Re: [NetEpic ML] Net Epic 5.0 ideas

From: Peter Ramos <primarch_at_...>
Date: Tue, 26 Mar 2002 19:25:21 -0400

Hi!

<grin> no worries, at most it will be an option, I'm aware its to big a change.

Peter

----- Original Message -----
From: "Zerloon" <zerloon_at_infinito.it>
To: <netepic_at_yahoogroups.com>
Sent: Tuesday, March 26, 2002 5:35 PM
Subject: Re: [NetEpic ML] Net Epic 5.0 ideas


> I don't agree with this structure, this would be a very major change and
> could easily be another game!!!!!!!
> I like too much the old version to try to change...
> Peraphs can add others limit, but a complete change... brrrrr
> or else the best solution is make a "simple" version (the older) and a
> "optional" version (the new)
>
>
>
> At 08.11 26/03/2002 -0400, you wrote:
> >Hi!
> >
> >The discussions on AA and limiting numbers of them got me thinking about
> >an idea Emiliano (antichrist666it) gave me regarding a new structure for
> >army cards.
> >
> >Emiliano has been a very busy little beaver and is basically writting a
> >template for 5.0 all by himself, including a lot of new units and ideas.
> >While we will change and discuss a lot of things it will save us time come
> >time to actually do the revision.
> >
> >The following is what he suggested with some changes from myself.
> >
> >We still use the same armycard structure but the cards are different:
> >
> >Command- this is the "core" you build your army around. So instead of
> >starting with a company card you stand with the command structure.
> >
> >Regulars (or line or other suitable name)- these are the meat and drink of
> >any army and will be by far the most common troops available. What number
> >of regular troop companies can be added we can either leave open-ended or
> >set a maximum limit. Units like SM tacticals, IG tacticals, guardians and
> >ork boys fall in this category.
> >
> >Veterans (or elite whichever sounds better)- these are specialist, much
> >more uncommon units. I would suggest that they be limited to one or two
> >cards PER command. Units like terminators, aspect warriors and such would
> >fall in this category.
> >
> >Specialized units or equipment (for lack of a better name, Emiliano called
> >these "rare" cards)- these are units that are a rarity on the battlefield
> >due to difficulty of construction or lack or availability. You can attach
> >one such company card PER command. Units like AA, deathstrikes, pulsa
> >rokkits and other "wierd" weapons fall in this category as well as titans
> >
> >Advantages
> >1.You eliminate the problem of over abundance of "specialist" units, since
> >you would need to a very large command base to have a lot of these units.
> >2. It uses the same army card format everyone is familar with
> >3. Places emphasis on a command structure to build an army
> >
> >Disadvantages
> >1. It introuduces the need for a command radius for all armies. For some
> >it is not a problem, but we would still need to make rules for them.
> >2. What constitutes a command "company" and what units need to be made.
> >Although its a fun endevour, it still means a lot of work to do correctly.
> >3. Re-categorization of all units into the new scheme.
> >
> >Comments?
> >
> >Peter
> >
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Received on Tue Mar 26 2002 - 23:25:21 UTC

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