Hi!
In order to reduce the amount of detachments teleported in a game. Then
again perhaps an artificial cap is better.
Peter
-----Original Message-----
From: antichrist666it [mailto:seimejote_at_...]
Sent: Thursday, March 28, 2002 8:44 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Teleporting Terminators
Mmmm... very random... and why not reset between turns?
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> I thought of a rule for teleporting additional detachments going on
the
> idea that detachment beyond the first are harder to do.
>
> First detachment can successfully teleport of a roll of 2+, second
on
> 3+, third on 4+ and so forth. Note it does not reset in following
turns.
> So if you teleport 2 units in the first turn you need a 4+ to
teleport
> the next one in the next turn, etc.
>
> A failed roll means the unit is not available that turn for action.
>
> Peter
>
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
Received on Wed Mar 28 2001 - 14:06:23 UTC