Re: [NetEpic ML] More brainstorming

From: Lorenzo Canapicchi <lorenzo.canapicchi_at_...>
Date: Wed, 27 Mar 2002 13:57:01 +0100

Peter Ramos wrote:
> 1. Chimeras should be the default APC for IG and eliminate rhinos.

gone.

>
> 2. Titans versus non-titan/praetorian units in close combat
>
>
>
> I am very disatisfied with the last solution we gave this for version
> 4.0/4.1. After much playtest I think its clunky and still doesn't
> resolve all issues, while it raises new ones. Orignally titans used the
> same rules as everything else, the problem there was you could swarm it
> with a detachment of IG or equally cheap points and take the titan out
> quite easily with little investment. Quite cheesy. Then we came up with
> an anti-personel system that made it impossible for infantry to do
> anything against a titan. While it should be improbable it should at
> least be possible with better troops. That wasn't good so it was changed
> again to the current system which is a meld of the two system and
> produces an average result. As some have pointed out its not that great
> either and I agree.
>
>
>
> So what to do? I'd like to go back to the original system, but with a
> small change. Why not just increase titan's CAF? I always thought it odd
> that a warhound titan and a stand of exarchs have the same CAF. Granted
> Exarchs are tough, but are they REALLY a match for a titan? I say no.
> Here what I'd do, just double the standard CAF of all titans an it would
> something like this:
>
>
>
> Warhound +16 CAF
>
> Reaver +24 CAF
>
> Warlord +30
>
> Imperator + 44
>
>
>
> It doesn't change the outcomes of titan-to-titan battles since
> proportionally its the same as before, but it does give them a lot of
> backbone versus non titan units. Swarming can be done, but its only
> effective with premium units and then only a lot of them, as it should
> be. The main advantage is no more clunky rules and a more satisfying result.

ok, but consider that (i.e. Exarchs) you must use a 400 pts Special card (4
point victory) to "try" to kill a single titan (a river cost 500 pts).
I remember times (TL epoch) when you'll had to go directly around Titan's
foot and not just touching the base (at least for non skimmer units), in
this way is very difficult to kill a titan, we still use this rule in our
Epic Games and it works quite well.
I think that some "stomping" rule for titans against non titan units could
be useful, e.g you can try to stomp non-titan units befor CC take place, in
5+ (or 3+ infantry, 4+ veichles, 5+ SH) if hit is scored you kill the unit
and no ST is taken, you can stomp other units unless you roll less than 5+
(or whatever for each class)
In this way you make the oppenent think twice before go in CC with a Titan,
make possible (lucky star) to engage a titan, and you have something
similar to what could really happen in this situation (Die! stupid little
cockroach! ... splat...) :o)


> 4. Building resilience. The current rules have gone a long way to make
> buildings what they should be-protective structures. The rules are still
> somewhat unclear. Also what weapons destroy or only damage buildings,
> while useful, still get a little clunky to remeber. I STILL like the old
> AT system which is as follows: All structions basically have the
> equivalent of hit points (call them structual points, damage rating or
> what have you). Any weapon capable of affecting buildings does one point
> of damage if the building fails its save. Some weapons like bombards,
> vortex and such do more than one (d6, d3, etc). These are easy to
> include in the units rules as opposed to cross referencing table to
> remeber which destroy and which do not.

seems a good idea to me.


-- 
Lorenzo Canapicchi
TXT e-solutions S.p.A.
Via Frigia 27, 20126 Milano Italy
tel:  02.25771.460
http://www.txt.it
Received on Wed Mar 27 2002 - 12:57:01 UTC

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