Re: [v5.0] Core Rules: Ork Clans Cards Vote

From: brandu <brandu_at_...>
Date: Mon, 15 Apr 2002 23:33:32 -0000

Heya,

Okay, the voting part can wait till the Orks book
as long as we remember to back-track to the main rules
concerning the outcome of the vote and duplicating units.

As far as the issue that some clans "suck". That was my
own personal feelings about the Snakebite Clan. I am
pretty sure that someone whose preference is towards
Close Combat doesn't mind the fact that Snakebite Clan
has a +2 CAF. They would go along decently with the Goff
Clan on a CC mission.

Now, their Clan specific "Detachments" on the other hand...

The Boarboyz are the best of the two, with a +4CAF they
are a little better at CC but are also a little slower than
bikeboyz(20cm) Points score is about right being even with
the Bikeboyz at 100. I personally would still field the bikes.

The Squigoths on the other hand... Cost 50points more than
a like number of Gutrippa's. Are slower, It's CAF is higher
(a 5 vs a 4) but at 10cm a move is likely to be dead long
before CC. Niether the Bombards or the Swivel guns have a
negative TSM, and the possibility of a 'rampage' after being
wounded is real deadly to my own forces considering the
way Orks Command Rule works...

Maybe I am not being fair to them. I don't know. I can
see where, against no Save having troops they could be
useful I guess considering the shear amount of shots they
can make.

The way that Ork Clans and their Detachments are purchased
and controlled makes for a much different 'mentality' than
running, say, IG or SM's as I am sure that you know.

Tell you what. I will try taking the Snakebites for my
next game and I'll let you know my feelings then.


Brandu




--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> I'd save the issue until we get to the orks, because I can make the
> poll/vote using the mailing lists features for this.
>
> A more important issue to me is that some clans "suck" and others
don't.
> They all should be useful one way or another. The way it stands,
some
> are too good and others useless. I think it will be worth our time
when
> we do the orks to settle those issues so as to make all clans
worthy.
>
> Peter
Received on Mon Apr 15 2002 - 23:33:32 UTC

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