RE: Re: [NetEpic ML] Teleporting Terminators

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Sun, 31 Mar 2002 16:46:07 +0200

I agree that the teleported termie company should be a special card.
I also agree that a company of them are potential gamebreakers.

Just one note; termies come in detachments of 4 + transports.

Eivind

-----Original Message-----
From: Rune Karlsen [mailto:rune.karlsen6_at_...]
Sent: 31. mars 2002 16:32
To: netepic_at_yahoogroups.com
Subject: Re: Re: [NetEpic ML] Teleporting Terminators


This will make them more available, but will still show
that they are extremely rare. To get a company of terminators,
you have to use a special card. I think that's only reasonable.
Think about it, how rare is the terminator company? Is it more
or less rare than the other SM special cards which presently exist?

How much would a company of teleporting termies cost btw?
1500? The problem with teleportation is that it is EXTREMLY
deadly. 6 terminators could kill a titan easily.
If you can teleport them in, they're potentially gamebreakers.
One of the biggest strategic moves of the game is to get your
troops in where they're needed relatively unharmed. If you can
teleport large groups of extremely deadly CC/FF troops, you
eliminate the need for strategy. I agree teleportation is likely
at this stage of technology, just like drop pods and orbital barrage.
The problem is, that if you are able to teleport large number of
troops, then your enemy would have to come up with technology
to counter this or quickly perish. Teleportation is the ultimate form
of transportation.
I think a teleporting terminator company will seriously unbalance SM.
Lets say we're playing a game. Slann Vs. SM. Now, if my opponent (SM)
is planning to take a termie company, there simply are units Slann can't
field. But, i dont know that in advance. The result is that i have to plan
my army and tactics based on the fact that he uses them no matter what.
I agree that you generally have to plan against things like this with all
armies, but nothing as devastating as a company of terminators teleporting
into your midst. I actually havnt playtested this, but if i played SM, id
never play without that termie company. They're good strategy against
anything. They can take out anything. They can move anywhere they want.
There simply arent any reasons not to take them.

Another thing to consider. If teleportation exists, and races like the Eldar
and
Slann are much older than the humies. Why don't they use teleportation to
a bigger degree? Sure, they walk the warp, but that's a short stroll
compared
to teleportation. The only reason i can think of, is that they found it too
risky. If the older and more technology advanced races arent using a
technology
anymore, its because they've surpassed it. That's why teleportation has to
be dangerous in my mind. The risk should be proportional with distance
travelled. I know many players will disagree with me here, but im only using
logic. How many of you ride a horse to work? How many paddles a canoo to
school?
When your technological level advances, the technology of old is quickly
replaced.

A long rant, but i just had to get my point across :)

Rune


----- Original Message -----
From: "Eivind Borgeteien" <eivind.borgeteien_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Sunday, March 31, 2002 3:18 PM
Subject: RE: Re: [NetEpic ML] Teleporting Terminators


> Hi.
>
> I think this is the wrong way to go. This will make the termies less
> available, the goal here is to make them more available as the rules per
now
> arent good enough.
>
> Eivind
>
> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 31. mars 2001 15:06
> To: netepic_at_yahoogroups.com
> Subject: RE: Re: [NetEpic ML] Teleporting Terminators
>
>
> Hi!
>
> That's a good suggestion.
>
> Peter
>
> -----Original Message-----
> From: Weasel Fierce [mailto:septimus__at_...]
> Sent: Saturday, March 30, 2002 10:22 PM
> To: netepic_at_yahoogroups.com
> Subject: RE: Re: [NetEpic ML] Teleporting Terminators
>
>
> >That's a good point. Unfortunately the fluff does state there are
> >companies of terminators, so eliminating them is difficult.
>
> true. Perhaps the company card could be a special card ? This would make
>
> sense I figure. Fielding a terminator company only in rare situations
> when
> conventional marine forces need a real edge.
>
>
> Or perhaps they should just be left alone :)
>
> Weasel
>
>
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Received on Sun Mar 31 2002 - 14:46:07 UTC

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