>                        Gut Buster              Vortex Missile
> 
> Cost:                  100                     150
> Firing Rate:           1/2                     1 use only
> Range:                 100cm                   Unlimited
> Chance to hit:         1/3 (scatter)           1/3 (scatter)
> Dammage:               1 hit                   1d6 hits (3 average)
> Shield damage:         Shields reduced to O    Shields reduced to 0
> Hit location:          Leg                     Gut Buster, then
>                                                both Magazines
>                                                
Chance of     
>                                  
> destroying enemy       Falling                 Ave of 5 fires (1+2+2)
> Titan or Gargant:      1/6 = 17%               0 +1/3 +2/3 = 100%
> 
> 
> Who's got the BIGGEST balls?
> 
Since you put it that way...I must admit I have never used a Vortex missile.
I have as terrible luck with scatter dice as I have with saving throws. My
friend (the ork player) however, has not missed with a ball round one single
time and only scattered once...from right leg to left. :(
Jyrki Saari
> Warprat
> 
> 
> 
> Kelvin wrote:
> > 
> > At 10:26 PM 12/7/99 -0800, you wrote:
> > >Frankly, I don't understand what all the Hub-bub is about.
> > >
> > >The Gut Buster can only fire every other round, (of course 
> the first
> > >round is the most deadly).  Gargants must choose at the 
> start of the
> > >turn which type of ammo is to be used.  I choose the type 
> of ammo to be
> > >loaded, before the game is setup, when I pick my units, 
> not after I have
> > >learned what my opponent has taken, and where everything 
> is positioned.
> > 
> > No you don't.  The rules state that the ammo for the 
> Gutbuster must be
> > chosen "at the start of the game but before the first 
> turn".  So you know
> > what you are facing.  Plus, you don't need to have a table 
> of what you
> > inten load for the whole game before you set up.  You 
> simply chose the ammo
> > to load on the turn you relaod it.  They really are an 
> effective weapon.  I
> > love my Gargants.
> > 
> > >The Ball round scatters, approx 1/3 chance of a hit.  Then 
> there is the
> > >amount of roll, (which usually is no problem).  The weapon 
> is GREAT, if
> > >it hits, but it's hardly reliable.  And once it's fired, 
> the enemy KNOWS
> > >you won't be able to use it the turn it reloads.  Also, 
> because the ball
> > >is not a barrage template, Eldar holo fields are effective 
> against it.
> > 
> > Perhaps its just me, but I tend to hit more times than not 
> with my Ball
> > Rounds (pardon the unintentional pun).  I seem to rarely 
> miss enough that
> > the shot will not hit is intended target (usually a 
> Praetorian or Titan).
> > Its a ll a matter of positioning.
> > 
> > >Gargants have flickering shields and the armor saves are 
> not so great,
> > >so every little shot fired at them has a real chance of doing real
> > >damage, and staring a fire.  Infantry weapons have a good 
> chance against
> > >Gargants.
> > 
> > No they don't.  I've waded Great Gargants through Imperial 
> Guard Tactical
> > companies and come outh the other side unscathed.  I admit 
> I have had times
> > when a lucky infantry shot has taken out my Gargant, but 
> that would be
> > twice in about 50 games I have played.  Mostly, Gargants 
> take an ENORMOUS
> > amount of firepower to stop.  Which suits their character.
> > 
> > >Of course Gargants are tough, and it takes three fires to ensure
> > >destuction.
> > 
> > Try 4.  They can survive (and I have) for several turns with 3 fires
> > running on a Great Gargant.  Gargants are really tough.
> > 
> > >Warlords, on the other hand, have shields that work 
> against the vast
> > >majority of weapons.  The shields can regenerate.  
> Warlords can carry
> > >a wide varity of weapons.  Among these are Warp Missles and Vortex
> > >Missles.  Both of these one shot gambles, can get lucky and do some
> > >pretty horrific damage about 1/3 of the time (scatter).
> > 
> > And they are quite fragile once the shields go down.  If 
> you have weapons
> > that ignore the shields, then they are in a fair amount of 
> trouble, and
> > there are plenty of cost-effective weapons that ignore 
> shields or trash
> > them fairly readily (Deathstrike missiles, Vibro/Tremor 
> Cannons, Deth Rays,
> > Ball Rounds, Vortex and Warp Missiles, Cyclops Cannon, 
> etc..).  Plus its
> > really easy to lose 4 or 6 shields in a turn.  Doesn't take a lot of
> > firepower to drop them.
> > 
> > >Eldar titans are also super neat.  Holo fields are awsome, 
> as long as
> > >the titan can keep moving, and avoid the barrage templates  Thier
> > >weapons are perhaps the most powerfull in the game.  This 
> is ballanced
> > >by the smaller number of weapons they can carry.  I 
> absolutly LOVE to
> > >play with Eldar Titans!
> > 
> > Nah.  Elf Titans is real squishy!  I love playing soccer 
> with them!  They
> > HATE Ball rounds and to really take them out, you only need 
> to land lots of
> > barrages on them.  Sure, their weapons are pretty good, but 
> the Titans
> > themselves are actually pretty weak.  I love squishing them.
> > 
> > >I have never played with Chaos titans, but if they are as 
> well ballanced
> > >as the other titans, I'm sure they're not a bad pick.  
> Weapons costs may
> > >need to be adjusted, but overall, these Gigantic Machines 
> of Destuction
> > >seem to be extreamly well ballanced to me.
> > >
> > >What's the BIG deal?
> > 
> > That Titans USED to be the awesome, all-powerful lords of 
> the battlefield
> > in Adeptus Titanicus Epic and were downgraded a great deal 
> in Titan Legions
> > Epic.  We've tried to redress the balance somewhat in 
> NetEpic, but many of
> > us think they are still quite squishy as they stand.  
> That's the big deal.
> > 
> > -Kelvin....
> > 
> > ============================================
> >          "Of course I'm paranoid!
> >        Everyone's trying to kill me."
> > ============================================
> > 
> > 
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Received on Thu Dec 09 1999 - 06:55:58 UTC