Re: [NetEpic ML] Tiger Shark stats

From: Kelvin Henderson <kx.henderson_at_...>
Date: Mon, 15 Apr 2002 12:11:58 +1000
At 04:21 PM 4/12/02 +0200, you wrote:
Hi,

Even with this changes I'll find really cheap.

I think that their cost should raise to 200 for one and 550-600 for a company of three. Look at their stats, seem more of a SH than a normal vehicle. It's true, it has less armour and CAF(but it isn't of much use for a flyer), which BTW is balanced with outrageous speed, thruster classification and Transport capability.

You have to remember that an SHV is also much more survivable than a standard unit.� Shoot the Tiger Shark and make it fail the save, its DEAD.� Shoot an SHV and it fails the save, it still gets to roll on the SHV damage table, and so may still survive.� Plus, the Tiger Shark is subject to AA fire, an SHV isn't under the current rules.� 350 for a support card of 2 isn't too outrageous IMHO.� Remember that they both have wildly different battlefield roles.

Face this vehicle against a BaneBlade, their odds are almost equal (flyer weapons against ground vehicles count as side shot, thus -1 STM).

True, but simply comparing it to a vehicle with equivalent weapons isn't the best comparison.� Based on the Imperial Marauder and Eldar Vampire, the Tiger Shark really isn't all that much better (in fact, its a little worse as it lacks barrages).



-Kelvin....

"Oh no!� Waspinator is pinned
��� like Iron Butterfly!" Received on Mon Apr 15 2002 - 02:11:58 UTC

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