Re: [NetEpic ML] Teleporting Terminators

From: antichrist666it <seimejote_at_...>
Date: Thu, 28 Mar 2002 12:43:32 -0000

Mmmm... very random... and why not reset between turns?

--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> I thought of a rule for teleporting additional detachments going on
the
> idea that detachment beyond the first are harder to do.
>
> First detachment can successfully teleport of a roll of 2+, second
on
> 3+, third on 4+ and so forth. Note it does not reset in following
turns.
> So if you teleport 2 units in the first turn you need a 4+ to
teleport
> the next one in the next turn, etc.
>
> A failed roll means the unit is not available that turn for action.
>
> Peter
>
Received on Thu Mar 28 2002 - 12:43:32 UTC

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