[NetEpic ML] Re: Who's got the BIGGEST balls?

From: <jyrki.saari_at_...>
Date: Thu, 9 Dec 1999 08:55:58 +0200

> Gut Buster Vortex Missile
>
> Cost: 100 150
> Firing Rate: 1/2 1 use only
> Range: 100cm Unlimited
> Chance to hit: 1/3 (scatter) 1/3 (scatter)
> Dammage: 1 hit 1d6 hits (3 average)
> Shield damage: Shields reduced to O Shields reduced to 0
> Hit location: Leg Gut Buster, then
> both Magazines
>
Chance of
>
> destroying enemy Falling Ave of 5 fires (1+2+2)
> Titan or Gargant: 1/6 = 17% 0 +1/3 +2/3 = 100%
>
>
> Who's got the BIGGEST balls?
>

Since you put it that way...I must admit I have never used a Vortex missile.
I have as terrible luck with scatter dice as I have with saving throws. My
friend (the ork player) however, has not missed with a ball round one single
time and only scattered once...from right leg to left. :(

Jyrki Saari


> Warprat
>
>
>
> Kelvin wrote:
> >
> > At 10:26 PM 12/7/99 -0800, you wrote:
> > >Frankly, I don't understand what all the Hub-bub is about.
> > >
> > >The Gut Buster can only fire every other round, (of course
> the first
> > >round is the most deadly). Gargants must choose at the
> start of the
> > >turn which type of ammo is to be used. I choose the type
> of ammo to be
> > >loaded, before the game is setup, when I pick my units,
> not after I have
> > >learned what my opponent has taken, and where everything
> is positioned.
> >
> > No you don't. The rules state that the ammo for the
> Gutbuster must be
> > chosen "at the start of the game but before the first
> turn". So you know
> > what you are facing. Plus, you don't need to have a table
> of what you
> > inten load for the whole game before you set up. You
> simply chose the ammo
> > to load on the turn you relaod it. They really are an
> effective weapon. I
> > love my Gargants.
> >
> > >The Ball round scatters, approx 1/3 chance of a hit. Then
> there is the
> > >amount of roll, (which usually is no problem). The weapon
> is GREAT, if
> > >it hits, but it's hardly reliable. And once it's fired,
> the enemy KNOWS
> > >you won't be able to use it the turn it reloads. Also,
> because the ball
> > >is not a barrage template, Eldar holo fields are effective
> against it.
> >
> > Perhaps its just me, but I tend to hit more times than not
> with my Ball
> > Rounds (pardon the unintentional pun). I seem to rarely
> miss enough that
> > the shot will not hit is intended target (usually a
> Praetorian or Titan).
> > Its a ll a matter of positioning.
> >
> > >Gargants have flickering shields and the armor saves are
> not so great,
> > >so every little shot fired at them has a real chance of doing real
> > >damage, and staring a fire. Infantry weapons have a good
> chance against
> > >Gargants.
> >
> > No they don't. I've waded Great Gargants through Imperial
> Guard Tactical
> > companies and come outh the other side unscathed. I admit
> I have had times
> > when a lucky infantry shot has taken out my Gargant, but
> that would be
> > twice in about 50 games I have played. Mostly, Gargants
> take an ENORMOUS
> > amount of firepower to stop. Which suits their character.
> >
> > >Of course Gargants are tough, and it takes three fires to ensure
> > >destuction.
> >
> > Try 4. They can survive (and I have) for several turns with 3 fires
> > running on a Great Gargant. Gargants are really tough.
> >
> > >Warlords, on the other hand, have shields that work
> against the vast
> > >majority of weapons. The shields can regenerate.
> Warlords can carry
> > >a wide varity of weapons. Among these are Warp Missles and Vortex
> > >Missles. Both of these one shot gambles, can get lucky and do some
> > >pretty horrific damage about 1/3 of the time (scatter).
> >
> > And they are quite fragile once the shields go down. If
> you have weapons
> > that ignore the shields, then they are in a fair amount of
> trouble, and
> > there are plenty of cost-effective weapons that ignore
> shields or trash
> > them fairly readily (Deathstrike missiles, Vibro/Tremor
> Cannons, Deth Rays,
> > Ball Rounds, Vortex and Warp Missiles, Cyclops Cannon,
> etc..). Plus its
> > really easy to lose 4 or 6 shields in a turn. Doesn't take a lot of
> > firepower to drop them.
> >
> > >Eldar titans are also super neat. Holo fields are awsome,
> as long as
> > >the titan can keep moving, and avoid the barrage templates Thier
> > >weapons are perhaps the most powerfull in the game. This
> is ballanced
> > >by the smaller number of weapons they can carry. I
> absolutly LOVE to
> > >play with Eldar Titans!
> >
> > Nah. Elf Titans is real squishy! I love playing soccer
> with them! They
> > HATE Ball rounds and to really take them out, you only need
> to land lots of
> > barrages on them. Sure, their weapons are pretty good, but
> the Titans
> > themselves are actually pretty weak. I love squishing them.
> >
> > >I have never played with Chaos titans, but if they are as
> well ballanced
> > >as the other titans, I'm sure they're not a bad pick.
> Weapons costs may
> > >need to be adjusted, but overall, these Gigantic Machines
> of Destuction
> > >seem to be extreamly well ballanced to me.
> > >
> > >What's the BIG deal?
> >
> > That Titans USED to be the awesome, all-powerful lords of
> the battlefield
> > in Adeptus Titanicus Epic and were downgraded a great deal
> in Titan Legions
> > Epic. We've tried to redress the balance somewhat in
> NetEpic, but many of
> > us think they are still quite squishy as they stand.
> That's the big deal.
> >
> > -Kelvin....
> >
> > ============================================
> > "Of course I'm paranoid!
> > Everyone's trying to kill me."
> > ============================================
> >
> >
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Received on Thu Dec 09 1999 - 06:55:58 UTC

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