Think so. Thats one of the main reasons why we shouldnt have Special Characters!
Eivind
>
> Fra: nils.saugen_at_...
> Dato: 2002/04/19 Fri AM 11:50:42 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: [NetEpic ML] Special characters
>
> The normal character save is a fixed 4+ isn't it?
>
> Nils
>
> -----Original Message-----
> From: Tom Webb [mailto:tom.webb_at_...]
> Sent: 19. april 2002 11:38
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] Special characters
>
>
> Agreed, maybe a 6+/5+ fixed save? Due to small size and resilience.
>
>
>
>
>
> "Millett, George" <George.Millett_at_...> on 19/04/2002 10:37:29
>
> Please respond to netepic_at_yahoogroups.com
>
> To: "'netepic_at_yahoogroups.com'" <netepic_at_yahoogroups.com>
> cc:
>
> Subject: RE: [NetEpic ML] Special characters
>
>
> Captain Cortez
> Cortez is one of the most stubborn and resilient of the crimson fists.
> Type: Replaces a veteran HQ
> Requirement: 3000 points of crimson fists
> Model: HQ unit. Add +1 CAF and a 3+ fixed save.
> Resilience: Due to his extreme resiliency, Cortez can avoid even things
> which kill models outright on a 6+ roll (no modifiers)
>
> -> 3+ Fixed save... a bit potent isn't it?
>
> The fixed 3 up save is a direct copy from 40K 3rd but yeah it is a bit
> potent. I works fine in 40K scale were the biggest thing thrown at him will
> be a basilisk shell but in Epic it is to good, saving shots from defence
> lasers etc with a normal suit of power armour??
>
> -----Original Message-----
> From: Tom Webb [mailto:tom.webb_at_...]
> Sent: Friday, April 19, 2002 10:20 AM
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Special characters
>
>
> See comments below:
>
>
>
>
>
> "Weasel Fierce" <septimus__at_...> on 18/04/2002 19:06:00
>
> Please respond to netepic_at_yahoogroups.com
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> To: netepic_at_yahoogroups.com
> cc:
>
> Subject: [NetEpic ML] Special characters
>
>
>
>
>
> >I have to say, at the moment unless someone comes up with some less cheesy
> >rules, I totally agree with Eivind.
> >
>
> Hey guys. I managed to find something I posted to the list a long while
> ago,
> and which didnt cause too much outrage back then.
>
> Its basically every space marine special char' from 40K that I could think
> of...Here goes again:
>
> The idea is that to field a character you must have a certain number of
> points in your army. Points "used" to field one character cant be used to
> field another.
>
>
>
> Ultramarines:
>
> Marneus Calgar
> Calgar is the chapter master and supreme commander of the ultramarines. He
> is a great warrior, charismatic leader and one of the best strategists in
> the universe.
> Type: Marneus Calgar is a special card
> Requirement: 4000 points of ultramarines
> Model: Marneus is a space marine commander with the following
> modifications:
> He get +3 CAF, 5+ fixed saving throw.
> Brilliant tactician: Marneus may always change the orders of a nearby unit,
> in addition to the normal choice for being a commander. I.E. he could makes
> units force march AND change an order, or he could change two orders.
>
> -> So you can use Charge orders and then First fire?
>
> Chief Librarian Tigurius
> Tigurius is the oldest and most potent of the ultramarine librarians, and
> is
> often consulted because of his prophetic abilities.
> Type: Tigurius is a special card
> Requirement: 3000 points of ultramarines
> Model: Tigurius is a librarian but receive +2 CAF and a 5+ fixed saving
> throw.
> Hood of hellfire: Tigurius wears the hood of hellfire, giving his ranged
> attacks a -1 save modifier and making them count as a physical psychic
> attack.
> Rod of Tigurius: Any psychic saving throws against powers used by tigurius
> suffer a -1 modifier
>
> -> This is cool.
>
> Captain Invictus
> Invictus is the leader of the ultramarines first company.
> Type: Invictus replaces the HQ of a terminator company
> Requirement: 3000 points of ultramarines
> Model: Invictus is a terminator HQ, add +2 CAF and a 5+ fixed save.
> Terminator wargear: A company containing Invictus will be better equipped
> and carrying smoke launchers. Once per game, a detachment in Invictus'
> company, may fire smoke launchers incurring a -1 to hit penalty on all
> enemy
> fire towards them.
