Hi!
I'd save the issue until we get to the orks, because I can make the
poll/vote using the mailing lists features for this.
A more important issue to me is that some clans "suck" and others don't.
They all should be useful one way or another. The way it stands, some
are too good and others useless. I think it will be worth our time when
we do the orks to settle those issues so as to make all clans worthy.
Peter
-----Original Message-----
From: brandu [mailto:brandu_at_...]
Sent: Monday, April 15, 2002 5:10 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] [v5.0] Core Rules: Ork Clans Cards Vote
Heya Peter,
It's no real biggee to me either way even though I use
Orks almost exclusively. In most battles (anything under
5000 points) it's a pretty much a null subject anyway. As
you hit the 6000+ point size then it becomes easier to
"lock out" other clans.
To be totally honest, I NEVER use Snakebites if I can at
all help it because the Clans only good point is the +2CAF.
Their 'special' Units are weak at best, and if by some
chance I did decide to use one, I would just throw it in
with the Deathskulls.
As the 'team leader' on the Orks I need some feedback:
I will go with what the Group wants:
1. You must purchase one of each of the 6 main Clan Cards
(this does not include the Kult of Speed or Wildboyz Horde)
before you may purchase a duplicate Card.
OR
2. After purchasing one of the 6 main Clan Cards you MUST
purchase a minimum of 3000 points in other Clan Cards and
their detachments, before you may purchase a duplicate
Clan Card.
Please send any votes on this to:
Quicksilver_knight_at_...
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> What would you suggest or what would your preference be? The
original
> rule doesn't sound too bad.
>
> Peter
>
> -----Original Message-----
> From: brandu [mailto:brandu_at_y...]
> Sent: Monday, April 15, 2002 1:34 PM
> To: netepic_at_y...
> Subject: Re: [NetEpic ML] [v5.0] Core Rules [LONG]
>
> --- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> > Hi!
> >
> > I'm not sure what is meant by the "redundant units" in this rule.
> For
> > example, no matter how large the game there still is only one
> Ravenwing
> > in existence.
> >
> > This was originally instituted mostly for the ork clans. Its
silly
> to
> > assume that there is only one "clan". There may be only one name
> for the
> > clan (bad moonz, goff, whatever), but restricting to one card is
> odd.
> >
> > I guess when the time comes we need to decide which cards are
> > "repeatable" and which are not.
> >
> > Peter
>
> As I am doing the Orks, this is very important. The old
> SM/TL rules had it set that the only way to 'double up'
> on a Clan card was to have one of each of the Clan cards
> before purchasing duplicates.
> With this rule I can limit this to two to three clans worth
> of purchases before I can double up.
>
> I'm not too upset at this as I consider Snakebite Clan to
> be marginally useless and any of their Clan specific
> detachments that I want to use I just use Deathskulls.
>
> Is this what everyone wants?
> I definitely need some info from others on this.
>
> example Army under the above rules:
> 6000 point total
> I have a Bad Moon Clan (as they are my best shooters) with
> 4 detachments for a total 0f 1250 points. I then purchase
> the Goff Clan with detachments(1300 pts) and the Blood
> Axe Clan with detachments and Special(2050 pts). Now I can
> purchase another Blood Axe Clan card for (600 pts) I still
> have 800 points to play with for Detachments or Special.
>
> Brandu
>
>
>
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Received on Mon Apr 15 2002 - 22:07:24 UTC