Hi1
That's a MAJOR change, with a lot of impact on game play. I'm not sure I
want a whole heavy weapons detachment fire at one enemy detachment and
blow all that fire power in one place, when I could cover more ground
and fire at several targets. Same thing with titans/praetorians and
other units with are made to engage multiple targets. I think this is
too much of a change.
Opinions?
Peter
-----Original Message-----
From: eldarepic [mailto:eldarepic_at_...]
Sent: Saturday, April 20, 2002 8:24 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: [v5.0] Core Rules Part II
I think whole detachments should fire on whole detachments. It gets
too messy when you start allowing individual units to fire on other
individual units. Of course it is defender's option which units get
destroyed within a detachment, as long as it falls within the
attackers range and LOS. Disallow units to be removed that don't
meet the range and LOS rule regardless of how many hits are acrued.
Units in the front are always going to be hit first by direct fire.
Why is the sense that we call common not?
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> -----Original Message-----
> From: Weasel Fierce [mailto:septimus__at_h...]
> Sent: Saturday, April 20, 2002 2:23 PM
> To: netepic_at_y...
> Subject: Re: [NetEpic ML] [v5.0] Core Rules Part II
>
> One change to shooting I'd like to see is a clarification as to
wether
> attacks are aimed at detachments or individual models. And which of
> these
> should be used.
>
> >Further clarify. What do you mean? Is there a real difference?
>
> As for tank bolters, I definately suggest that they are improved.
Either
> to
> a 5+ to-hit roll or a 25cm range.
>
> >this we leave to settle with the first army list discussion.
>
> > >I'm not sure about knights, what say you?
>
> I somehow dont think that walkers of any kind should be have worse
side
> armour. THey are built for close assault after all.
>
> >My sentiments too. I just want to hear more people agree with it.
>
>
> >Vehicles in Close Combat
> >Most vehicles fight like any other troop stand in combat and their
CAF
> >reflects the ability to run over troops and use short ranged fire.
>
> I would like an adition saying that vehicles cannot attack troops
in
> fortifications and buildings.
>
> All regarding buildings and fortifications will be dealt
separately, but
> I agree it should be mentioned.
>
> Peter
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Received on Sun Apr 21 2002 - 01:08:58 UTC