formations of armour. This is what makes the squats special and stand out from the other armies. If we make the praetorians more expencive, we would have to give them tank companies and cheaper infantry to make the army work. Sounds a lot like Imperial Guard doesnt it? To make the Preatorians more expencive would IMHO ruin the Squat army.

Every army has that something to make them different from the rest, and if we use the formula on every unit in the game, we will end up playing a variant of Imperial Guard all together!


> 3. Another thorn is the issue of weapons with the same name having different stats for different units (bolters being the most prominent example). A lascannon should have the same stats regardless where its on as well as battle cannons, etc. Some uniformity here makes it easier for people to remember

------->Sounds OK
>
> 4. AA guns should probably be defined as one of two types :static and mobile. Static AA are expensive, have long range and may only fire at either air or ground in a turn (not both). Mobile AA are cheap, shorter range and can fire at both ground and air units indescriminately.

----------> Sound OK

Eivind


> These are but some, more will come to me in time and I'll post them.
>
> Peter
>
>


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