I think that to limit the teleportation to one detachment pr turn would make
them close to useless. Our games seldom lasts more than 3 turns, so if I had
to spend a 1000 points and not get my best troops to the game, I would
choose some other troops in stead.
However, some limitations on the teleported termies are in order. How about
two detachments each turn? That way you had to choose to teleport in one
detachment + the HQ or two detachments in turn 0ne. The rest comes in turn
2.
Eivind
-----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 28. mars 2001 01:50
To: netepic_at_yahoogroups.com
Subject: RE: Re: [NetEpic ML] Teleporting Terminators
Hi!
I believe if you check the FLUFF according to SPACE HULK (one of my
favorite GW games) teleporting equipment is rare and usually teleports 5
marines at a time. I believe there may even be a reference to
terminators lined up down a hallway awaiting teleportation. But I ca't
guarentee that
Perhaps the best way to address this is not to limit the number of
terminators that can teleport, but put a restriction on the number per
turn.
That's not a bad compromise.
Peter
On Wed, 27 Mar 2002 18:43:26 +0100 Zerloon <zerloon_at_...> wrote:
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Received on Thu Mar 28 2002 - 16:15:50 UTC