RE: [NetEpic ML] more questions :)

From: Peter Ramos <primarch_at_...>
Date: Sun, 7 Apr 2002 16:57:16 -0400

Hi!
 
<grin> Like I said before, if you can convince Eivind of any of these
proposed points changes, then you got my vote too.
 
Eivind, what do you think of adding some "cards" as proposed by RUNE? I
thought they we're nice, but that's just me.
 
Peter
 
-----Original Message-----
From: Rune Karlsen [mailto:rune.karlsen6_at_...]
Sent: Sunday, April 07, 2002 10:53 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] more questions :)
 
    Hi,
 
    Im not talking about changing the Slann, only a few units which are
too expensive. If you do the math, you see
    that they are too expensive. Even if you should pay what the two
units would cost separately, they would still
    be cheaper than what they are now. You say we've playtested the
Slann, and that is true to some extent, but
    you have to remember that we've only playtested what i usually
field, and that is what i feel are worth their
    points! To say that we have playtested all the units is wrong.
 
    Rune
----- Original Message -----
From: Eivind <mailto:eivind.borgeteien_at_...> Borgeteien
To: netepic_at_yahoogroups.com
Sent: Sunday, April 07, 2002 3:32 PM
Subject: RE: [NetEpic ML] more questions :)
 
The Slann and necrons are good as they are pr now. I have even
recomended people to buy them! The Slann have yet not lost bigtime so
right now I see no reason what so ever to upgrade the units or make them
cheaper. More playtesting is in order before we do any of that.
 
Eivind
-----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 7. april 2002 03:09
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] more questions :)
Hi!
 
You can't?! We'll have to remedy that. There should be a separate slann
mage unit.
 
As for the rest, we've been down this beaten path a lot in the last
years. No doubt your buddies will show up soon with their reasons why
the prices should stand. Conversely if they agree with you (after all I
do recognize you, Eivind and others have tested the slann more than
anyone else), then I'll go with it. Playtest speaks louder than reason.
Granted most of my experience is with Necron (which don't seem to be a
problem any more) so perhaps the slann are overpriced. But like I said
if the "Nordic connection" agrees with your points then you got me as
well.
 
I foresee many things as far as revision, hopefully the second "slann
wars" wont be one of them <grin>
 
Peter
 
-----Original Message-----
From: Rune Karlsen [mailto:rune.karlsen6_at_...]
Sent: Saturday, April 06, 2002 8:11 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] more questions :)
 
Hi,
 
more mindnumbing questions :)
 
Why cant the Slann Mage be bought without a mech? And the prices don't
seem fair either.
You can buy the Great Magus for 150 and 3 Tadpole mechs cost 300 (100 a
piece). Why does
a Slann mage in a tadpole then cost 300? Shouldnt that be more like 200?
Actually, it should be
less, since you dont get 2 units when you buy the slann mage in a mech,
you simply replace his
save with the save of the mech and give him some other weaponry. Plus,
he can't cost more
than the Great Magus without his mech, which means a Slann mage should
be around 100 points.
 If you upgrade his tadpole mech to a Frog, you pay 100 extra,
but the support card upgrade costs 33 per mech. If you upgrade him
further to a Bull frog, you pay
200 extra, but again, the support card upgrade costs 66 per mech. Do the
math, he simply costs 3
times as much to upgrade as other mechs. I've only fielded this mage a
few times, due to the extreme cost
, and that was when we used the infamous 1.0 rules. As if the cost
wasn't enough,
since he doesnt exist as other than a mech, you have to purchase at
least a support card of other mechs
 to place close by him, or he is an obvious target amongst infantry and
vehicles. So, if you field him without other mechs, and
want him to survive for more than 2 minutes, you have to put him in a
bull frog mech at a mere 500 (remember,
this is also a special card). Now, for 500 points as a special card,
other armies can buy some pretty
nifty stuff! Please, the cost has got to go down and be relative to the
other mech prices. Also, the mage
has got to be able to be bought separate from a mech (with some
different powers maybe?).
I think we've gone a bit overboard on some of the Slann prices. They
aren't all that great, and they shouldn't
cost more simply cause they're Slann units. Equal stats should have
similar costs, depending on army
structure of course. As i see it, the Slann Mage in a mech should cost
150 for the tadpole version, 175 for the
medium version, and 200 for the heavy version. I think these prices are
fair, considering they're upgrades, AND
you have to buy other mechs as well or lose your mage to a barrage of
fire almost before you've placed
him on the table.
And while im on the subject, i'd also like to mention the Slann Time
Mech. There aren't any mech upgrades here,
it simply costs 500 for a heavy mech version. Now, the Time Stasis beam
or whatever its called is the same power
as an Eldar Warlock has (he costs 125 points, and has other powers as
well). The Slann Time mech has only
this one power. Lets for arguments sake say that the Slann Time mage
outside his mech would cost 100 points since
he has only one power. That means his upgrade to a heavy mech costs 400.
Either the Heavy mechs should cost
1200 for 3, or this is also seriously overpriced. The same also goes for
this unit when it comes to buying support
mechs. I think a fair price for this unit would be 200, same as a Slann
Mage in a heavy mech. I also think that
the Time Mage should be able to exist without his mech (perhaps his ass
is welded to the seat, or maybe he's
gotten so fat he can't get out of it anymore? ;). If so, he should get
some additional Time based powers.
True Slann company cards are very expensive, so True Slann special cards
are very rare, maybe you only have
one in a 3k game. With the overpriced mech mages, i choose to bring the
Great Magus every time. Do you realize
there are only 4 True Slann company cards, but 9! True Slann special
cards if you count the 3 versions of the
Slann mage mech? More company cards are definately needed, or maybe the
rules on army composition are too strict?
 
A long rant as usual :)
 
Rune
 



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Received on Sun Apr 07 2002 - 20:57:16 UTC

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