>
> -> I like this one.
>
> Ancient Helveticus
> Helveticus is a chaplain of the ultramarines and has a fierce hatred of
> tyranids.
> Type: Special card
> Requirement: 2000 points of ultramarines
> Model: Chaplain. Add +1 CAF and 6+ fixed save.
> Kill the abominations ! : Any unit having a model within 10 cm. of
> Helveticus will pass morale tests automatically when fighting tyranids.
> Helveticus himself get +1 CAF against tyranids and zoats.
>
> -> Nice one
>
> Commander Dante
> Dante is the chapter master of the Blood Angels and a fearsome fighter.
> Type: Special card
> Requirement: 4000 points of blood angels
> Model: Dante is a commander but adds +4 CAF, 5+ fixed save and jump pack.
> Bodyguard: Dante is accompanied by a bodyguard of 5 veteran marines with
> jump packs. This unit forms a detachment on its own (no rhinos) and is not
> broken unless Dante is killed.
>
> -> A detachment of one stand?
>
> Brother captain Tycho
> Tycho is a captain of the Blood Angels and has a fierce hatred of orks
> Type: Special card
> Requirement: 3000 points of blood angels
> Model: Tycho is a commander but adds +2 CAF and a 5+ fixed save.
> Hatred: Tycho may reroll any roll of 1 when fighting orks in close combat.
> This also applies to any allied forces within 10 cm.
> Armageddon note: Tycho joins the death company and dies during the battles
> of armageddon (3rd war). To reflect Tycho in this battle add +2 to CAF +1
> to
> saving throw and use attach him to a death company squad.
>
> -> This is cool.
>
> Mephiston lord of death
> Mephisotn is the only blood angel to have been taken by teh red thirst and
> then overcoming it.
> Type: Special card
> Requirement: 3000 poitns of blood angels
> Model: Mephiston is a librarian but adds +4 CAF and a 4+ fixed save.
> Transfixing stare: Any model in base contact with mephiston must pass a
> morale check or lose 1d6 from its assault roll.
>
> -> Again, nice
>
> Chaplain Lemartes
> Lemartes is a chaplain of the blood angels and the the only person being
> able to fully keep the death company in check
> Type: Replaces the chaplain in a death company
> Requirement: 3000 points of blood angels
> Model: Chaplain. Add +1d3 CAF and 5+ fixed save.
> Control: As well as leading the death company, Lemartes counts as a regualr
> chaplain to any nearby troops.
>
> -> Cool
>
> Moriar the chosen
> Moriar is the only blood angel dreadnought known to have entered the death
> company and he is a fearsome enemy
> Type: Special card
> Requirement: 3000 points of blood angels. Army must include a death company
> Model: Scatolo assault dreadnought. Add +3 CAF, save is never modified
> below
> 5+.
> Berserk: Moriar must advance towards the closest enemy and assault if at
> all
> possible.
>
> -> Cool
>
> Corbulo, keeper of the grail
> Corbulo is a sanguinary priest and carries the legendary red grail into
> battle, inspiring the blood angels to fight on through impossible odds.
> Type: Special card
> Requirement: 3000 points of blood angels
> Model: Medic. Add +1 CAF and 6+ fixed save
> Inspiration: Blood angels within 10 cm. of Corbulo may add +5 cm. to their
> speed (doubled for charging)
>
> -> Cool
>
> Commander Azrael
> Azrael is the leader and master of the dark angels and a fine strategist as
> well.
> Type: Special card
> Requirement: 4000 points of dark angels
> Model: Commander. Add +3 CAF and 5+ fixed save.
> Lion helm: ALL models within 10 cm. receive a 6+ fixed saving throw
> Brillian strategy: As for Marneus above
>
> -> So you can use Charge orders and then First fire?
>
> Ezekiel master of librarians
> Ezekiel is a dark angel chief librarian as well as the hodler of the book
> of
> salvation
> Type: Special card
> Requirement: 3000 points of dark angels
> Model: Librarian. Add +1 CAF and 5+ fixed save.
> Book of Salvation: If killed, leave a marker to indicate the position of
> the
> book. Until it is retrieved, all dark angels within 50 cm. get +1 to morale
> checks and dark angels within 20 cm. get +1 to CAF.
