RE: [NetEpic ML] Re: [v5.0] Core Rules [LONG]

From: Peter Ramos <primarch_at_...>
Date: Fri, 12 Apr 2002 21:45:03 -0400

Hi!

Snap fire is an all or nothing affair. When you do you must snap fire
all your weapons and thus your turn ends. Thus it is really
counterproductive to use praetorians and titans to snap fire, unless
they are doing so to some other fleeing titan/praetorian before it
leaves line of sight. The tactical spectrum of use is very narrow
though.

Peter

-----Original Message-----
From: brandu [mailto:brandu_at_...]
Sent: Friday, April 12, 2002 9:19 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: [v5.0] Core Rules [LONG]

--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:

SNIP

comments below.

>
> "Snap Fire
> Snap Fire is a special attack utilized to interdict enemy movement.
> Since Snap Fire involves tracking moving targets and is less
efficient
> than normal fire. "
>
> No change.
>
> 1. "Snap Fire may only be performed by units on First Fire
orders.
> 2. Snap Fire may interrupt an opponent's unit movement at any
point
> during the unit's movement. Players are not allowed to Snap Fire at
> stationary targets.
> 3. Snap Fire imposes a -1 penalty to hit. Units classed as AA do
> not incur this penalty.
> 4. You may not interrupt another player's Snap Fire (since these
> troops are stationary you can not fire at them in the first place).
> 5. Units cannot Snap Fire and make a pop-up attack. The unit must
> already have LOS in order to make use of Snap Fire.
> 6. Command units that Snap Fire are not allowed to move during
the
> same turn, nor are Command units allowed to snap fire after they
have
> moved.
> 7. Artillery units may not Snap Fire. This also extends to
> Titan/Praetorian weapons that are armed with barrage/artillery
weapons
> (other non-artillery/barrage weapons on a Titan/Praetorian may Snap
> Fire)."
>
> We need to add that units with robotic minds (or spirit stones) do
not
> fire at a penalty.
>

If a unit performs a 'snap-fire' what else can it do?
a: Nothing, this is it's action for the turn.
b: If the unit has more than one weapon (the one that snap-fired)
  it may fire the other weapon(s) in the advance fire phase.
 
This is especially important to Titans, Super-heavies and
Praetorians. If snap-fire takes up ALL attacks this really hurts
the big guys.


Brandu




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Received on Sat Apr 13 2002 - 01:45:03 UTC

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