Re: [NetEpic ML] [v5.0] Core Rules Part II

From: peter cornwell <petecorn_at_...>
Date: Mon, 22 Apr 2002 17:47:13 +1000

>

Hi,

how about a brief mention of what Barrages do to Void Shields/Power fields? A slightly fuller explanation could be put in the Void Shields section too. It would aid clarity if it is touched on in both sections. (I nearly tore the book up trying to find this rule one game!)


Peter Cornwell

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>
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> Special Rule: Barrages
> Firing with Artillery Units
> Artillery is capable of laying devastating area fire. This is represented in the game by the use of the barrage template. This is a circular piece of cardboard with a diameter of 6cm. Instead of a To Hit value, artillery possesses Barrage Points. All fire from models of an artillery detachment is concentrated into one barrage template, unless indicated in the unit’s description. The probability to inflict a hit is determined by adding all the barrage points from each firing model in the detachment, according to the following table:
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> Total Barrage Points To Hit Roll
> 1 - 2 6+
> 3 - 4 5+
> 5 - 6 4+
> 7 - 8 3+
> 9 or more 2+
>
> Artillery may place a barrage template anywhere within range and line of sight. This is called direct barrage. After the barrage template is placed calculate the total barrage points to obtain the to hit roll needed for every model at least partially covered by the barrage template. Use your judgment here; just touching the side or corner of a model is not enough the template must cover at least some of the figures or a large portion of the actual model (at least 3 or 5 models on a troop stands or half of the vehicle).
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> Optionally, artillery may fire at targets they do not directly see. This is called an indirect barrage. Two criteria must be met in order to fire indirectly. First the artillery detachment must be on First Fire orders and second some other unit from your army must be able to see the targeted model(s). Indirect barrages are very imprecise and are likely to deviate from the intended target. To represent this, when firing an indirect barrage, roll the scatter dice and 2D6. If the scatter dice result is an arrow deviate the template in the direction of the arrow a number of cm equal to the 2D6 roll. If the scatter die result is the “Hit�*, the barrage has landed on target and does not deviate. Artillery units that voluntarily hold fire from First Fire to Advance may not fire indirect barrages.
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> Note that, when placing a barrage template, the template need not be centered on a target model. It may be placed in any way to maximize the amount of troops targeted.
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> If a barrage is fired at a model with a to hit template then this is treated as any other normal shot.
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> Artillery, due to their fire arc, may not fire at models engaging them in close combat. If only some models in an artillery detachment are engaged in close combat, those that are unengaged may fire barrages as normal, reducing the total points of the barrage for models that are not firing. Artillery may not Snap Fire.
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> >Pretty standard stuff anything else to add?
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Received on Mon Apr 22 2002 - 07:47:13 UTC

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