> For every turn the book is not retrieved, the opponent earns 2 VP
>
> -> This is cool.
>
> Brother Bethor
> Bethor carries the sacred standards of the dark angels into battle.
> Type: Added to a marine infantry company.
> Requirements: 3000 points of dark angels
> Model: Tactical space marine. Add 6+ fixed save.
> Sacred standards: All dark angels within 10 cm. get +1 to morale rolls and
> CAF
>
> -> Cool
>
> Scout sergeant Namaan
> Namaan (or possibly Naaman) is the most experience of the the dark angel
> scout sergeants.
> Type: Special card
> Requirements: 1500 points of dark angels
> Model: HQ unit. Add 6+ fixed save and +1 CAF
> Scout commandos: Namaan make up a detachment together with 5 scout stands.
> These stands have morale 2 and are not broken before Namaan is killed.
> Infiltration master: Namaans detachment may infiltrate after ALL other
> infiltrators have done so
>
> -> Cool
>
> Captain Cortez
> Cortez is one of the most stubborn and resilient of the crimson fists.
> Type: Replaces a veteran HQ
> Requirement: 3000 poitns of crimson fists
> Model: HQ unit. Add +1 CAF and a 3+ fixed save.
> Resilience: Due to his extreme resiliency, cortez can avoid even things
> which kill models outright on a 6+ roll (no modifiers)
>
> -> 3+ Fixed save... a bit potent isn't it?
>
> Sergeant Lysander
> Lysander is a veteran sergeant of the imperial fists known for his
> experience with bolter use
> Type: Special card
> Requirement: 1500 points of imperial fists
> Model: Veteran space marine. Add 6+ fixed save.
> Bolter drill: All marines within 10 cm. of Lysander may reroll failed to
> hit
> rolls when firing bolters
>
> -> Could be cool, needs playtesting and a reasonable cost.
>
> Chaplain Xavier
> Xavier serves the Salamanders as their supreme chaplain nad leader of the
> cult prometheus
> Type: Special card
> Requirement: 3000 points
> Model: Chaplain. Add +1 CAF and 4+ fixed save
> Master artisan: Xavier may repair vehicles just like a techmarine
>
> -> 4+ fixed save? Why?
>
> The Emperors Champion
> When the black templars fight, one of their number is appointed as the
> emeperors champion.
> Type: Special card
> Requirement: 2000 points of Black templars
> Model: Veteran space marine with +2 CAF and 5+ fixed save.
> Challenge: The Emperors champion may also charge and target command stands
> regardless of other enemy troops, even being allowed to charge through
> enemy
> enemy stands to get at a command stand.
>
> -> Cool
>
> Ragnar Blackmane
> Ragnar is the ferocious leader of a space wolf great company.
> Type: Replaces one of the wolf guard stands leading a great company
> Requirement: 3000 points of space wolves
> Model: Wolf guard with +3 CAF, +5 movement and 5+ fixed save.
> Wolf howl: Ragnar may emit a wolf howl once per game. THis encourages all
> space wolves within 20 cm. adding +5 to their speed and CAF
>
> -> +5 to CAF?!? Is this a typo? Otherwise it is cool.
>
> Logan Grimnar
> Logan is the maste rof the space wolves and both a revered leader and a
> great warrior
> Type: Special card
> Requirement: 4000 points of space wolves
> Model: Commander with +3 CAF and 4+ fixed save.
> Ferocious warrior: Logan is a dangerous warrior wielding a mighty weapon
> and
> may pin vehicle models.
> Charismatic leader: Any imperial troops within 20 cm. of Logan receive +1
> to
> morale rolls
>
> -> I like this.
>
> Ulrik the Slayer
> Ulrik serves the space wolves as a rune priest and is responsible for
> training many young warriors
> Type: Special card
> Requirement: 3000 poitns of space wolves
> Model: Rune priest with +2 CAF and 5+ fixed save
> Training: If including Ulrik in an army, you may pick a wolf guard
> detachment in power armor that receives a +1 bonus to CAF.
>
> -> Again this is cool, he is a wolf priest BTW.
>
>
> Weasel
>
>
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Received on Fri Apr 19 2002 - 10:03:37 UTC